My best match on "Lights Out" modifier | Dead by Daylight



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The “Lights Out” game mode has been a bit lacking for many of us, but I had one match that was really enjoyable and I wanted to share it. Survivors had a bad start but went on to put up a great fight.

0:00 Intro
1:26 Gameplay

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25 thoughts on “My best match on "Lights Out" modifier | Dead by Daylight”

  1. I think it'd be sick, when a variant of this mode comes back in the future, if they allowed survivors to bless totems to create illuminated areas inside the boon radius. Just to add some kinda unique light vs darkness gameplay.

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  2. i think the mode should have made it so finishing gens lights up parts of the map and slowly unlocks your perks so as the game goes on it ramps up, or even the opposite the survivors are trying to turn off gens and slowly remove perks making it harder and scarier the farther in you are

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  3. This is how DBD should be. No perks that are overpowered and make the game unplayable for both sides, no overpowered ad ones, just skill and having enough skill to properly use your powers without the help of perks.

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  4. I really liked the game mode, I haven't played dbd in a couple years or so and it was nice not having to learn all the little perk interactions I may face as killer.
    It was also a horror game again, and I quite enjoyed that aspect.

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  5. I enjoyed playing killer alot survivor was rough in soloq with a team it was fun but still insanely killer sided not having anything to counter the killer in anyway made the powers of each killer 5x stronger which is fine if they made some of the items a bit more frequent like for instance the flashlights were a great way to fight back and even the playing field but i think in the entire time of the event and atleast 35 games i found a flashlight maybe 4/5 times the majority of the time you would get a toolbox which is cool for gen repair but the sabo boxes were worthless unless your were wasting time following killer because you had no idea were hooks were before the did medkits were good to for the free heal but i think a good change for the future would be instead of locking loadouts out give the survivors a set of loadouts like a healer a gen build a sabo etc and we can pick what we want from those set loadouts idk just a idea

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  6. That final survivor might've been going for the achievment "Left For Dead" which is very difficult to get under normal circumstances, requiring you to complete the final generator and escape after everyone else is dead. Very unlikely outcome unless the Killer takes pity on you and lets you leave.

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  7. i think its not a bad dev direction to try out new stuff, i like if we have modes from time to time that don't have to be seen as competitive as usually. i got spooked a lot in this mode and people were a lot more chill. also i liked that it just went a week and that they put it in a new queue slot and did not replace the normal queue

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  8. I know that there's some problems and Otz and this team worked together to make this a fun game, but this video honestly looked more fun then normal DBD.
    Like, besides removing all the annoying meta shit of waiting out dead hard and decisive and all that shit that makes DBD more tedious than intense, I just noticed that the game is so much more quiet. Without a loud noise notification every 5 seconds, the game's audioscape becomes a million times more intense. Just music, screams, pallet drops, and killer noises. It sounds so much more scary.
    If the base game/killers were more balanced, they spruced up the darkness to be a little more visually appealing/spooky, and they gave survivors a unique tool that only exists in this gamemode (maybe a mode exclusive item or something) I would legitimately think this is the better version of the game (and might actually make me tempted to reinstall).

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  9. This game mode shows just how dependent survivors are on 2nd chance perks. I didn't lose a single killer match and tied very few times. With none of the meta perks the survivors HAVE to loop well and from my experience, if I have to guess, I would say 90% of survivors have zero clue how to loop well enough for a gamemode like this. That made Lights Out sooo killer sided.

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  10. The single point I don't understand: why are people so afraid of challenges in dbd? They do everything to make their game as easy as possible which ultimately led to tunneling at 5 gens. In "Lights Out" people complain it got boring real fast? Really? After just playing Legion and Bubba you think it got boring? Maybe it's because you made it boring by trying your hardest to avoid challenging yourself. Who puts a game on easy mode and then complains about it being too easy? Lights out showed beautifully that some killers and survivors have absolutely no idea how to take the most value from the killers power. If they can't pain res and tunnel they loose quick and then complain about it. The only bad matches I had in lights out was against tunnel killers. Every other match felt good. Dbd was finally scary again.

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  11. Playing solo it didn't feel as bad as people made it out to be. Yeah, killers proxy camped and tunneled but guess what, they don't have their boosted crutches to help them tunnel. Survivors have true stealth, stealth btw is the only true tunnel counter because it removes killer agency. Being able to lose chase makes up for no perks imo

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  12. I liked not having to think about perks or addons, it was sooo nice. At the same time, I won almost game I played as killer and lost hard every game as survivor. It didn’t help that people mostly picked killers that are really strong in this mode.

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  13. Sadly this time I can't agree with you Otz. This game mode was great for me as solo survivor. First time for a long time I experienced DBD as horror game. I think the biggest issue that people have done (and that's why they disliked this mode) was to experiencing it as regular DBD but darker with no loadout. WRONG. If you treated this mode as new game at all and feel the fear of unknown as survivor you could be really spooked and excited about every match. From k1ller side, my girlfriend for the first time tried new k1llers on this mode and really enjoyed it, because she could try them without counter perks or bots that know everything, only pure power, knowledge and experience that she gained without worry about anything

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  14. this game mode was fun when the killer understood how much of an advantage they had and that they could chill and go for silly plays that would otherwise lose you the game. in my survivor games i mostly hated it and played chill killer games instead that, i think, were fun for everybody

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