Is Dead by Daylight Too Asymmetrical? | Community Poll Discussion



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Editing done by Dr_Emarald
Render is by Arla_6 on Twitter
Some footage used by DStrike
In Video Renders by JDRendered
Survivor Gameplay by LeesGaming (my mmr isn’t low enough to get 5 gen chases)


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20 thoughts on “Is Dead by Daylight Too Asymmetrical? | Community Poll Discussion”

  1. As a killer main the “balance” doesn’t matter to me. I run whatever build I find fun on whatever killer it’s fun to run on. If I’m winning I won’t tunnel, if I’m getting out looped and Gen rushed I’ll tunnel. If it’s a sabo bully squad I’ll BM and 4 man slug. I have fun almost every game

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  2. On one handed yeah with new hooks spawn rate and hooks now just coming back and not every map has been changed its more for killer side but that's only when its a solo.
    When facing survivor friends it actually becomes survivor sided they have be at certain skill level to pull off old builds thwt would normally work if hook distance wasnt so close by a loop.

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  3. I think the game is killer sided but becomes survivor sided the more organized the survivors are. I've had matches where I could do literally nothing as killer. Every attempt is just shutdown. Likewise, i've had survivor matches where I felt utterly powerless. The killer just outplays me at every turn and nobody is helping or even doing gens. But I guess that's the nature of an asymmetrical game. It will never be balanced. You just have to endure the bad matches and hope the next turns out more fun.

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  4. I'm not going to write a long reply because I already made my own 10 minute video talking about this, but thank you for taking the time to do this research. I've had my own suspicions that the player base was starting to recognize the game becoming more balanced at it's core, but I don't think they recognize the impact that is going to have long term. Hopefully BHVR can recognize "perfect" balance means boring and finds ways to keep the game fresh.

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  5. The problem with the game's balance has nothing to do with perks or even killer powers(except Nurse. she is broken.)

    it's the maps and it is BHVR's map design philosophy. Some maps have so many pallets that you are just fucked if you play an m1 killer(The Game, Garden of Joy, Badham, etc.) and some maps are full of dead zones that fuck the survivors if the killer isn't C tier or below(Haddonfield, Rotten Fields, etc.) If they could just reach a middle ground on having a reasonable amount of pallets on each map with most of them being playable on both sides, then the game would be in a better spot.

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  6. The game is not balanced. It also makes me sad how everyone thinks that everyone thinks they are journalists/investigators whilst missing the actual point: BHVR needs to get their $h1t together.

    They don’t know what their game is anymore, nor have their own identity.

    1) when you are balancing a game you need to know: are you a party game or a competitive game. Currently, playing swf makes MATCHES (not the game) survivor sided, by the same token playing against a 4 man solo q team makes a match killer sided. The game will never be properly balanced due to this. If BHVR wasn’t lazy, there is a way to satisfy both Q’s returning swf to its own mode (or revamping swf mode into a competitive mode) or vice versa (solo q into competitive mode) and balancing each mode differently.

    2) also with dbd copying overwatch and Fortnite’s business model, the game continuously loses more of it’s identity to be more like those other games in order to grab its player base-which are not the most skillful or wholesome of players that love cheap gameplay mechanics like spamming buttons and not learning the game. Dbd is lately often referred to as the “Fortnite” of horror but I digress although we are somewhat at a high this game will probably eventually die out-especially when Fortnite can get these licenses themselves. Why play the Fortnite of horror when you can actually play horror on Fortnite?

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  7. say whatever you want to say but since at least half a year, about 50% of my teammates throw the game 3 minutes into it and just troll around without doing any gens, because of how OP many killers' abilities are, let alone when they run OP perk sets according to the killer they play and yknow what? i can't even blame them anymore 🤷‍♂️ the devs have nerfed pretty much everything-survivor in this game that was OP, not to mention the insane gen times and increased healing times, but think it is necessary to buff Chucky/Tiffany and Bubba the other day, yeah sure right ok

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  8. I don't think its sided either way. People just want cry and complain. Great game. Been playing for a year. Mostly good interactions with killers and survivors alike. Again, I think people sweat to much playing DBD. We all need to chill.

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  9. Made two videos discussing camping/slugging. The largest problem Too often, the devs overcorrect using a cleaver instead of a scalpel. The key is to allow "cheap" gameplay but discourage it with diminished reward or a penalty.
    Did you tunnel one survivor? They get extended BT/Haste or an additional hook.
    Did survivors pop 2 gens without anyone losing a health state? Remaining gens take longer
    ATM killer addons are the biggest balance problem as they often give infinite gamebreaking power with little downside. Survivor addons can be annoying but will be exhausted with use.

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  10. its not really a problem if the game is unbalanced tbh. the only balanced version of the game is 1v1s with limited perks and good ping. what matters the most is experience.

    its really frustrating playing vs a killer like wesker where he has multiple opportunities to mess up while you have to play much better or have a really strong structure to counter him. opposite side: as billy or huntress your power is worthless on a lot of loops. aura reading perks give no feedback when your aura is being read, discouraging stealth (it's a playstyle endorsed by the game, doesn't matter your opinion on it). playing vs trapper on grassy maps is a miserable experience. playing vs skull merchant at all is dogwater.

    the game isn't clearly survivor sided anymore, i don't think the experience is as fun with the newer killers having overloaded kits when you compare older similar killers (ex. spirit moves at 110 with a mobility power but blight and wesker move 115 while having better mobility, artist is 115 while huntress is 110, etc.). theres a lot to be said in this regards, namely gen speeds changing, hook grabs removed, and base kit bt.

    as far as perks go, killers are undeniably favored when you compare the old perks (even if you count fundying ruin meta). the only thing arguably stronger for survivors are anti tunnel perks, but getting tunneled out is going to happen on any sufficiently powerful killer tbh.

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  11. Do you need me to tell you why they took so long to nerf perks like MFT and B:CoH? $$$ strong perks mean characters and even DLC being sold.

    and in my opinion the incredible buff on the huntress was just so they could sell that were-elf skin. I might just be being pessimistic, but they are a company and for me all the decisions that BHVR makes are based on profit, for me that is their biggest problem.

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  12. This game is so far from being balanced. Survivors , especially solo ones, really do get the crappy end of the stick.
    The tunneling/proxy camping/slugging meta that is so rampant makes days playing the game impossible.
    No one wants to cue into a game that they get killed out at 5 gens. It’s disgusting and disgraceful to players. The developers keep their head in the sand because they fear the killers not playing. However they are pushing survivor players out of the game completely. The perfect example was the anniversary event and those insta hooks from a distance. Totally over powered but behavior did nothing about it.
    We need to address this toxic play style and allow all players to enjoy a balanced game.

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