Legion NEEDS these changes | Dead by Daylight



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The Legion NEEDS these changes! They would improve quality of life while also improving their lesser used add-ons!
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38 thoughts on “Legion NEEDS these changes | Dead by Daylight”

  1. Basekit Changes

    Score Event – Good. I've been calling the Hypothetical "Lethal Frenzy" personally.

    No Depletion on grabs – Asked for years.

    Depletion on downs – Don't like. Main reason is it's entirely needless. It wouldn't really harm Legion, but what's the point? Feels gratuitous .

    Blood in Frenzy – You know what? We're gonna disagree on this one here. I USED to subscribe to the belief, but now, not so much. If you're the 4th survivor and you get hit, abusing Legion's lack of tracking is pretty much your only hope to avoid death. Even then, it's difficult. And to be honest, I don't see much value in it; only time I only I stab an injured person (besides the above) is to avoid a Dead Hard, in which case… I'm staring at them.

    Add-ons

    Sketch book – Not much to say. It'd be fine.

    Defaced Smilely Pin – Makes a lot more sense then Mangled being a yellow while the hemorrhage was a green.

    Joey's – I don't like Undetectable. But let's ignore that. Downing a survivor from Frenzy is pretty map and add-on dependent, especially if the survivors are playing well. Getting this add-on to work will be difficult. If you do, then there's still issues. 1) You spend about half of that just hooking them. 2) You just downed someone. They see where you're coming from. Especially if they figure out the add-on, this isn't gonna be helping much.

    Frank's – Fine, I guess. Odd that it pauses the power gauge and then refills it. I'd expect one or the other, not both. I know WHY you might want to pause the gauge, but I don't think the devs want you to just have semi-infinite Frenzy until something happens (ex: surv finishing a mend).

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  2. i dont even see a need to lower the breaking speed for frank's mixtape, seeing as rn it incentivices stalling your frenzy to maintain the chainhits while people think its safe to mend, kinda cringe

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  3. I think you should loose your entire power gauge after downing a survivor with a feral slash only if they got hit while in deep wound, that is, healthy survivors will go down, but you'll keep your power (cuz legion only loose their power by hitting someone who's already in deep wound)

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  4. you know what? I think Legion shouldn't get fatigued if they don't hit any survivor or vault a window/pallet in feral frenzy. it's so weird to see they suffering in pain cuz you miss-clicked and used your power for half a second. are they tired os what? raising theirs knives???

    edit: I think they should be kicked out of frenzy just like when they get blind (if they don't use feral slash ou feral vault abilities)

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  5. Hi tatariu, just wanted to ask you, do you think Fuming MixTape is "ok"? Personally for an iridescent one, i think it's a bit irrelevent but i am maybe wrong? Thx for the videos and have a great day! (Miss old iridescent button and the fucking infinit terror radius, hell yeah.)

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  6. I feel like Joey's mix tape should grant undetectable after ff ends based on the amount of chain hits in feral frenzy.
    1 – none or 3 seconds
    2 – 6 seconds
    3 – ~12 seconds
    4 – ~ 18
    5 – 30
    Would add a slightly new game plan, instead of having to commit to the rarity of getting a 5th hit

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  7. I actually said after the change for Legion came that they should’ve made Franks Mix Tape give Legion the M2 ability to kick pallets as well with the 20% buff because it could throw survivors off to see a FF Legion kicking instead of vaulting. That plus Brutal would just spice up the interaction

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  8. I think the reason why you lose frenzy whenever you pickup a survivor is so you're not able to frenzy right after you hook someone. Why? Probably some weird hook shenanigans idk

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  9. The frenzy losing scratches and blood was added because of how oppressive proxy chasing was as old legion, it's outdated and I don't think returning it would even make legion particularly overpowered if they returned both blood and scratches.

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  10. An even better point to bring up – The NERF to legion that removed blood pools was due to the old way Deep Wounds operated with Bloodhound and moonwalking legion. It's a nerf for something that no longer even exists.

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  11. i would kinda like an addon that makes Legion faster and increases the Duration, but also decreases Mending time. That way Legion gets some lethality but for the Price of Survivors not having to Mend for so long. Its also helpfull for chaining Hits better wich is the most fun aspect of Legion.

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  12. They just removed seeing pools of blood in frenzy because old old Legion could cheese the bleed out timer by looking at the ground or moonwalking combined with bloodhound.
    You cant do that anymore so there is literally no reason not to see blood in frenzy

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  13. About sketchbook, I also think that there should be an incentive for survivors not to pick their item back up. While you could just block the item for 15s, I have a funnier idea. For 15 seconds survivors pick up their item extremely slowly. So if they pick it up in your face they get locked into a really slow and hilarious animation and it gives you plenty of time to exit frenzy and get the down.

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  14. Remember when legion was about manic stab spam, and it had a degree of fun
    imagine if they could actually stab multiple times and wittle down deep wounds. It's like trickster versus huntress. Just let them do lots of the little attacks with an easier to hit attack method (am fast plus swing fast).
    If they take so long to stab someone twice, how the hell did they stab that janitor so much without it taking a few hours

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  15. Susie’s mixtape is cool and all but what sucks about it is that you often hear the heartbeat but can’t get there in time. Also it’s hard to tell who’s further away with killer instinct which sucks.

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  16. Hey tat i acually have an add-on change that you might like :
    Filthy blade: increase mending Time by 6 seconds
    Survivors hit by a Frenzy attack suffer from the oblivious status effect untill fully mended. The effect persist for an extra 5 seconds After mending
    Stylish sunglasses: see the survivor's aura when mending as usual
    Survivors who fully mended by another survivor will suffer from the Exausted status effect and will Scream revealing they're location for 4 seconds

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  17. I think they should just do away with all of the bizarrely punishing aspects of legions kit, instead of doubling down on it and adding extra punishment for a power that is largely non lethal if survivors play correctly. Like losing entire power gauge on pick up, missing one attack, getting stunned. As you said there’s many killers that are far more oppressive that don’t get punished anywhere near as hard as legion. Imagine if huntress/trickster couldn’t throw a hatchet/knife for 20 seconds after getting stunned. Imo he should lose 10-20% of power gauge on missed attack. And when stunned legion should be kicked out of his power but keep the remaining portion of it, so if he had half left when he got stunned he would have to wait 10 seconds instead of 20 to get his power back.

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  18. Spirit: Top Tier killer Enters an alternate dimension with insane speeds and can still see scratch marks.
    Legion: Mid tier killer says I’m angy! Can’t see blood. Ah- Head hurted
    -_- Makes sense.

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