One Thing I Like & Dislike about Every Realm (Dead by Daylight)



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Hey everyone, today I’m going to say 1 thing I like and 1 thing I dislike about every realm in Dead by Daylight. Be sure to drop your own points also, down below. Let’s get into it.

Chapter 23 has been announced! It’s Ringu, a licensed chapter releasing in March of 2022. For now we have no further details.

Check out my 2nd channel for content on other games: https://www.youtube.com/channel/UCnz3TK9TLt6BhKh-P66srtQ

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Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone

Hope you enjoy!

Dead by Daylight Wiki (very helpful and a ton of cool stuff and secrets on there): https://deadbydaylight.fandom.com/wiki/Dead_by_Daylight_Wiki

Intro 0:00
The MacMillan Estate 0:10
Autohaven Wreckers 0:50
Coldwind Farm 1:38
Crotus Prenn Asylum 3:07
Haddonfield 3:55
Backwater Swamp 4:28
Léry’s Memorial Institute 5:05
Red Forest 5:52
Springwood 6:23
Gideon Meat Plant 7:19
Yamaoka Estate 8:12
Ormond 9:10
Grave of Glenvale 9:49
Silent Hill 10:32
Raccoon City 11:14
Forsaken Boneyard 11:47
Outro 12:35

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32 thoughts on “One Thing I Like & Dislike about Every Realm (Dead by Daylight)”

  1. I know it's gone so it might've felt like putting salt in the wounds for new players, but still I'd have liked to hear what your like/dislike was for Hawkins Laboratory from Stranger Things.

    Reply
  2. How does your mmr seem low? Your game play feels like your playing against lesser skilled players in your videos and I'm not sure if it's just a coincidence, maybe you play at a certain time when casual players jump on the game but I just found it a bit weird, love the content but I mightve just been overthinking watching the gameplay

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  3. the new reworks just took the nice bright colours out of the maps added a few things updated the structures and that's it it wasn't really a graphic update they just made everything look boring and plain I loved the old colourful maps

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  4. Actually, I feel like every outdoor map contains the same pallet structure. Apart from the main the building, the whole thing is jungle gym, windows set, the one pallet-structure and the killer shack. I really hope they can add more “small structure”to the older maps to let the loops more creative and fun

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  5. I’ve also noticed a very strange bug with Forsaken Boneyard. The blocked window in shack has no collision with hatchets, which mean you can hit through it as huntress. I don’t know if they’ve patched it yet, but if it isn’t, i’d like to keep it that way 🤫

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  6. Eyrie of Crows has a ton of bullshit collision or terrain. 🤣 Like for example if you are playing the twins, like with demo there are invisible collisions that will connect and block your power. But it has not only that, but sometimes the little raised anthill/mow hill or tiny tiny dips can cancel a pounce charge Because the game thinks you dropped from a height. 🤣 When the dip was barely 3 inches.

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  7. I really have to disagree with MacMillan Estate… all the maps are fine but Shelter Woods… it could really need 2 hills at least so you can use Balanced Landing there outside of the basement stairs

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  8. You mean the school at Badham can be different other than the pallets spawns or if it has the basement or not? That area always feels the same to me, with the other houses being what is different.

    I love breaking open the bottom wall in Midwich but not the top one and chasing a Survivor into the trap. It's always funny and satisfyingly when it happens and seeing the various reactions are great. My favorites that I've seen so far are a Tapp that crouched at the top and kept pointing to the top breakable wall (I "nodded" and broke it for him and waited until he "nodded" back before downing and hooking him. We laughed about it in after game chat.) and a Steve who ran up that way and ducked walked back down the ramp as soon as he realized he was trapped and one time as Bubba I managed to get TWO people in there and swept both of them and the top door with only one charge.

    Thanks for the video.

    P.S. That poor white glyph never got brought to the basement.

    Reply

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