I Tried Otzdarva's Killer Challenge… – Dead By Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Not at all the results OR the amount of fun I was expecting to have during this experiment!

More camping and tunneling
https://www.youtube.com/watch?v=N0P_DjQgpJI
https://www.youtube.com/watch?v=hZfkcZJGQFY
https://www.youtube.com/watch?v=XAoAi5pIfjM&t=1s

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24 thoughts on “I Tried Otzdarva's Killer Challenge… – Dead By Daylight”

  1. You are right about everything about this game, I just started playing dbd about 6months ago and people take this game so seriously, I just love to play this game I love to stream this game to have fun, I'm so glad you are talking about it, people just need to chill out and have fun, thank you again for speaking out, by the way I like your content

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  2. When you use no perks and are still called a sweaty loser. GG some just can't be satisfied 🤡🤣 I actually get salt from Bubba's when I send a friendly GG after I get a big bubba face camp. Like , I thought we where trying to reduce hate mail , not incite it 🤔

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  3. I disagree that skill is not a big part of this game so i also disagree that this is not a competitive game if tetris can be a competitive game.

    In my own honest opinion, I think what makes it for killers and survivors hard is the lack of good macro-decision making, one can say it's a skill and one can say it's simply intuition and I don't disagree on both but macro-decision is a vital element of any competitive game.

    Macro-decision being "big decisions" and not what macro program you should use like instant flashlight flicks lol. Do I give up chase? Do I save my teammate? Do I do this farside gen as opposed to the one near the center even though we might end up with 3 gens that are close to each other making it easier for the killer later on? as opposed to micro-skills like great blink flicks or insta-flicks from blight.

    Even on one of the most micro-skill intensive game, Starcraft 2; you see time and time again the big decisions are what wins the game, you can be the best Stalker-blink micromanager and still lose because your based got sniped time and time again and the networth just pilled up to result in your lost.

    With that said though, I don't think there's much competitive skill required in DBD.

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  4. imo killer gameplay is considerably more fun than survivor, but the survivor experience is consistent. You go into a game, and you're guaranteed a certain amount of fun, it never goes any lower than a certain point. And even the most miserable survivor matches are nowhere even near a somewhat bad killer match, let alone when the killer match is outright miserable. But killer is also more rewarding, and when the match is going well, you really feel the effects of all your decisions coming into play and it is so much more fun than the survivor side, there's a lot more skill expression killer side, as well.

    All in all, I'd say the averages are probably about the same, but killer has way higher highs and killer lows dig 6 feet into the ground, burying even the notion of fun.

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  5. i love watching dbd content now knowing i deleted it since its not fun anymore. i understand why otz did this but it still doesnt mean that every killer main can play as well as him. otz is literal god in dbd, everyone is plays casually or just doesnt have enough time to play like he does.

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  6. True talent did it based on how the "survivor hand book" is written because apparently people think the game is balanced and killers "shouldn't need to tunnel or camp, with that said, its top mmr he is in, which wont fly, but also tip top mmr, This challenge is completely not going to fly, If you are peak mmr in this game, its survivor sided when killer has perks and addons, Watch pro play or just high mmr dbd, killers get maybe 2 or 3 hooks, which is only 33% of the objective, NO ONE is liking killer at top mmr, ITS NOT BALANCED OR FUN

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  7. As a survivor main who usually solo queues, it's not that I care about winning or losing, but what I care about is getting to play the game for more than a single chase. In my eyes it's kinda pathetic if the killer wants to win so badly that he deliberately makes the game a shitshow for everybody involved. it just feels like many killers are so terrified of losing that they will rather just go through the motions of camping/tunneling game after game, and make the games an unfun experience for everybody, except maybe themselves. I don't get how you can advocate it

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  8. Watching Tru3's play, there were a fair amount of mistakes on some killers, particularly his Nurse where he would fail in chases. But also he generally got pretty efficient survivors, I think moreso than Otz did.

    The mileage for each person is going to vary via the maps they played on and the MMR of the survivors they played against. Nurse on Autohaven or Red Forest vs Nurse on Midwich or Glenvale can be a very different experience.

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  9. There is way to many factors to do this challenge , did you camp ? Did you tunnel ? Did you not do those things . Was the team SWF on coms, were they not . Maps also matter , Did you get bad maps . To many factors to do this challenge . It just doesn't work

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  10. While it’s not toxic to gen rush, tunnel, camp, or etc, I think it’s completely fair to say that the game should encourage styles of gameplay that are more enjoyable for both sides. As a survivor it’s not fun to get hooked one and sit on the hook for two minutes just to be sent back to queue, and as a killer it’s not as fun to sit in a corner of shack or in front of a hook for several minutes of each match. More chases and more hooks spread out between the survivors should be encouraged and rewarded through in game mechanics, and perks like BBQ and No Way Out are great examples of ways to reward killers for spreading the love

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  11. if people dont use certain playstyles or perks to be "Non-toxic" means relevant data is not sent to game devs so these perks wont get balanced properly. people need to use every perk and every sweaty gameplay choices so the game actually can be balanced eventually

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  12. For me camping just isn't fun, because I don't feel I'm in control anymore. The survivors can throw themselves at me and then I (mostly) win, or they genrush and leave and then I only get 1k. Either way, they are in control and not me.

    But if I don't camp, some games are super stressful and don't feel rewarding enough for going through this stress. Meanwhile playing survivor is super chill, whether you escape or die.

    I really hope the devs change something about that. Someday.

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  13. When spooks said Camping, tunneling, slugging I thought of the TikTok Elmo thing just like that’s a big word for Elmo😂 also best strategies in game ngl

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