People STILL don't understand the anti-camp feature… | Dead by Daylight



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Yesterday I played a very frustrating match where my team just fell apart all of a sudden. Was this another case of throwing the game for an archive challenge, or were we just dumb? We’ll never know.

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40 thoughts on “People STILL don't understand the anti-camp feature… | Dead by Daylight”

  1. To be fair, is there anywhere in the base game for a new player/player that doesn't read social media to learn about the anti camp feature? I don't recall them updating the tutorial or anything but I would like to be proven wrong.

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  2. I've been playing fairly sporadically recently so I didn't know that being too close to the hook stops anti-camp progress. I'm sure it's in the patch notes somewhere but when you're casual you just don't bother reading through all the changes. I expect that this was the case for Cheryl (doesn't excuse the other two survivors though).

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  3. So yes some ppl don’t understand how anti camping works

    BUT ALSO

    Some ppl understand that BHVR does not know how to properly fix their game.

    Ok, yeah you could’ve waited for anti camping, but just as with “base game borrowed time” there are killers (trickster being one of the ones on the top of that list) whose power can bypass that.

    And a lot of solo q players would rather go down as a team, then do a 1v1.

    Yeah game would’ve lasted longer if you were just tunneled out. But if he did that to all other players (which let’s face it-that is the only resource most dbd killer players have nowadays) when you are the last survivor in a 1v1 with a killer that cheesed the whole match you really start to realize is this match (imo: is this game) even worth playing anymore.

    Also beats having to wait for dc penalty if you just throw a match that was won with the most minimal effort.

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  4. What does a soloq survivor main do when this, along with tunneling/proxy camping killers, is what 15 games in a row is like, for you to finally get a fun game? It's too much and I don't know what to do as I like the game, but too many times do I see this. Start using the perk after care for a real view of what survivors do in soloq

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  5. Meg might've gone into the locker to try to deny him main event. If she heard the initial trigger she could hope that his knives were almost out. If he gets Main Event on her the game is over, if he has to M1 she has a shot. Or, she just panicked cos the game was over and there's no reason to take it too seriously.

    Nea wasn't drunk, just bad. People who don't know how to use flashlights mess up like this all the time. She crawls to the corner because she wants to split off from the hook. Theoretically, Meg could've gone for Nea while he camped you out, and Cheryl could've eventually started to go that way, too.

    Cheryl, yeah, she has no idea how the anti-camp works. Tbh, I might've made the same mistake a few weeks ago – I initially thought it was deactivated when there is a CHASE near the hook, not just based on overall proximity.

    Trickster also has no idea how it works. Or maybe they're playing Trickster due to his ridiculous camp/tunnel abilities and will just main event thru ur Endurance.

    The real question is, when will DBD institute more tool-tips into the game to teach people these mechanics? Anti-camp is like, kind of a big deal now. Most people don't actively follow the patch notes, so, yeah…

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  6. Its at the point now where I'm completely unphased when my teammates aren't doing anything. If I dont see the gen icons on the hud by the time i'm getting chased, I just assume its gonna be one of those games

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  7. it was gonna end poorly before the game started because the killer queued as trickster and we saw how good the anti camp auto bt system works against a face camping trickster. bhvr seriously needs to delete trickster at this point hes makes every game worse

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  8. none of my friends play dbd so i’ve played soloq every game i’ve ever had & can tell you these sort of games aren’t as common as most people think. i’m usually the one getting carried by my god like teammates

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  9. This is what i'm talking about all the time with the game balance. Against a solid team, imagine you had hens/ayrun with you right? That chase would have immediately lost the killer the game. But against "normal" survivors it doesn't. And the reality is nothing spectacular happened that chase outside of maybe 1 or 2 outplays you did. A survivor should not be able to outplay a killer once or twice and then suddenly the game is over for the killer at that point against high level teams.

    While also something needs to be done because these types of teams are what people end up with a lot of the time as well. The entire base game needs some kind of rework.

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  10. So the killer didn't get a hook until roughly 2 minutes in? That should be 2-3 gens done immediately. That's how it would be for me.
    People keep complaining anti-camp doesn't still camping, but it does stop FACE camping. Unless a survivor just STANDS NEXT TO THE HOOK.

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