Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
source
Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
source
Try to play the game without complaining once
man, even watching someone else play dbd is stressful. no wonder so many people up and left.
i mean ur not gonna 4k everygame what would be the point in playing if the survs have no chance of escaping
What makes it a "healthy way to play"?
I would never not tunnel/not camp after such game. At some point they were almost all 4 slugged down (which is already a win in my book) and everyone was also 2 hooked. And then they tbag at exit gates – fucking disgustingly unfair.
Devs don't give a shit about killers most of the time unless queue times get insanely bad. Killers don't buy Feng skins after all.
This is why it’s so preferred to just get a survivor out of the game and vs 3-you can’t consistently go on multiple chases with different survivors AND win.
new anticamp just makes easier to tunnel to be honest, may just wait for easy tunnel when it comes the time
Teabags and says gg, a classic
That Claire could have easily looped shack 1-2 more times before pallet and wasting a huge amount of time but wasn't good enough
I don't mind killer shack on Dead Dawg due to the breakable wall, but yeah the loop is stupid otherwise
it will never make sense how the devs agree with gen regression perks being oppressive and nerf it, then proceed to leave gen regression perks alone. not only that but they bring more and more into the game like holy shit
They werent even good at chasing either💀Game really is just a joke
one of the reasons i started to tunnel most of my games, it's so fucking stupid how you have to play nearly perfect to get just a draw with luck. And you then get t bagged as if you got outplayed. But hey, you just need to get better at killer, just need to pressure more, i 4k perkless as trapper.
Can you imagine if there was a mechanic in overwatch that makes to weaker team be able to defeat the team with experienced players and meta picks?
Toxic t-bagging at the Exit Gates is STILL not punished in this game. No attempts were made to punish this behavior – neither via gameplay mechanics (for example, The Entity would apply 5 seconds root to those who spend stand still at the Exit Gates) or via social tools (applying in-game punishment for toxicity). No, they think that it is perfectly fine for a Killer player to have an incredibly stressful and disheartening experience, and then get their misfortune rubbed in their face by these toxic Survivors.