My Response To Otzdarva's NOED Video – Dead By Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Make sure you check out Otz’s full video!
https://www.youtube.com/watch?v=Jfs-tKFJGDs

My video essay on NOED
https://www.youtube.com/watch?v=xl8WlL0nr0E

REMAIN CALM AND LET NOED DO THE REST
https://www.youtube.com/watch?v=Lt07ecX_vTA

source

47 thoughts on “My Response To Otzdarva's NOED Video – Dead By Daylight”

  1. I dont like NOED as a Surv
    I dont like Dead Hard as Killer
    I dont use both of them on both sides and I still have fun with the game 😀
    But overall, yeah, its everyones own game and everyone can use what they want. Its a game after all

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  2. Even if I was the Number 1 best killer in the whole world. I would still use strong/meta perks. The idea that you cant get better using perks that might bail you out in the event of a mistake is weird to me. The survivors use their own perks that do the same… Its in the game use it. I like otz but he is wrong.

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  3. I tend to run dead hard just with builds it's specifically useful for which is usually builds that involve me being injured a lot such as sabo builds (saboteur, mettle, DH, breakout) or a No Mither build for obvious reasons. But I don't use DH with healing builds, unhooking builds, totem builds, etc. I think it's more fun as survivor to mix up what my builds are.

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  4. The "holding a player back" frame is difficult to handle since it all depends on what that player wants. I do think Otz tried to make clear that what he says only applies to killer players who wonder why they can't get downs in chase (and who presumably would like to change that). Not sure if it was clear enough.

    TL;DR: The whole NOED thing is only even relevant if you value your own performance in relation to chase time and want to improve that aspect.

    If someone hardly gets any hooks until NOED activates and their kills end up at something above 2/4 and they find themselves in a position where they wonder "How come chases always last so long?" or eventually even "How come I hardly ever land a hit?" and they want to down people after a reasonably timed chase… then they would probably benefit from not using NOED. They'd likely see their kills take a nose dive for a while and then they can take it from wherever it stabilises; NOED has taken them to a place where they go against survivor players who have probably spent a lot more time in chase and have learned a lot more about chases than they have. As far as chases are concerned these survivor players are in a "chase skill bracket" way out of the killer player's league. But "chase" isn't the only tool available to a killer and if someone doesn't care (enough) about that kinda stuff then the whole arguemnt is irrelevant to begin with.

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  5. The only time that gets me slightly tilted is when I’m in a match and the killers been looped to hell and back and gets the match back because of NOED. Now that doesn’t really piss me off because i sometimes use it as killer, but it’s when the killer in post game is cocky and acts like a complete dick because they made a comeback. Like it’s disrespectful at that point and the persons going out of their way to rub it in. It hasn’t happened all the time, but it’s happened several and it’s just something that ticks me off a bit

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  6. I always use slow down perks to try to win, the reason Is because I hate tunneling I always try to win with 11 or 12 hooks but if ruin Is gone, pop or pain resonance Is not enough the only thing left to do it's tunneling and camping and I don't like that styleplay. Am I wrong for always use slow down perks? It feels like if I don't have them the gens aré ready in no time and I bearly get some hooks

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  7. Thanks to you big dbd content creators I no longer get frustrated when survivors use dead hard. I instead say to myself “shoulda waited it out”.
    Unless I play nurse. Then I cry a little bit inside 😂

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  8. Otz and Jukes are both completely right. I think NOED is just a big mmr booster, so some people end up with a higher mmr rating and get put against people they shouldn’t be going up against. That’s not a problem with NOED, that’s a problem with the mmr system.

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  9. the problem is if youre still bad as a survivor u will die in most cases, dead hard or not. but if u use noed u will get lots of 4Ks just because of the perk. so u rank up your mmr artificially and thats not a good idea for new players because they'll match better srf and they'll destroy them. getting destroyed as a killer is not so funny isnt it?

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  10. Any video game. The MOST IMPORTANT factor is having fun or enjoy play that game. Of course when you lose it sucks.
    In the end being best or noob player doesn't matter.
    I realized myself that playing as a sweaty killer all the time. Will make the game boring. So now I chill, farm bp and meme around like a clown 🤡

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  11. I'm gonna disagree that noed and dead hard are on the same tier. They are both extremely powerful perks, but if the killer is playing a 1v4 game, why is there a perk that lets you lose the game and instantly win 1 or 2 of the 1v4's? All skill or looping done in the entire match can be rendered completely moot, as a terrible unskilled player gets hasted to an extreme degree and can onehit a survivor, completely bypassing deadhard on a healthy survivor. Even the best players cant loop a bad killer who is extremely fast bc of noed. There's very little counterplay besides you essentially have 1-2 minutes to find a hex totem on the map which can be near the hook, or otherwise just leave and that is insanely boring. Yeah you probably still lose "da hockey game" but then you get a completely undeserved kill. I think its like if there was a survivor perk which instantly let you escape if everyone else dies. It rewards you for being bad and crouching in the corner while you lose the game. noed and dh both need reworks and im hoping to see that in the summer patch they talked about.

