Opinion: Gideon is NOT bad for Killers | Dead by Daylight



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This video explains why I think the Gideon Meat Plant is not Survivor-sided (when compared to other maps on average). Despite how badly designed it might be, your chances to win on this map are actually not that bad when you consider the whole picture.

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37 thoughts on “Opinion: Gideon is NOT bad for Killers | Dead by Daylight”

  1. My favorite time as a killer here was one time I was sent here as nemesis. I quickly got level 2 and deleted all the pallets from the map due to one I believe baby bill who kept predropping. Half the map was a dead zone and the other half had Sam and Ralph chowing down

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  2. Septic touch isn't great but I did find a use in conjunction with mindbreaker and bloodechos. It just makes an anti exhaust build but beyond that it's not great. I kinda want it to do oblivious and exhaust

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  3. I think The Game's strongest killer aspect is the doors which are always a reasonable distance from each others and in the same place. Easier to guard and patrol as well. Additionally if you hook someone downstairs at that point you have more time to get those downs even if they take hits.

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  4. i think its more difficult for newer survs but myself i never have a problem on the game. after the changers they made to basekits , killer has a edge alot of the time which makes maps like these a lot less bad for killer than it was months ago however i still think this map for the average killer is bad map for killer for the fact not everyone has over i bet 1000 hours they dont have the built knowledge that people like otz has where they make a right call 90% of the time or know how to properly play the killer there using.

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  5. The reason I don't like The Game isn't because it's unbalanced, it's just unfun. As you said, the pallets just have so little counterplay. As long as I'm playing an okay killer, it's not HARD to whittle them down and start winning chases. But it is fucking boring. And it feels bad to know you have to commit to chases you have no real hope of winning just for a chance later on.

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  6. I love oz but i think so many of this takes are quite selfish and extremely subjective. In theory i have top rank but i'm like 10x worse player than he is. Its no necessairly as apparent in this vid, but in other Takes on balance he says its not broken/too weak "beacuse he managed to make it work"

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  7. I feel like this map is one were survivors start with pressure and if they don't play really well to keep the pressure the kill gets it and it's harder to get the pressure from the killer than the survivor

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  8. Oh my, a controversial take from Otz. Honestly, you can have any take at this point and just go "here's 10 games to test it out" and people will get what you're saying. I do think some killers have a lot more value on the Game, Doctor comes to mind… But I see what you're saying. Pallets aren't everything. Though I would say, one less survivor taking a hit at the start there and doing gens instead might have won them the game. They certainly made you work for your first hook and it was insane value. But in the end, with them healing themselves up and such… It was just 1 hook for 1 gen and I think they could have gotten more out of it. 1 hook for 1 gen is good, but if they could have popped 2 gens early on, it'd change the game a lot.

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  9. Hey Otz, at 11:20 i actually felt that recently and it's really, REALLY upsetting seeing a survivor you just chase getting POP healed and i wanna ask about your opinion of Adrenaline. Imo, i think they should adress this perk and maybe tweek it, give it a nerf or something. Because Terminus i think is not enough for a counterperk for it.

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  10. I feel like this map has the potential to be a lot more survivor-sided, it's just harder for average survivors. A coordinated team gains more (vs an uncoordinated team) from this map than from other maps.

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  11. Freddy needs an Addon-Pass ASAP. He has only his Paint Brush, the rest is so bad its unreal. After Twins, Freddy should be the guy they are changing next. Id rather see changes together with the Twins. Pallets/Snares together Basekit like Clown, switching by tapping CTRL + Addon-Pass is needed + remove the Immunity from Clocks.

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  12. yeah i still fucking hate this map, that match just looked so damn boring and annoying, drop pallet, run away, another pallet, rinse and repeat, by the time you break them all the gens are done. i know once theyre gone then thats it but theres just way too many

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  13. The game just exponentially benefits amazing survivors more. Not even just survivors with 1000-2000 hours. No, survivors with like 4000+ hours. If you know all the pallet spawns, gen spawns, how the killer spawns on this map. You take that first chase, and you never make it end. And because many people who play this game a lot rate this map based on the performance of those few good survivors, or because they're really good survivors themselves, it's suddenly this 'scary survivor sided map'. But in practice, very little people know how to make the most of this map. Drop pallets inefficiently, don't use the window vaults every opportunity they get. And then they die.

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  14. regardless of sidedness, it's horrifically boring unless you're built for it. Oh, look, run around every single obstacle a bunch of times until you get a pallet, rinse and repeat… sigh.

    Add that it's a tight indoor map, and a lot of powers just… stop being fun to play with here.

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  15. Dead hard isnt even a good perk anymore, you get zero distance with it and the vast majority of survivors will get little to no value from it, any experienced killer like Otz will just wait an extra 3-5 seconds and give survivors zero value from it. Otz didnt swing on a single dead hard this game. Yet still thinks its worth noting that people use it frequently even still nowadays.

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