IMMENSE STBFL VALUE! | Dead by Daylight (The Deathslinger Gameplay Commentary)



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Immense STFBL value as the nerfed Deathslinger! Enjoy this gameplay commentary as the Deathslinger from my recent Twitch livestream!
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Dead by Daylight
https://www.youtube.com/c/Tatariu/playlists?view_as=subscriber
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Twitch Channel
https://www.twitch.tv/tatariu
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#DBD #intothefog

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23 thoughts on “IMMENSE STBFL VALUE! | Dead by Daylight (The Deathslinger Gameplay Commentary)”

  1. I feel like Pyramid Head's M2 is one of the most rewarding attacks in the game, with it being able to hit through walls and from a decent range so making it difficult to master seems reasonable. But yeah being able to torment survivors outside of just them stepping on trails would be nice, seems like the only consistent way is putting trails near hooked survivors lol

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  2. Maybe it’d be cool if punishment attacks inflicted torment but hooking survivors removed it?
    Edit: it would remove a lot of the interesting hook vs cage dynamics about PH though so I’m not a fan of the idea

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  3. Pyramid Head's Cages are very strong, and all Survivor Unhooking Perks don't apply to Survivors freed from a Cage, so making it hard to give Torment I feel is an equal balance. Cages don't even reset Exhaustion, you don't get BT or DS after freed from a Cage, plus torment allows you to completely bypass flashlight saving and needing a hook nearby. As a Pyramid Head Main, I'd think his Judgement giving Torment Would end up overkill on him

    But I do agree he needs a Add-on rework. I never touch the Purple and Iri, I just use the Judgement increased Range and Longer Use of Judgement before going on cool down for longer trails

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  4. So I have a lot of hours on deathslinger, and I mean a lot. Most of his add ons barely gave me value, so I decided to rework them myself.

    Suggested Deathslinger Buffs.

    Basekit Changes:

    -Deathslinger’s spear ranged has now increased to 22m
    -Time to reel has been increased moderately.
    -Deathslinger now reloads 0.25 seconds quicker
    -Deathslinger missed shot cooldown are decreased by 0.50 seconds

    Add On Changes:
    -Remove the ones that increases movement speed when aiming down sights. (Wanted Poster & Jaw Smasher)
    -Remove the Gold Creek Whisky effect and pair it with the Marshal’s Badge so its 12m on 1 Add on.
    -Remove the Honey Locust Thorns effect and pair it with Rusted Spike so its mangled when they shot regardless
    -Remove Poison Oak Leaves effect and Pair it with Barbed Wire, so they take 5 seconds to mend, this makes it better for slowdown and since he has to constantly reload.
    -Remove Snake Oil effect and pair it with Babyshore’s Gold Tooth so its 15% reeling speed on 1 add on
    -Remove Babyshore’s Cigar effected and paired the effect with Chewing Tobacco so its 1.5 seconds to recover when a survivor breaks from chain and so its 1 add on.

    Buffs:
    -Prison Chain increases time it takes for a survivor to break free from spear by 20% (currently 10%)
    – Rickety Chain increases bonus blood points to 100% (currently 50%)

    Reworks:
    – Gold Creek Whiskey: Whenever you spear a survivor, you will gain undetectable status for 20 seconds
    -Hellshire Iron: Whenever you successfully “spear and hit” a survivor, your gun will automatically be reloaded.
    Any survivor who breaks free will stun you for an additional second. (So 4 Second stun instead of 3)
    -Babyshore’s Cigar: Whenever you successfully spear and hit a survivor, all other survivors in a 24m radius will scream revealing their locust for 3 seconds and suffer from the oblivious effect for 45 seconds.
    -Wanted Poster: Whenever you successfully spear and hit a survivor, You gain a 10% haste effect for 5 seconds
    -Tin Oil Can: Shows the aura of Survivors who are mending within a 24 meter radius.
    -Honey Locust Thorns: Increases projectile speed of spear to 50m/s (currently 40m/s)
    -Jaw Smasher: decreases the time it takes to aim down sights by 0.20 seconds (Aka quick scope is back)
    -Poison Oak Leaves: Any Survivors who are speared and hit are inflicted with the hemorrhage effect
    -Modified Ammo Belt: Successfully spearing a survivor will inflict them with the blindness effect for 30 seconds
    -Snake Oil: Displays the location of where his spear will land when aiming down sights (Like a red dot from call of duty or something)

    Non-Changed Addons:
    -Warden’s Keys
    -Iridescent Coin
    -Spit Polish Rag

    These will make his add ons actually “useful” instead of “useless”

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  5. I disagree with ph getting survivors tormented when he just hits them with his judgment cause ph is already the best tunnler in the game and everybody knows once you step in ph torment your 100% getting tunneled

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