    I'll agree that dead hard is insanely good on a killer by killer basis. If dead hard is nerfed, blight and nurse will completely wipe the entire game out of existence, but shitty killers like pig and trapper really struggle against it. I would be 100% okay with DH being reworked completely as long as blight and nurse and other top tier killers are adjusted downwards, as finding yourself against these killers (if skilled) is a complete death sentence without deadhard.

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  12. I used to play with Noed a lot but eventually I got bored from it so everytime I get a new killer I always use the killer's 3 perks to learn the killers that I'm playing.

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  13. I try to avoid using the meta perks on both sides just because I like getting value out of builds/perks you almost never see, like desperate measures, empathetic connection, aftercare, or bloodhound, unrelenting, huntress lullaby

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  14. I think there is some bad assumptions baked within this video, assuming that everyone will use meta builds because it is our nature (not to mention this argument is an appeal to nature) is simply incorrect. In fact, competition is far from what people prefer in DBD.

    MMR, camping, tunneling, gen rushing, using meta perks, all of these give a competitive advantage or foster a competitive environment, and are all well maligned within the community. And being a proponent of playing however you want and saying no one else matters is how we have ended up in this competitive mess when the game is clearly a casual game. Instead of having this hyper-individualistic standpoint, we should see that other people's fun is our responsibility and your fun is their responsibility as well. This fosters a sense of community that "play how you want" does not and will hopefully make the game more casual.

    Further, the ostracization of competitive elements is a good thing, it can bring a more casual atmosphere to DBD that will be good for the games health as the casual player base is the core of DBD. This is not without its problems however, as ostracizing the competitive side will lead to one of two things, either they will accept the casual nature of the game and play in a way that befits this casual nature, or they will simply move on, something that is worrying considering the dropping player count.

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  15. All I could think when watching otz’s video is how all this could apply to survivors too. I know he wasn’t implying that wasn’t the case. I do wonder how survivor would loop if they suddenly didn’t have noed.

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  16. I always compared noed to the old school hatch and keys…where 2 survivors could get an escape with 3 gens being done…it was them being rewarded and getting escaped for playing badly, same as noed which could reward killers and get them kills for playing badly. Also not saying anyone who used keys or used noed are inherently bad.

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  17. Waiting For the Prestige Rework System on the Next Patch To Have Every Single Perk on Every Character (All My Characters are P3) "Work Smarter not Harder"

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  18. I'm a surv main overall but I play a lot of both sides.
    I personally don't use deadhard anymore, I did for a long time but I found it made me brain dead at looping.
    I have on occasion also used no ed when I felt like it.
    I'm excited for the changes coming and I can't wait for them to nerf dead hard especially.
    I use to hate no ed so much but now after all my hours I don't actually care anymore about it, it's kinda like w/e really lol

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  19. I don’t know, I agree with all the arguments, but I’m sad that dbd in some ways just have become a arms race.
    I love the game so much,
    but it wears you down when you loop a killer for 3 gen and the noed takes it all away and it the same way when a Survivor has dh.
    😥😓
    Not that people can’t play however it wants because they are and well,
    but it just feels demotivating when the whole community is in a constant war between survivor and killer.

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  20. Nice to see what you said about Dead Hard and NOED, most killers I feel are biased about the topic, same thing for NOED with survivors. I myself play both sides and I never complain about Dead Hard or NOED.
    Great video as usual, Spooks!

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  21. I haven't used any perks in almost 2 years. There are those games where the survivors just spread out and do gens and there is no build in the game that can save you from that. Then there are also those games where even though every survivor is god tier looper, they are all out of position and crowding the killer and game is over at 4-5 gens left. It's really up to the survivors to blow the game most matches, more than it is the killer winning the matches.

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  22. So i personally dont ruin NOED. Don't need it to get kills and majority of time there isnt an end game for me to need it. However, it doesnt hurt my feelings when its used against me. When i see it i stop what im doing and search for it if i can. If the gates opened already then i usually just leave. When the last gen pops in chase and i get hit i usually laugh. Its my fault for getting hit.

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