P100 Rewards, Day/Night Map Cycle, Killer Updates & more! | Dead By Daylight AMA Summary!



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P100 Rewards, Day/Night Map Cycle, Killer Updates & more! | Dead By Daylight AMA Summary!

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🕰️ *Video Timestamps:*
0:00 – Introduction
0:22 – P100 Rewards
1:39 – Accessory Toggle
2:18 – Deep Rift Re-Colors
3:06 – Perk Loadouts Before Match / SoloQ Buffs
4:22 – Next Reworked Killers
4:47 – Skull Merchant Rework
5:18 – Slugging / Bleeding Out Info
7:08 – New Roadmap
7:27 – More Prestiges
8:28 – Linked Sets Removal?
9:22 – Gifting Cosmetics
9:54 – Expand Legendary Character Features
10:43 – Hidden Prestiges
11:07 – Golden Toolbox
11:31 – Swamp Rework
12:10 – Day / Night Cycle
12:47 – Reworks To Older Perks / Killers
14:28 – New Gen Gameplay
15:02 – Reworked Maps
15:42 – Pyramid Head Add-On Changes
15:17 – Outro

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40 thoughts on “P100 Rewards, Day/Night Map Cycle, Killer Updates & more! | Dead By Daylight AMA Summary!”

  1. I LOVE the idea of generators getting a reworked considering how many great slow downs killers can run at once as well as stacking them such as pain, res and grim with pop and deadlock.

    Reply
  2. I still dont understand what Problem People still have with Skull Merchian. You can see wear the Drones are and its very easy to disarm them. But i guess People just dont wont think while playing Dbd.🤷‍♂️

    Reply
  3. i hope recover becomes like an unhook chance and not like a timer thing wich is not very ok if we look it as a mechanic for some people…
    (Pls make l4d characters legendary or make something else to revive them)

    Reply
  4. Why can't they leave Skull Merchant alone? People always want to change her to the point of gutting her. She's low tier, yet folks keep wanting to nerf her in some way instead of just learning how to counter her drones, smh.

    Reply
  5. They should have it so you can reach P100 3 times, every time getting an all-gold piece
    Much like how you get a bloody cosmetic at levels 7, 8, and 9 (I think)
    At levels 100, 200, and 300, you get a solid gold weapon, torso, and head respectively

    Reply
  6. Idk if I am like tripping cause I barely play this game anymore waiting for cross progression. But is it just me or on the killer's soliders like Sable's behind takes up like a quarter of the screen.

    Reply
  7. i dont know if this is just me but i miss only having to do 3 prestiges. having to go through an entire set of 50 bloodwebs just to get one addon/ item/ offering. reseting the bloodwebs to 0 every 50. i miss when it just stayed large and i could actually find the items i wanted without having to spend 700k bloodpoints to get one yellow addon. i find going through the bloodwebs more tedious than ever. and just not fun.

    Reply
  8. Singularitys power design would be perfect for skull merchant. Using your drones to see where people are as potential cameras. This is what skull merchant should have been.

    Reply
  9. That question about the accessory wasn't about SETS, it was about turning off backpacks on specific pieces. It's why it specifies Haddie, because she has a LOT of sets with a backpack attached.

    Now if it happens or not, is another question.

    Reply

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