Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
tl;dr by definition: no, but it still doesnt reward you being sweaty in it.
http://www.twitch.tv/ScottJund
source
Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
tl;dr by definition: no, but it still doesnt reward you being sweaty in it.
http://www.twitch.tv/ScottJund
source
If a game requires skill, some people will be sweaty and try their hardest to win, including running the most broken stuff. It's how it is
bustin' out the loaf of italiano bread for the breaderhood. gotta respect it.
I still consider it a party game
I play sweaty when im full of vitriol over how poorly my last couple of games went trying not to be sweaty.
I play sweaty when im full of vitriol over how poorly my last couple of games went trying not to be sweaty.
A party game is something like mario kart, mario party, doom multiplayer. DBD is NOT a party game. Whoever says this is cracked.
Something I want to add on to this.
I would much rather get destroyed by a killer who is highly skilled and plays fair, than what we are seeing in most matches which is killers getting the easiest 2k possible.
Tunnel one person out at 5 gens, or camp.
Both of these playstyles aren't exactly sweaty, but they are low skilled and insanely boring to play against.
I'm going to go ahead and piss a lot of people off by posting this where a bunch of Pokemon unite players can see it
If words matter when it comes to calling DBD a Party Game, which is what it is for some players. Then words should matter when trying to label DBD as Competitive.
DbD isn’t rewarding, but sweating allows you to win 99% of your games. This extremely easy gratification is likely why players sweat and get so upset after a loss.
Yes. It is. There is no discussion about this. People should stop trying to play this game as competitive as some fighting games. It's a fun game until you start treating it like a competitive game. By definition no, by soul…yeah. Lol.
it stopped being a party game ages ago for me at least
TL;DR If you want to sweat, go play customs with other sweaty people, because the game is not designed for it and it's silly to expect people to share the same mindset as you in a game as random as Dead by Daylight.
It's important to note that in competitive games, players are competing on the same ground. There's nothing a killer player can do that makes them better at the game than a survivor because of how wildly different the playstyles are, but this is also excluding perks and etc. which change the situation even more.
Not to mention that the game is specifically designed to be unfair. Map layouts are random, items are limited and you can never know what you go up against. These aspects are what make the game fun, but also what makes it casual in nature. You will never hear a fighting game player say they lost a game because of a map or a perk.
There is also the false notion, which a lot of people have, that survivors are a team, when in fact they're just 4 randoms that can decide to play cooperatively if they so wish. There's nothing stopping any survivor player from selfishly letting everyone die so they can escape. If survivors really were a team, they would be graded as one.
The lack of a proper win condition in this game is another component. If you ask 100 DbD players what they think winning in this game is, you will get wildly different responses. Most people would say 3-4k is a win for killer, but there is nothing in the game to back up that opinion. The only aspect I can think of is the MMR system, which isn't even integrated into the interface of the game. The MMR is hidden because its sole purpose is to not match newcomers with veterans and that's really the end of it. In fact, the game punishes you for playing to win by getting a 4k. If you kill everyone very quickly, you would think it means that you did a good job, but you will likely end up depipping because you didn't get enough points that game. The game is specifically designed so that players are rewarded for interacting with each other more. You need to go down as survivor so that other survivors can get more points, you need to let survivors unhook each other as killer so that you can get more hooks, etc.
While I do think it's a bit cringe to take the game so seriously, I think it's perfectly fine to do so with other people that share the same mentality as you. At the end of the day, games are about having fun, and if that's what fun is to you, then feel free to do it. However, it's completely unfair, in my opinion, to queue up for a game and start sweating on people who may or may not even want to reciprocate. Like I said, the game is designed to be unfair. If you want to "win" in this game, the game gives you all of the tools you need to do it consistently. Play the best killer with the best perks, or bring the best items and perks as survivor, and you will kill everyone/escape in most of your games. You're not competing with anyone, you're just having a power trip.
