NA vs EU Experiment Needs Your Eyes – Dead by Daylight



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23 thoughts on “NA vs EU Experiment Needs Your Eyes – Dead by Daylight”

  1. Wow Scott you just doxxed urself now we know that you’re just as far from the west coast than EU so that means that you’re on the eastern 20% of America. And we can be pretty sure you’re more northern due to you not being Florida man and you’re wearing a sweater which means that it’s not warm enough to be comfortable in a shirt. So I can reasonably assume you live in Massachusetts, Ohio, New York or Philadelphia or at least around there. Sorry to do it to you.

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  2. I'd like to know what happened to games being fun.

    I know plenty of people who play DBD in the EU and none of them have ever once claimed anything about their players being better.

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  3. I can't be bothered to watch 3 hours of gameplay, so I'm just gonna say "My region hard, your region easy, I'm right, you're wrong, screw you." 😎
    (no but seriously I'm interested in the actual analysis results lol)

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  4. First, it's probably a lot of copium. I like analogies because usually there are similarities of relation even if there are nuances. Just like with high school sports. More densely populated regions should in theory have a broader spectrum of "talent" to select from. I would say most players are still going to be on your average side. But there will be a higher number of exceptional players most likely. Personally, I'd like to see DBD teams with coaching. Like a DBD olympics or something. I think there's a lot of underdeveloped potential out there that with refinement, could be the best. Not to sound like an old Rocky flick lol.

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  5. This seems absolutely pointless tbh. 10 games on each is such a tiny sample size. Any data we get is useless. It's a cool idea but needs a drastic increase in games to be useful. It feels a little half-assed. Like you thought of the idea and then just decided it's too much effort to do, which is totally fine, but you have no desire to play and get more data so… why get any data at all? We can't conclude anything from what you gave us. I have days where I play 10 games and absolutely demolish all of them and others where every second game I let 3 or more escape.

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  6. About Dead Hard hit validation, there are situations where it is actually mechanically unfair.
    If Nemesis whip get's hit validated due to a survivor using Dead Hard after dropping a pallet, it doesn't target the pallet to break it like before, in fact, now, you hit nothing, making you waste time whiping twice
    Victor used to fly through Dead Harding survivors, but if he get's hit validated now, he'll stop dead in his tracks right in front of the survivors boot
    Projectiles used to fly through Dead Harding survivors also, meaning if there were 2 survivors in a straight line, and the one in the back Dead Harded, it would go through him and hit the guy in front of him. But now, if your projectile gets hit validated due to Dead Hard, injured survivors can bodyblock projectiles with no consequence, meaning Dead Hard validation screws over Trickster, Huntress, Deathslinger, Pinhead and once again, Victor.
    After all of this, it's clear Dead Hard hit validation is mechanically unfair
    Don't believe me? Watch Pixel Bush Entertainment's video about this, he shows this with clips 🙂

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  7. Hey Scott, you may have already realized this, but wouldn't it be a better test if you didn't label which regions the games were from?
    Just have one set as "Region 1" and the other as "Region 2" that way people can't have their biases influence perception, and they judge each game purely on the merits of the players?
    Food for thought.
    Love your content, sincerely you are inspirational to me. I need to try and catch some streams somehow some way, I wanna pick your brain about some game design stuff at some point.

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