New Skull Merchant is Terrible – Dead by Daylight



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i legit dont know what you’re supposed to do with her, all the options seem bad
http://www.twitch.tv/ScottJund

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19 thoughts on “New Skull Merchant is Terrible – Dead by Daylight”

  1. Sounds fine too me, so everyone who P100 Chess Merchant get hit by karma.
    Just remind yourself: Every Chess Merchant knew it was a horrible experience for Survivors to play against this Killer and still they didn't care for you.
    So now it is a horrible experience for them to play this Killer. You shouldn't care either. It's deserved 😅

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  2. I want the Skull Merchant power to be a "projectile" scout pretty much a one way guard patrol to find survivors following the first survivor it finds for a set period of time or until they deploy a Claw Trap. Claw traps should give hinder rather than a health state and last until the survivor is hit or the claw battery runs out. Drone range should give oblivious to the survivor rather than giving stealth to the killer. If that is still too weak perhaps it should periodically release "stuns" similar to the Doctor's shocks at random intervals and bombard survivors with difficult skill checks should they decide to stay on a generator perhaps even using the directional minigame from skull merchant to give different skill checks and if endured for too long by sitting on a generator in range of a drone for too long even giving both skill checks simultaneously exclusively to punish either extreme greed from survivors and/or actually effect top tier players. Skull Merchant's flavor design I belive lends itself more to an information/harrasment killer and not an instadown chase killer. A few of her addons could be dedicated to the shape of a drones patrol route, the type of skill check harrasment, the hinder amount, and even the drone presuit speed. I know my proposition is very unrealistic because it is more akin to a full killer overhaul rather than a change but it feels that it is necessary to save the killer.

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