Absolutely agree. When I think of party games, I think of light hearted games with basic rules like mario party. My first dbd game I realized how much you have to learn and 300 hours would easily still make you intermediate whereas I can reach top500 on overwatch with 70-100 hours. I get matched with killers that have 2-4k more hours than me while i’m still trying to p3 every everybody. I think when it boils down to it, the developers just don’t know the identity of dbd, and thus have very poor balance.
scott said 🤓☝️
I have never heard someone call DBD a party gamr
There is no such thing as a party game. “No balance” and “no matchmaking” are completely meaningless and arbitrary. As someone who played SC2 for years, if you think it was anything resembling balanced throughout its lifecycle you’re out of your mind. It’s only after literal decades of many controversial changes that it’s in a fairly stable state of balance. The matchmaking thing is again, just perception. People on SC2 whine all the time about being stomped, being matched with someone who is 2 leagues ahead of them, etc.
There's a reason they removed ranks and instead now we have "grades". BHVR considers DBD a CASUAL game. Terribly unbalanced, play just to have fun. That's why "sweaty tryhards" are "frowned upon" in the community, in my opinion. It's a "casual just for fun game" that's why some people confuse it with a "party game". Similar philosophy but not exactly the same.
Main issue that ruins fun in DBD => people taking the game too seriously "trying to win at all costs". They don't understand it's a casual game so they ruin the fun for the others.
Dbd would be a better psrty game if you sign up with your friends and play bots killers.
Dbd as a comp game is a 4v1 win or lose.
Survivors throw the game all the freaking time and your antagonist gets blamed for it.
Bots solve that problem for people who cant play comp.
The forever circular argument.
Skip xD
Bad players want good players to play by their rules so they can win too.
Maybe the mindset needs to shift to playing against bots if you want to win every game.
i have friends that play exclusively customs because they pretty much play like its a fun once in awhile game and they do not understand anything but the basics yet seem to have way more fun than all the dbd sweatlords
Fact is, I don't have the time to get actually good at a well-balanced, competitive game. I have just enough time to get good at this jank-ass shit that if I can loop shack well, I feel like I was a good boy. Dopamine hit. Gamin'.
It's funny cuz this game is supposed to be about chases. People just want to rush gens and get out. I mean, where's the fun in that? It's like camping and not chasing at all. The thing is, everyone has their own definition of fun, apparently, and it mostly revolves around stomping other people in the face.
DbD is a party game. Ever since I started playing it less for OW, an actual Competitive game, you can see massive differences. In OW, every character is viable, and every character barring Widowmaker has some counter outside of a better player of that character on the other team. Specific team compositions and teamwork make or break your games. The ranking system is actually fairly good at determining skill, and matches are close when all players are from the same rank.
In DbD, only two killers are viable, and the only counter to either is being better at that character than the person you're facing. Team compositions and teamwork mean nothing because the killer has to capitalize on mistakes to win. No teamwork or comps required: If everyone plays better than the killer you win regardless of builds. The ranking system is absolutely garbage, and a 300 hour player can be matched with an 11,000 hour player. Two rank 1 players can be ridiculously different in terms of skill, and games are almost never close. It's a shitstomp one way or the other.
It's really funny because DBD, Souls games, and WoW BGs are really the main 3 PvP games I'm able to consistently stick to and enjoy playing.
I've tried League and Overwatch with friends and just can't get into it.
I don't really try to sweat on a level where I'm not gonna have fun tho anyway. I definitely enjoy trying to play well, and don't mind that there isn't a real "reward" for my time spent, but I do have a lot of fun playing DBD still so I just do it.
I don't actually care that people are super competitive and try to play sweaty, I just hate some of the design behind it and hope that can move to another direction where some of the methods may be less cringe.
There is a reward for playing sweaty as killer how about not getting tea-bagged at the exit gates that's award alone
That's what I encourage all killers to say to survivors when they ask why did you tunnel me all you have to do is say I wasn't trying to get tea-bagged at the exit gates then watch how quiet they get
The skill gap really isn’t that high in dead by daylight.
For some people this is the only game they can be good at since the skill ceiling isn’t that high and that why they don’t play actual competitive games.
I think I’ve been waiting for like 4 years, or however long Scott has been posting dead by daylight content, for Scott to finally admit that Dead by Daylight is in fact NOT a party game.
The way that the developers (ATTEMPT to) balance the game around skill as opposed to RNG elements, the general competitive attitude from the community that has ALWAYS had, it has literally ALWAYS added up to a competitive game.
Like really? Just because you can set up private lobbies that means it’s a party game? Dead by Daylight has always been a primarily online and competitive experience.
Being a BALANCED online competitive experience is another thing entirely. That doesn’t change how DBD is, or how it’s players are.