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ONE CHANGE for every Killer | Dead By Daylight
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🖥️ My Twitch ➝ https://www.twitch.tv/theking
Streaming Times:
🕒 Monday – 1:00 pm EST – 5:00pm EST
🕒 Tuesday – 1:00 pm EST – 5:00pm EST
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I am a Fog Whisperer for Dead By Daylight! A Fog Whisperer is a person who engages the DBD community by creating compelling and absorbing content to a high standard. Here’s the list of the 50 Fog Whisperers with links to their channels in this forums post:
https://forum.deadbydaylight.com/en/discussion/49385/fog-whisperers-program-launch
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✪ Business Email For Serious Inquires ➝ [email protected]
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Timestamps:
0:00 – Intro
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Thank you for the continuous support. It means the world to me!
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Literally recently with me with Twins I couldn’t move at all with💀
For bubba I think chainsaw should only injured a survivor while he’s 15 meters near the hook
Imagine they implemented where the survivor gets instantly moried if they keep him on for too long. I would love that so much. It would make them scared shitless for having Victor on them
For pig I think they need to increase crouch speed
Idk if it’s just me but the bg music is so loud I can barely hear him 💀
Who all wants the grudge ju on girl
A gud change hag traps, wraith, nurse won't be affected by flashlights
Trickster should be 4.6 bcuz he is close range killer
Deathslinger 4.5 bcuz he is a close range too
All of Trapper’s traps should be armed when they randomly spawn at the start of the game.
It could give a chance for someone to step on one early. Also if someone disarms it early you know where somebody is now.
most of those changes should be way bigger
Huntress Idea: for each hatchet thrown, gain a 1% boost to speed. Reloading sets you back to 110%
11:33 you mean make basekit? Legion without never sleep pills is D tier
A change I want for Pig is for the Reverse Bear Traps to activate when the survivor is unhooked. It’s lore accurate & make them viable after all the gens are popped.
Leave Spirit & Legion alone. She got nerfed into a good spot & they are finally in a decent position.
Trickster should be able to hold Main Event until they want to use it. Typically I get it when the survivor is already injured & everyone else is across the map so I get no value.
I want each Killer have a Passive perk/talent/skill. And/Or additional personal objective for survivors. The survivor needs to complete it or the Killer will get buffed or something will happen. It makes people looking forward to new Killer and every Killer will feel so much more diverse and fun.
For Hilbilly, one big change I'd make is to decrease the time it takes to go into a Chainsaw Sprint the higher the heat is. I don't hate the overheat mechanic, but I feel like it can be much more interesting and fun with that change to constantly dance on the edge of not being able to use your power in exchange for really fast startups.
I think trapper traps should apply deep wound effect. This would buy him some extra time survivors not doing gens that he needs. Also potential trap spawn points should be same as potential pallet spawn points so he could pick them up while chasing survivors through the loops (or arm them right away without picking up).
Also basic brown addon that makes all traps spawn armed at the beginning of match.
change the pills and call it a day for legion
As a Nemesis main I believe the Zombie UI needs to be buffed, as well as his tier 3 to feel more rewarding because as it stands I don’t really care past stage 2 and I’d love to feel like a beast at tier 3.
I like this "How I would change killers/perks" videos. It feels like all DBD players have better ideas for the killers, than the devs themselves.
Imagine freddy buff that survivors cant see brakeable walls and can see trough them imagine how fun would it be seeing ppl running jnto wall like dum dums hahahahahahahah 😂😂😂😂
All I'm sayin for Hag is that Trapper can't place traps in the same places that she can (like right under the hook) and there is NO reason for it.