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My thoughts on The Nemesis from Resident Evil, what I like and dislike about his kit and what needs to change before he comes to Dead by Daylight.
#Nemesis #ResidentEvil #DBD
source
I wish more zombies + 1 or 2 , but If they buff the movement of zombies or the speed addons could be nice , cus in large maps the zombies are useless.
Dowsey, your hair looks amazing. You look amazing.
Awesome new setup and hair! ๐
Been watching your vids for a few months now and youโve become one of my favorite streamers. Youโre a great player and you give great advice and information about the game. I see your following is growing nicely and itโs well deserved. Keep it up, Dowsey! ๐
Daaang Downey looking sexy!
Nice hair bro
-โNemesis needs to be buffedโ
Proceeds to completely destroy survivors
As a survivor main, Nemesis is extremely strong. You can fake his power over and over again with very little consequences. I don't know how to fix him but it's not fun trying to play against him. It feels like you should just hide instead of doing anything, due to the zombies and his B.S. of a power. At least Deathslinger has to reload against him, but he doesn't have a big enough cooldown when it comes to missing/breaking a pallet. It's unsafe to play windows or pallets, because he can break pallets instantly and he can hit through windows.
The movement speed addons for the zombies do not even work. I have done several tests on it.. and they do not change their speed at all.. So… yea….
He needs add-ons to give him more zombies.
how the attack works:
– comes out as a tallish rectangle
– always parallel to the ground
– is either split into separate hit detection segments or one big segment that has dynamic hit reg (so it can be partially blocked or go through gaps, which explains why it can/can't hit in different situations).
that's the only explanation that makes sense. the trail on the ground is just to show the range, and it shouldn't be used for anything other than that.
Perfectly summed up what I felt about this killer when I played the PTB, thanks Dowsey ๐ *especially the pallet break, the moment i FELT how it worked i was in love* (have been playing since 2016 and am so glad to hear good feedback to a game i love)
>Make 4k
>4 gens are still up
>Dont get mercilles killer
"nemeses"
you look leng dowsey
Hair=11/10
Nemesis iri add ons-add 1 extra zombie, increase detection range and movement speed.
…So what change did he need?
This feels like a clickbait title more than anything.
addon re-works?
All Valid criticisms and I agree 100%.
The should be a add on that changes nemisis to mr X and it changes his power like dream pallets and they remove the tentacle and just copy a fan idea of the resident evil chapter with gameplay
The biggest criticism i have from both the killer and survivor's perspective are the zombies.
Killer's perspective: The zombies are inconsistent and sometimes don't work unless the survivor runs directly at them or you get lucky.
Survivor's perspective: You should be able to kill the zombies without dropping pallets.
Like in RE2 if a zombie grabs you get a QTE or in this case a Skill Check to escape the zombies grab and kill them.
If you fail then you get infected, and if your already infected then you take damage.
And considering Nemesis sees all of the zombies on the map, it would give a small hint of where the zombie was killed and therefore where the survivor was at.
which i believe will give a risk and reward factor.
Should i kill this zombie and get rid of this minor annoyance and possibly getting rid of one source of infection? but risk the killer pinpointing my current location and if i fail, i will get infected making it easier for the killer to finish me off.
On PBE, I was running two addons that generate Considerably and Moderately more mutation if I was tentacle striking my zombies. Additionally, Zombies would spawn moderately more often than usual. My perks were, Enduring, Lightborne, Brutal Strength & Fire Up. I call this: Juggernaut Nemesis.
Isnt it even better not to be a fog whisperer so you can say whatever you want without being forced to say what behavier wants to hear
Are you on a Diet mate? You look really good!
I feel like the higher tier you are on nemesis the more zombies you get. So by tier 3 you get 4 zombies
Is it just me or is most of the newer licenses killers add ons are kinda shit or really gimmicky like long dong pp head
did he lose weight? gotta say like the hair
Dowsey, beautiful hair, but I gotta say I have a few notes on this. I agree with just about everything here, but I want to respectfully give my own input. For one, it feels like the zoning of the Nemesis is nuts. Maybe it's just the map, but the ability of the nemesis to level up his mutation so quickly and then just massacre pallets with that full range of motion even when missing a survivor feels nuts. I dunno, might be a first impression kind of thing, but it seems like that paired with tunneling/camping AI that hits you as you're unhooked is a bit broken. Think about this : The zombies shut down an entire series of perks based around unhooking yourself. Not only that, they provide information with the auras, a whole new way to block in survivors, AND an entire threat in and of themselves. Maybe they could have it so zombies don't respawn or something in tier 3 just to balance out how your power increases, but it just feels like they're gonna be way too much. Now, mind you, I play killer and survivor. As a Huntress main, I can respect the whip and all that, but the zombies are just too much as it is.