Okay Pain Resonance is Actually Good – Dead by Daylight



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Pain Resonance is the new Scourge Hook perk that automatically blows up a generator when you hook someone on a Scourge Hook.
http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood

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24 thoughts on “Okay Pain Resonance is Actually Good – Dead by Daylight”

  1. When I watched you stream yesterday, I felt like you were underselling it – but I can understand with hooks are hyper RNG but it feels like the spits are pretty okay with scourge hooks compared to something like Totem spawns.

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  2. Still going to be running Pentimento in my meme "Glowing Bones" build. Undying, Plaything, Pentimento. TEN HGEXES for people to cleanse! ALL THE BP FOR THE SURVIVORS!
    And then someone goes and Boons a Plaything. >_<

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  3. Would Hex: Pistachios be good to combine with that Pinhead Hex where it forces only the person who was hooked to be able to cleanse the totem, since it pushes for them to go after their totem? Could just play normally until they've cleansed all 5 totems and then go around and activate them all?

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  4. I could Pain Resonance being even better than Pop in some situations honestly. Not sure if it'll replace Pop in the meta, but I could see it being used a lot.
    I feel so bad for the new Hex Pentimento. Has the potential to be an incredible perk, but sadly with the boon meta it'll be hard. It's only real saving grace now in the meta is that the repair speed is the first penalty

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  5. Wow the pentimento thing sucks. The only reason I was going to run it is the possible gen slow down. But who cares about 30% slower healing. And let’s be real ur essentially never going to be able to set up 2 totems for the gen slow down

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  6. New Hex should let you turn a boon into a rekindled totem. Good way to punish people who just bless over and over with no thought. Also means survivors have to decide if they want to rebless or cleanse the totem to stop the killer from using it

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  7. I think maybe changing scourge hooks so that they move from hook to hook as a game progresses on a timed thing could be interesting so that scourge hook doesn’t stay in a good or bad spot for too long

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