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Losing this perk combo might actually create more camping!
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Losing this perk combo might actually create more camping!
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Scourge Hook Pain Resonance is going to do MORE seconds of regression after the rework, not less. SH:PR does 12 seconds of regression now, after the rework it will do 13.5 seconds. You lose out on some seconds on Gens below 70% with the combo, but above that, the combo still takes as much or more seconds of regression off.
The nerf on that is gonna be rough, the survivor I get as a killer are so good they might as well be wallhacking, now with the gen regression perks getting a nerf it's gonna get even more difficult especially with the new dead hard and off the record which is gonna be used for body blocking
I think the new meta will be eruption, overcharge, brutal strength and thrilling tremors
I don't understand what people are thinking when they say you're a camper and the only way you win is camping and tunneling because "you're so bad", I've been watching you since 2018 and you've never liked the camp and tunnel playstyle until recently where the players have gotten so good, so toxic and the game balance has gotten worse and worse for killers
Why would you still be running pop when we have reworked overcharge, eruption, jolt ?call of brine and scourge hooks?
My prediction for jolt/surge was right, no more cooldown
@Tru3 They play to the lowest common denominator. Just because you won't tunnel and camp because you have a chance in the game that doesn't mean other players won't. Making some perks base kit seems like a good compromise to adjust the behaviors of players without disrupting the overall game but as always they went too safe with killer sided built in perks giving them what? Micro-pop? A few extra seconds on the gens? If they really want the game to be played a certain way they have to REWARD that kind of play. They should embrace the snowball and reward unique hooks with a haste buff for each one. Stuff like that.
Their only goal is to stop tunneling and camping. They think us killers are just choosing to do it and fail to see that we are forced to.
Corrupt deadlock no way out will probably start to be everyone's main build again
The Devs actually made it 1 step forward & 2 steps back with killer. Woahhh we get small, very tiny buffs and a WHOLE 10 secs to gens😂That means to now nerf pop and scourge? god I hate these devs. Why can’t they just acknowledge killers have always been the weaker role and just buff slightly to counteract, not nerf the only perks that make killers viable at high MMR. The stupidity is insane
I think the PR nerf is gonna hurt game a lot. It incetives killers to leave the hook and go to the gen. Now what you gonna see is people running Overcharge with Agitation possibly, hook a person near a gen that has been worked on and chill around. No reason not to, you get big regression and you are securing a kill. Although that only works for killers who can prevent unhooking. Proxy camping Bubba is gonna be more annoying.
I feel like the devs are going for a kick gen meta with killer, obviously nobody is gonna care about 2.5% from a kick, so what do they do? They nerf the other gen defense perks and buff the perks that require kicking to force people to do it. I can already see the Overcharge, Call of Brine, Pop, Brutal Strength meta. Grim embrace might become meta since it blocks the gens and will stop all 4 of those perks, allowing survivors to save or get chased etc, without having to worry about losing progress.
True future meta gonna be 3 gen, securing one zone and overcharge plus call of brine will be so good plus new eruption
If they're gonna make BT base kit, I don't understand why they wouldn't make thana base kit for killers. Tune it down for base kit like they did BT, and if killers wanna run thana ON TOP of the base kit, it'll add onto it
I just started using this combo and really like it!!!
Yeah, the BT base kit the first thing I thought about was how it's gonna be weaponized for offence rather than defense. If they where gonna go this route it would make more sense to make the survivor have no collision for 5 seconds so you can actually go after the rescuer without having to swing through BT.
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Hitting Gen defense perks will just further highlight the core issues like survivor repair speeds that were being bandaid fixed with them
I believe the combo of Eruption and Call Of Brine will be a go to combo. Eruption takes 10% off a gen and at times it can't be repaired for 25 seconds so add Call of Brine to it and it fits well overall
I mean adding only 10 seconds to gens, and 0.2 taken off kicking, hitting survivors, and the distance they run to get to other loops, also the additional 2.5 percent taken off gen when kicked and them thinking it’ll be game changing is laughable. But I think pop combined with call of brine or new overcharge might still save pop hopefully 🙏