NEW MFT IS ACTUALLY BUFFED? Dead by Daylight



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20 thoughts on “NEW MFT IS ACTUALLY BUFFED? Dead by Daylight”

  1. " While you are affected by Deep Wounds, you run 3% faster. " "Since this is much more situational, this effect now applies while Exhausted as well." one thing is the assassin for the Knight….he inflicts ppl with deep wound. so if you get a hit with him, which is the most likely, it will damage the survivor, deep wound and activate MFT making them harder to catch…kinda sucks.

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  2. MFT will probably still be weaker over-all; in synergy with DH it will be very strong now, but have at least an option for counterplay will exsist in baiting the DH. (it will also completely ruin any killer that uses deep wounds as well; I guess BHVR figured that isn't a problem)

    We'll probably see DH replace other exhaustion perks in combo with MFT, but fewer MFT's combined with other exhaustion perks.

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  3. Bruh, this comment section is so braindead. No wonder why True and his fanbase have the worst reputation in all DBD community.
    This baby killers non-stop crying is what made a lot of people unsubscribe and stop watching him.
    How the frick will MFT be better after the NERF?
    IT'S not like you can be deep wounded all game and stop saying "dead hard" because it means you have been hooked and can use it only twice at maximum in a match.
    You are making a hole fantasy about a very situational perk that will be dead after the nerf.
    I don't think True deserves the hate he has received but definitely he's better playing other games than DbB, he should really quit it. Years of acting like survivors are the worst people on Earth and non-stop complainings REALLY bores people.

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  4. LMAO a buff, Legion, knights Assassin, and Dead Hard trigger, and borrowed time hit, WOW, it is Sooo much better…. who comes up with these click bait titles haha.

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  5. The new build will be: MFT, DH, DS and Off the Record for those who truly want to bother the killer after being unhooked. You basically are a nuissance for looooooong periods of time and "the best" thing is, you are gonna have a 3% speed buff the entire time. On the plus size, it won't affect the non-deep wound survs so fresh chases will be no more affected from that abomination

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  6. Yeahhh idk what tru3 is on about saying it’s a buff, as no one stays in deep wound the entire match just running the killer around. If they do that’s more on the killer for being an idiot and only tunneling 1 survivor. MFT is going to become a dead perk only occasionally used with DH and even then makes the perk wayyyy weaker than what it once was.

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  7. It isn't buffed but it's certainly not dead like alot day. The meta was already MFT into DH, now it's just the other way around and atleast you can drop chase to force them to mend to remove it so it actually has some counterplay.
    I do find it hilarious they kept the endurance but then something like eruption had the main effect you use it for deleted.

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  8. Also when you get hit by dh ( which should be rare if ever)
    Just leave that surv and let them go mend. Spread pressure. This wont ALWAYS be possible but most times that will be best course of action.

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  9. It seems like he is unaware that mft and dh was already being run. Mft already worked with dead hard and this new change doesn’t change that. If anything the combo is weaker now because you have to hit the dead hard in order to get the speed where as before it was there if you missed or hit it. Nothing new here and certainly not a buff. But hey the silly title got me to watch and leave a comment so maybe that was the real point here not the perks at all.

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  10. Idt it will effect Deep Wound killers much cuz as long as MFT is active u can’t do gens cuz of the deep wound, and now doing a gen injured will be risky again, so if u let the deep wound survivor get away and focus the others then they pretty much have to heal completely before doing anything

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  11. It’s not buffed. Before, MFT was a permanent boost whilst injured and you could still work gens with resilience and do everything else as you would. Now they have to be in mend, which they can’t remain in long term or else they can’t work gens.
    So once you suspect MFT, drop chase and let them mend. Now they can’t DH or MFT until their next hook or they use other resources to inflict mend which makes them have to waste more time again.

    It’s a mid anti tunnel perk now at best.
    They can still pair it with OTR but that’s another perk slot and they still can’t do gens. It’s not a nerf to legion either, as survivors used to need to be just injured and they’d have MFT by then regardless, no one ever heals against legion anyways, so this is a buff. That injured 3% against legion is gone. Legion usually leaves a survivor to mend anyway. Not much to lose here.

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