Making Eruption worth the perk slot! | Dead by Daylight



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While I’m typically a bigger fan of Ruin & Info perks on Plague, this build is actually a really nice alternative. You block several generators with Corrupt Intervention, focus on infecting the remaining four at the start and then keep a chokehold on them with Pop & Eruption. Thrilling Tremors could be replaced by Tinkerer as well, if you prefer that. Other Killers like Freddy or Blight could also make decent use of this build. 😊

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33 thoughts on “Making Eruption worth the perk slot! | Dead by Daylight”

  1. Did they add a new survivor without me hearing about it? Or is that loud dude Jonathan from stranger things and I just haven't heard him yet to know that they gave him a separate voice from Steve?

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  2. Hello Otz, this is friend's. I have an idea about a new survivor build. It's a meme build. And it consists No Mither, We'll make it, Resilience and the last option is either Dead Hard or Deliverance.
    What's the point of the build?
    Well with No Mither you are always injured and so Resilience will always be active. We'll Make is there so that u can heal even faster. And Dead Hard is always gonna be there (when not exhausted). And Deliverance, because you're always gonna be with the broken status effect. But you decide about the last two.

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  3. I love running Eruption/Pop on Blight. Giving the Killer with the best mobility in the game even more redundant map pressure is super overwhelming. Plus, he can make Pops even more dangerous

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