MAX MMR SWF VS TUNNEL & CAMP | Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

At peak performance, not many people get to see the actual effort involved. Being able to smooth transition into body blocks, communicate where to run and what pallets have been used, what gens are being done or abaondoned during chases etc. Calling for hits, or to take a hit, so that they don’t go down, all effecient tactics and the hardest games to play against! Comp Swfs are something else and its always amazing to play against.

Team – INFINITY

Stream everyday – https://www.twitch.tv/manfacejay
TimeZones for Streams
20:30 UK
Every Day.
—————-

More about Dead By Daylight:

A group of up to four survivors must elude one killer. The survivors’ perspectives are third-person, while the killer’s perspective is first-person. The survivors cannot fight against the killer and can only survive by running away and evading them. They must use obstacles in the form of wooden pallets, windows, and items that they either find inside chests or bring before the match starts to run from the killer for as long as they can. In order to escape, survivors must repair 5 generators scattered across the entire map to power the exit gates, then they must open the exit gates and leave the area themselves or find a hatch to jump into.

TWITCH – https://www.twitch.tv/manfacejay
DISCORD https://discord.com/invite/XeqAQV7
TWITTER: https://twitter.com/ManFaceJay

#DBD
#Deadbydaylight
otzdarva, no0b3, TRU3TA1ENT

source

21 thoughts on “MAX MMR SWF VS TUNNEL & CAMP | Dead by Daylight”

  1. This kind of SWF bugs me to no end. Even when I get a lot of hooks against them, it feels like I'm hardly doing anything at all. Even if it's not a bullysquad, it feels like it's toeing the line of one.

    Reply
  2. Idk they seems kinda sus too me there was no mind games they seemed to know where you was at all times and at times the chains seemed to just be visual no slow down. pretty sure there was a subtle.

    Reply
  3. man nice face 🙂 comp players stay at certain areas too like one will have balanceland and use building for it , another will have sprint burst to run at open area and so on, they are all complete and what they have to do ! its very organized and not that hard to achive if you really want to play at (top level ) for what it is. when you ar hook and he was on the box good players dont use it only tap it for distaction

    Reply
  4. This Game is so Killersided…
    I really think we need another Basekit Endurance Effekt to Counter Tunneling and Camping.
    Or maybe remove Killer Powers at all and give Survivors Shotguns so they can kill the Killer…

    Reply

Leave a Comment