PERMANENT INFECTION WESKER Is OP! | Dead by Daylight



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17 thoughts on “PERMANENT INFECTION WESKER Is OP! | Dead by Daylight”

  1. It might be better to run that one yellow addon that extends Wesker's grab range so you don't run into that awkward scenario where Wesker throws the survivor into a wall or even worse, nothing, when they are fully infected. That could seriously lose you the game considering you bank the entire early game on getting as many infections going as possible.

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  2. I’m a fan of the add on my issue though that they can fix is that the virus doesn’t go up during chase unless thrown or slammed this would fix the problem of Franklins and help stop the tunneling off hook much easier.

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  3. By the time they run out of sprays, the game is basically over anyway. It requires basically a whole game of setup to pull off.
    I don't really see how it's overpowered, considering this.

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