NEW DBD KILLER VECNA S TIER OR F TIER? Dead by Daylight PTB



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NEW DBD KILLER VECNA S TIER OR F TIER? Dead by Daylight PTB

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43 thoughts on “NEW DBD KILLER VECNA S TIER OR F TIER? Dead by Daylight PTB”

  1. Dudes a swiss army knife of watered down abilities we already kinda have with other killers and his pallet ability just seems 99% useless. I would rather just keep playing Artist.

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  2. Ya starting at like 6:56 the next minute basically invalidates his entire kit from being remotely useable, the only thing that works constantly is the orb which won't do fuck all in loops or chases, but in case not being able to counter his only consistent ability was too op for you cry babys you can pick up an item to see the slow ass orb and literally turn this killer into some mentally challenged wizard that can't cast spells that do anything. Hope this killer can be bought with shards because as is i cannot justify spending $5 minimum for something that barely can be considered a killer, and its a shame too because its such a cool concept but all i can think about is another knight or skull merchant situation. If he isn't reworked or buffed i definitely won't bother with him. It still shocks me that they don't have actual fog whisperers test this stuff for them before going public. You know the people that actually play the game and have good ideas for balancing? But wtf do i know right?

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  3. A very very very dangerous killer for the balancing team in the future. I feel bad for them honestly.

    This killer has the potential to dominate over the current top killers with only minor buffs on his delay after his power was used.

    His pallet destruction feels slower than other killers. Like a slight 0.2-0.3 seconds slower.
    I haven’t noticed but if you can fly over dropped pallets he could be even more dangerous.

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  4. I think there are a lot of potential synergies with perks for this killer, maybe blood favour would be good, or endur+spirit fury, or that one that breaks pallets after rushed action. Tinkerer looks good with his mobility.

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  5. You have to use the dispel sphere to see what magic items they have. If they have the one that buffs mage hand and you don't dispel them before using it, they just get a giant haste buff while you slowed yourself.

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  6. For the hand, I can see utility on it from possibly lifting safe pallets back up. Not sure how quickly the survivor can interact after it's been lifted to drop it down again but at that close of a range a quick attack should be able to get the hit.

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  7. The devs don’t give survivors enough credit, the amount of stress survivors feel going against the average killer is NOT the same stress the killer feels.

    Let the killer be strong, give survivors a chance to learn (and fail if necessary), and adjust from there.

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  8. Yeah overall im happy with the killer. While undeniably he’s in weaker side of right now it can be easily fixed with some number changes and not some core design issue like myers

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  9. The massive slowdown after each spell is the devs mindset on how survivors can do "counterplay." Yeah just make him literally a moving slug so you can "counter" him. makes total sense right?

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  10. I think Vecna's a really cool killer, but they should definitely tweak mage hand. Probably the skeletons a bit as well. The skeletons could do with faster speed or set-up time, and mage hand really needs either less slowdown or a longer duration. Right now without the trickster's glove add-on, mage hand is basically useless.

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  11. the ada seemed to have the boots that grants move speed when you use the hand, so shouldn't get the same amount of distance normally, I heard some used the hand to block the vault animation but don't know if it works well or not

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  12. Against potatoes it will be S tier. They don't know how to do basic counter play. Against anyone up to and beyond the softcap, this is easily B tier at best.

    The Orb is way too slow. The vaulting / flying has a useless slowdown. Negates what catch up you could do. The Pallet holding is good in theory, more testing might be needed for that but so far seems to be the best one of the bunch. The skelly projectiles are ass. Make the gap in between each one smaller.

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  13. Most “Fog Whispers” Are like he’s OP, “These abilities are amazing” Great placebo effect with his abilities bhvr 😂 – Tru states pure facts about his abilities and power, Will no doubt have another video based on his opinions 😂

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  14. Magic hand is the most useless against decent survivors for what I saw while I was playing, survs can just keep running bc you get slower or they can just run the same loop one more time and drop the pallet lol

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  15. They need to shorten his stuns asap, that’s just crazy. Absolutely bizarre that they didn‘t even notice such simple things. The fact that you can instantly see how bad the stuns of this killer are just makes me wonder if the devs even ran one single loop as they tested this? The hand is simply just a gimmick

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