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Funny game I had with unlimited evil + tombstone addons. These games can be quite fun once and this was one of them!
#tru3ta1ent #dbd #deadbydaylight #myers #funny #unlimitedevil
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LP reacted d ryt way, she is Kayantanii.UNO need of over drama, or over consider ations. She don't deserve *considerationsb. Lp പറഞ്ഞ പോലെ,, ജീവിതം തുടങ്ങിയല്ലേ ഉള്ളു, പഠിക്കട്ടെ.
Bendiciones hermosa Celina que Dios te cuideh donde quiera que QUINZAA.Monster encantan tus videos.
Myers will always be my favorite killer, he can be the worst killer in the game. As long he remains with his pure fear he puts into survivors when he sneaks up on them I'm ok with it
Bendiciones hermosa Celina que Dios te cuidei donde quiera que vym.Monster encantan tus videos.
If they're smart the change to DS won't be a time change, they'll go with the idea you and the rest of the killer community has been calling for and that's to have DS deactivate when another survivor is hooked.
However I think they'll tweak that slightly so it isn't completely useless in the event a killer is snowballing real hard to give survivors a chance because this is bhvr after all. Right now it deactivates if they touch another survivor at all, touch a totem, or repair a gen so I think the tweak will be it'll deactivate if another survivor is hooked more than "X" meters away. I.E. if the killer downs and hooks someone clearly nowhere near the recently unhooked.
The reason I don't see a simple binary change (deactivate if another survivor is hooked) is because the current meta already heavily relies on proxy camping for trades then tunneling the guy who just got saved. If they made it hook someone else the first guy loses their DS they'd be adding petrol to the fire, killers would slug even more go back to the savior hook them then know the other guy doesn't have DS and hook them too. That's why I think it'll be to add a distance modifier to DS.
The only other change that makes any sense would be you reduce that 60 seconds time to say 45 seconds but any time during that 45 seconds if you're slugged (so the killer can wait out the DS) once fully recovered from the dying state you gain the endurance status effect similar to soul guard only the DS version has to be activated by another survivor or you having another perk (unbreakable) and you obviously can only use it once.
TL:DR – I see them adding a range requirement on DS similar to BBQ or reducing the time it's active but adding endurance to the perk.
I love how he brings joy and laughter to all of us
🍀👍🌪🍀💖
Myers is a very unique killer. Based on the build you use, Michael can be either the worst killer in the game or the most broke one 😂
This video really started turning into something dirty. "Oh yeah I like you". "oh yeah like that" "Juicy"
I'd agree with the DS thought you had but I'd say let it activate when you are downed after your first unhook, still cant do gens, heal ect. (that would either force them to forgo the ds and do gens or be useless for a while which gives the killer some breathing room) before then, so you would have to be hooked again, I'd also say if the killer is within 6 meters of you while you are downed (to prevent slug camping) the timer stops for 10 second as long as they are within range and Survivors get exhausted for 30 seconds and mangled until healed or broken for 60 seconds (after all they stab you with a piece of glass right they should get hurt for using it) if they succeed or fail with the ds. I main both survivor and killer equally, been playing since year 3, just got this game on pc recently.
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I did evil incarnate first game on, dead dog and got it. no one went in lockers. just got t3 and got em all
The Lethal Pursuer suggestion would make Nurse completely broken
Love that idea for Lethal, to stop someone just downing the whole team in the first minute as Nurse it might be best to have them exposed for a minute/until someone is downed though 👌 half excited and half worried for the changes, here's hoping all the regression changes mean a nerf to gen speed in general