Is the NEW Decisive Strike HEALTHY for Dead by Daylight?



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv

Today I want to discuss and share my honest opinions on the reworked Decisive Strike. I invite YOU ALL to join the conversation and offer your opinions and possible fixes.

Hi guys! I’m MrGimms! I’m an Australian YouTube Partner living in England, streaming a variety of different games. Most known for playing Dead by Daylight!

📜Schedule: I stream MONDAY to FRIDAY 8PM – 12AM BST U.K time, 3PM EST U.S.

My links:

💖Member: https://www.youtube.com/channel/UChOgXf1DFCjOmlNvAveORjg/join

🐥Twitter: https://twitter.com/MrGimms

🎮Discord: https://discordapp.com/invite/UK9Amma

🎤Podcast Channel: https://www.youtube.com/channel/UCBMHwJScZkZPXt0rtwhrzqw

👕Merchandise: https://streamlabs.com/nogimmicksreqd/merch

💰Donations: https://streamlabs.com/nogimmicksreqd

About Dead by Daylight:
Dead by Daylight is an asymmetrical multiplayer horror game where one player takes on the role of a brutal Killer and the other four play as Survivors. As a Killer, your goal is to sacrifice as many Survivors as possible. As a Survivor, your goal is to escape and avoid being caught and killed.

source

23 thoughts on “Is the NEW Decisive Strike HEALTHY for Dead by Daylight?”

  1. DS went from being the most used perk to rarely used nowadays. Personally I would not have DS deactivate when unhooking others. It stops survivors sitting on gens or touching gens to stop regression with DS acting as a personal shield, but it shouldn't punish risking the hit to go for the save.

    Reply
  2. Beginning of the video, decisive is still not anti tunneling if you lose it because of fixing generators, healing yourself or other survivors, cleansing a totem, sabotaging a hook, unhooking other survivors. I still get tunneled, and as killer I still find people who exploit d.s or not do generators and sit around.

    Reply
  3. Anything to "progress" the game such as gens is okay for ds to deactivate in my opinion. Just remove some of the non progressive actions to deactivate ds smiliar to what you said. I don't think healing and unhooking counts as progression

    Reply
  4. im not sure… As a killer main i got the "everyone has ds" expectation, so i never go to the unhooked person, and if i do, depending on who im playing, i just eat it, or just slug the person.
    I didnt like the invulnerability bubble that happened before, making gens on my face, i couldnt grab them or ds in the back. And for me the most frustrating thing is 59s ds, it pisses me off, so im not sure what to change except to decrease the duration. (from 60 to 45, like pop)

    Reply
  5. If I were to Rework it do that it meets the two recommended requirements; that A.) Being a Anti Tunneling Perk, Not a "Protective Sheild" Perk! And B.) Makes it fair that Survivors running it are not progress the game!

    First I would remove the Unhooking penalty; you can still get grab and used it! However, being healing yourself by any means (especially inner strength); would make you lose it! Teammates could heal you; but yourself cannot take advantage of healing yourself and remain injured! Working on Gen or even just tapping it to stop from regress, is perfect fine; as you are contributing towards progress the game and running the risk of not using DS!

    60 seconds is fine; however…. I do like a extra condition; that if the killer has managed to down and hooked another Survivor, after you been recently Unhooked; the perk is deactivated! As it the killer is not Tunneling you, when this scenario happens!

    Reply
  6. Make ds activate when unhooked, when in chace the timer takes 60sec to go down, when out of killer radius and not in chace the timer decreases faster. Or when downed right after the unhook the ds has extra time added

    Reply
  7. I hate how devs sticked with OoO to a aura reveal its not fun for the killer, it is usually exploided via coms on discord and i know already that it will ruin mind games for killer like around jungle gym or shack when survivor can see killer for 3s once every 30s in terror radius. So OoO can be topic for next video 😉

    Reply
  8. Shouldn't ds not being as popular as it was says killers don't tunnel and they were just using it to abuse the minute of invisibility it used to give.

    Reply
  9. For HEX perks i would like to see some kind of little bonus when the totem gets destroyed for example when Ruins gets destroyed you get 5% of faster pallet breaking or when devour hope gets destroyed you get 5% resistance to stuns etc…

    Reply
  10. While I do kinda agree after playing the game a bit when this change came out, its really hard to find a really good solution. At least for me it is. I hope someday we find that perfect middle ground where it can't be abused but is still good.

    Reply
  11. I would have done what it says on it now, only the 60 seconds timer decreases faster if you repair, healing ect, so it may last 30 seconds instead of just being gone, because I have seen killers waiting a bit before comming back to tunnel the person so they though they were safe and touched a gen or started healing themselfs, I also want the 60 sec timer to pause when you are in chase, since you are being tunneled, if he downs you you still have DS up and he cant pick you up if he dont want to get DS'd, but he has pressure at least by slugging. unsure if i want the timer to stay paused while slugged, or the killer have to guess how long you need to lay on the ground. this is what I would have done so far, and I have heard the most annoying thing is the jump in a locker im invincible thing, that could also be int the mix, and decrease the timer faster 🙂 hope you have a great day MrGimms 🙂

    Reply

Leave a Comment