"Is Tunneling the Best Killer Strategy?" – Dead by Daylight



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tl;dw: Yes, but only when you know when to actually do it, which you won’t learn by brainlessly focusing one person til they die.
http://www.twitch.tv/ScottJund

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26 thoughts on “"Is Tunneling the Best Killer Strategy?" – Dead by Daylight”

  1. i think the real problem is that on the lower skill levels tunneling is ridiculously easy. you have a 3v1 at 4 gens and the game is over. that just sucks and is the reason in my view why tunneling is so despised among many players. a good team or even good randoms can put up with it, no problem.

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  2. 6:47 this is the biggest problem with this game…..people refuse to accept you need to lose games while you actually get good at a killer but instead they yell gen rush and think they have some righteous reason for camping and tunneling just because 2 gens popped 3 mins into the match

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  3. The killers tunnel in most of my surv matches. When they tunnel the random without OTR, DH or DS its usually very effective and the random is dead on 4 gens. Its a combination of the surv getting tunneled not lasting long and rest of team are not effecient enough on gens. But sometimes the tunnel victim is a decent looper with OTR and the killer gets 1 or 2 kills max and the rest of the survs run out the door.

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  4. If I’m playing bubba and the survivor unhooks the immediate second I hook the person, I’m not tunneling, they just simply are brain dead and now I’m insidious camping them in basement until they can no longer have a will to live.

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  5. I discovered tunneling as a strategy in 2017 and even after all these years it is the best and most reliable way to win. I only play on the Nurse and Spirit, purely mathematically, even not very fast 3 downs will make a game 3v1, which makes a huge difference. If you look at Momo's recent losses in winstreak at Oni and Blight, he lost in part because he lost the target that he was tunneling. If you want to win – tunnel and play the wake you like.

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  6. Hi Scott,

    "In my opinion" you are right and also wrong ^^

    As you said, we don't play competitive, we play "casual" games (even tho I'm playing against premade turbo sweat lords)

    Does tunneling make you win more games ? Depends on survivors, survivor perks, maps, the killer you are playing your perks their perks and so on…
    You have to make the decision to tunnel after seeing how the game is going and everything I just mentioned. We kinda agree on this.

    If you decide to tunnel before the game even start, it's a bad idea I agree… but if you don't see anti-tunnel perks on a survivor tunneling him gives you a higher chance to win that's just a FACT, he will drop every ressources on the map and bring you to other survivors and other survivors will try to protect him at some point giving you way more attention than if you run arround trying to pressure a map, smart camping the hook will just give you either: 1 a free hook exchange or 2 all the survivor teaming up to unhook = free hits, no gens popping.

    A blight, sadako, dredge has a way easier time to play map pressure than a doctor, I can chase someone as a doctor, leave him, go to a generator to pressure the map and the generator survivor is long gone and I need to start another chase from 0 again with the survivor already far away from me that doesn't make any sense and with that one bad decision the game is already lost, yeah for sure blight have a easier time to chase multiple survivors and pressure the maps but some killers (most of them) are just not like that. Even hitting the guy to chase someone else doesn't do anything, he will get healed.

    I would love to pressure a gigantic map with myers, clown, doctor, trapper, pig and so on, it is just not possible, abusing survivor mistakes and tunneling the weak link will just win you more games with ALL the killers.

    The balance is just awful, maps, killers, perks… at some point when you climb higher MMRs, you just can't run meme perks or B tier perks anymore with most of the killers. Or just play nurse blight spirit the strongest killers.

    The game balance is awful. I play many competitive games and this is the most unbalanced game I have ever seen tbh.

    Yes in tournament survivors are limited (and that doesn't mean they lose), in my games they are not limited. Red addons, brand new parts, 4 Off the record, 4 adrenaline etc…
    Survivor can bring 4 perks each, 1 broken item each, playing with coms and so on.

    Tunneling also cancel some survivor perks (deliverance for example)

    Playing fair and fun with the doctor that I almost master will result in a lose game (into tbag haha)
    Playing sweaty doctor doesn't even guarantee the win at all, I have to play perfect and get map RNG.
    Playing nurse with meme build with ok addons on most of the maps => 80% winrate being bad with nurse
    It is not just me, I play survivor a bit and the most common killers are blight and nurse.

    I don't want to sweat or tunnel, I want to play fair and fun but it is not possible with my current killers with my MMR (mostly doctor atm).

    I find this tunneling strategy unfun and toxic but very good, and with the tbags and insult I get at the end of the game I'm pretty sure survivors feels the same.

    I don't understand why you are not mentioning killers either. Bubba can litteraly oneshots anyone getting close to the hook litteraly the king of camping he can make one hook wins the game if he smart camp it he doesn't even need to get 3 hooks to kill someone, blight has higher map impact/pressure he can hit multiple survivors really fast and punishing them really quick for hitting gens if no loop spot nearby and so on.

    Does tunneling means camping the hook also ? Because a good survivor can kinda control where he can get downed, so getting a chase in RPD ending to the west and survivors are hitting east gens is also a situation. No hook camping means I have to run on the other side of the map to get one hit at most while the hooked survivor get rescue at the last second before stage 2 and completely healed by the time I comeback to the hook, so camping is better in this situation (happens a lot). So now I have a survivor dead on hook and a 3gen, he also probably created a dead zone for survivors in the hook area close to the 3gen, it's just a win/win.

