MAKING TOMBSTONE MYERS WORK! – Dead by Daylight!



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23 thoughts on “MAKING TOMBSTONE MYERS WORK! – Dead by Daylight!”

  1. I feel like they need to look into Myer’s add-ons anyways. The Jumpscare Myers is probably one of his only high-performance builds, when you consider the color of his emblems… also the guy towards the end probably got you mixed up with another streamer. : )

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  2. I think Myers is a pretty balanced Killer and his So called "OP addons" are not that OP because it backfires on him in the end which can lead you to Entity Displeased. So, for me He is pretty balance but Myers does need some buff because he is pretty outdated killer.

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  3. "Add ons that let you derank by using them". This isn't a problem with the add ons. It's a problem with emblems. You can do VERY well. Killing 3 or 4 survivors quite fast. But you will depip or draw because the emblem system, stupidly doesn't care.

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  4. Really bad play at the beginning. You could see a meg was your obsession and she clearly wanted to farm chase points, that was the perfect opportonity to get Pwyf stacks

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  5. Does anyone think this change would be good for Myers – Max stalk on survivors decreases slowly overtime, allows him to t3 more often and makes him viable in the late game. Maybe an addon that makes it reduce faster on other survivors when stalking another.

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  6. Best Designed Add Ons: Wraith and Doctor. They have some of the "Makes my basic ability better" while still having plenty of the "Makes my ability have cool, unique stuff."

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  7. I think the killer with the best add-ons is Doctor. They are lengthy, which makes them seem overly complicated though (I mean, he is a somewhat complicated killer, even though it doesn't seem like it sometimes, mainly a lot of variables in his kit).

    A killer with their add-ons that I find incredibly underwhelming would probably be Bubba.

    And I think Trapper deserves the same treatment Wraith has gotten. Trapper is probably the most add-on dependent killer in the game. I think some of his lesser add-ons should be added to his base kit. He's not bad, and I don't think a huge buff is in order, but being able to carry 2 traps, the traps being slightly darker by default, and his trap placement speed being slightly increased wouldn't break the game. I've heard an add-on suggestion to make his traps unable to be sabotaged, but that would break the game.

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