Nemesis Eats Good, Dracula…Sidegraded? – Dead by Daylight Patch Notes



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Patch notes: https://www.reddit.com/r/deadbydaylight/comments/1febfwo/822_bugfix_patch/
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26 thoughts on “Nemesis Eats Good, Dracula…Sidegraded? – Dead by Daylight Patch Notes”

  1. Good job BHVR. I figured you would just say it was a feature for Nemesis and leave it at that. Props when given. Now as for Dracula I will say I honestly didn't feel his bat form or teleport speed needed adjusting. And given I never knew about the bat fire tech or hug tech, for me this is absolutely a buff.

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  2. Are we sure that this was referring to hug tech? I know from experience that pounce on stairs has been very bad and will very often cancel from hitting…the air. Has anyone played yet to confirm if it's hug tech or something else?

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  3. dracula is absolutely strong without the wolf hug tech especially with these buffs so many times when your in bat and no where a survivor is or you teleport and can’t transform it’s going to help with more fluidity

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  4. Drac's Hellfire into bat form catch up is a lot stronger now, and the bat form changes actually buffed his map pressure quite a bit. you can get to vaults quicker flying normally and you port to them quicker.

    I think he's now Nemesis with a side graded tentacle (it has various different uses, but is probably a bit worse) but with much better, more consistent map pressure. if Zombies put in work Nemi is probably better but if they don't I'd say Drac takes the cake now.

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  5. The way I see it Human form is the best at chase at most loops, Wolf form’s primarily good for tracking hidden survivors and closing distance (since it moves faster than base speed with the orbs) and can sometimes break pallets easily, and Bat form is good for long distance map traversal and hopefully getting close with stealth before coming out of it.

    Along those lines I also think some people underestimate the value of the scent orbs on Wolf for rooting out survivors, it hurts my soul a bit when I’m watching a streamer play Dracula and they are wandering around in human form looking for someone who’s hiding. The scent orbs make it very difficult to hide from the wolf, basically my thinking is if you’re not actually already in chase with someone in close range then you should be in wolf form, not human form, and mainly just use the human form to secure the down when they actually get to a tile where you’ll want to use fire. (In fact, if you’re in a dead zone, the wolf can probably secure a hit just as quickly if not more so than the human because of its increased movement speed.)

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  6. I disagree with you. I've had plenty of matches with Drac and I've been downing survivors just fine without the hug tech. Sounded a bit awkward anyway to angle the camera down mid chase just to get off a pounce attack. Sure you might not get them everytime with the pounce the normal way but you can still make up for the time lost with Wolf's tracking ability.

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  7. I'm glad they removed the hug tech from Wolf. Clearly unintended, and if it works it feels ridiculous for the survivor. There is skill in it like most things, but it's just not healthy for gameplay even if it adds a layer of complexity to master. And it opens up possibilities for buffs that more players benefit from. I've never liked them especially when they're 'better' than normal mastery of the killer, since you tend to become reliant on them rather than experimenting in other directions. I think these changes will make Dracula better in the long term, it might even be a straight buff because bat mode and transformations felt clunky at times.

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