    You also said that an average survivor can runs killers for 3minutes using the ressources on the entire map, but after that there is no more ressources ? So it is not that bad, cause survivors will use ressources very carefully and not drop everything instantly but if you tunnel them you are forcing their hand.

    We agree on most of the things, but somehow we don't get the same conclusion. You say sometimes this is good sometimes it is bad and constantly tunneling is bad, and for me most of the time it is the good strategy that has more impact than anything else with the killers I play but it's still good playing blight for example, blight has just a way easier time playing map pressure than doctor or myers etc…

    For me it is very situationnal (maps,killers,survivors,perks) BUT the situation is very easy to detect and it is very common so on average => good and toxic.

    Sorry for my bad english and writing a book ^^.

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  7. "Intentionally worded this as black and white as possible" eh…'best' can cover the moral implications of it too, so 'most effective' or 'best for win/killrate' would've been clearer

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  8. To be honest, tunneling would not be as prevalent as it is, if it wasn't beneficial to the k1ller. Obviously, tunneling a cracked player could be detrimental. However, it's very easy for the k1ller to smack the survivor right when they get unhooked, denying the possible Off the record and Dead hard, denying the speed boost they would get from those perks, while also putting them in a deep wound state; which makes it significantly harder to see the surroundings and the k1ller, and thus increases your chances of downing the survivor. If the hook is somewhat far from a pallet or a window, the down would come quickly.

    So, I would say that, for the most part, tunneling is the best strategy, if you're doing it optimally. In my opinion, tunneling is very boring, for both sides. Sadly, the game rewards tunneling, camping, and slugging.

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  9. Problem with Tunnelling is soloQ. Killers in majority of cases fully intent to tunnel from the get go. And its only skill they know. No wonder survivors bring gen rush builds to decimate noobs who know nothing but tunnelling. I don't care how many killer mains wanna flame and cry at me for saying it but tunnelling is not a skill. Its a tactic used by players who have no skill and think every hook death earns them some sort of IRL money to feed kids.

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  10. The one thing that I want to add is that when it comes to tunneling in lower skill games is that the learning curve between survivor and killer are completely different. Factoring that in, I feel that tunneling is a bigger problem there. Tunneling is an easy to understand strategy that any killer can do (some better than others). It also easily lines up with the main objective for killers. One of the biggest cons it feels is that 'rolling the dice' on tunneling one surv is that you leave the other survs to their own devices. Problem is, surv killers dont always (my personal experience when I was starting out, rarely) fix gens, progressing the game. I feel that beginner survivors are very much so focused on hiding because they dont fully know how to interact with the killer and the purpose of getting chased. They'll hide when the killer is halfway across the map because 'they are listening to their instincts and trying to not die.' That of course will actually hurt their chances of surviving. Boiled down, DBD is an asymmetrical objective racing game but I think that is lost on the survivor side more so at the start. Typically from what I found, a beginner game with tunneling goes: Killer finds one person and hooks them, tunnels / camps them because they want a kill and thats the most straightforward way of getting one, other survivors hide because they are 'surviving,' barely any gen progress is made and that one player dies, making a comeback near impossible.

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  11. Tunneling a survivor is the most efficient strategy if you have a build for it and there are many builds that allow you to tunnel and not lose half the gens. Also, that aurvivor may theoretically have the entite map to use in chase, but if you keep hooking them in deadzones or other disadvantageous spots for the survivor, it's really easy to get them out quickly.

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  12. Just a few things I felt were worth mentioning:

    -In most comp settings, any kill is worth points. Tunneling carries less downside risk in the average comp game because games can be "won" with only 2 kills.

    -Tunneling is not always the strongest strategy, but it is generally the safest. Even if you burn through every second chance in the game, players of relatively equal skill will see the survivor dead with 1-2 gens left. At that point the killer only needs one more down to force a tie. If you care about average kills or consolation prizes or whatever, it's very attractive.

    -People in the comments said "but winstreakers!" That's an inaccurate and misinformed point. There have been at least 5 instances of 100+ winstreaks (Hag, Wraith, Dredge, Singularity, Pinhead) where the primary strategy did not revolve around tunneling. Tunneling is, again, the safest play, but many killers have particular kits that give them stronger options. Plenty of streakers tunnel at 5 gens. Plenty also do not.

    -If you don't enjoy playing against tunnelers and want to punish them, bring anti-tunnel perks. Force the killer to down you instead of their tunnel target. That's it. GL.

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  13. what you say its true, it's not effective, and lately it seems like people like otz and others think off the record is too strong a perk, because they rely so much on tunneling to win against certain people. even a recent 1947 blight win streak lost because 3 people brought anti tunnel perks, too many people rely on it, instead of map pressure

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  14. "I don't play this game for a living" brother I'm a truck driver that does 50+ hour work weeks with little time on weekends to enjoy dbd and I still win most of my games as killer without tunneling, those guys are definitely taking copium lmao

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  15. With tunneling (especially mindless tunneling) there's a problem. Since it can be really effective, it ends up with killers that go to mmr where they shouldn't be with their skill. So not only they feel like they need to tunnel because they neglect other objectives, they also feel punished for not doing that because survs they play against are better/more experienced than them.

    Btw. casual player here that plays pretty much all killers. I'm very rarely tunneling (mostly just when opportunity happens and I feel like I can take DS risk). And I can say, that after like 2 years, most of my games are still cool and chill (most, because I ocasionally get stuff like anti hook swf, bully squads or insane looper/s, sometimes even a cheater)

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