Picking a Buff, Nerf, or Rework for Every Killer in Dead by Daylight!



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Hey everyone, today I’m going to be taking a lot at the current roster of killers and discussing whether each needs a buff, a nerf, or a rework at the moment, and then suggesting a change to be made. I’m gonna quickfire. As always, drop your own thoughts, down below. Let’s get into it.

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Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Night Run Away – An Jone

Timestamps:
Intro 0:00
Trapper 0:17
Wraith 0:29
Hillbilly 0:36
Nurse 0:49
Myers 1:04
Hag 1:19
Doctor 1:44
Huntress and Trickster 1:54
Bubba 2:13
Freddy 2:28
Pig 2:56
Clown 3:13
Spirit 3:32
Legion 3:51
Plague 4:03
Ghost Face 4:15
Oni 4:25
Deathslinger, Executioner, and Demogorgon 4:37
Blight 4:56
Twins 5:10
Nemesis 5:32
Cenobite 5:55
Artist 6:09
Sadako 6:25
Dredge 6:49
Wesker 7:02
Knight 7:28
Outro 7:48

source

35 thoughts on “Picking a Buff, Nerf, or Rework for Every Killer in Dead by Daylight!”

  1. Okay buffing spirit but nerfing legion seems a bit backwards. Spirit I think should be changed back from directional to proximity phase sounds, and i can agree with the mend time change for legion’s power but they need some sort of trade off for this. Legion is definitely not strong enough to outright nerf.

    Edit: I also think that pinhead’s chains should not hunt the person holding the box.

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  2. Nerfing legion… despite even with green pin and slower mending people somehow get to eachother and heal up without a boon in a matter of a chase… Maybe a quicker mending, but then each hit after first one under one use of feral frenzy should grant his m1 version something like a haste bonus or something, and then again survivors can just run around to not give a sprinting legion an easy down because running somehow makes your wounds stay close apperantly. I think such cases where killer is strong but not fun/weak but making changes would ruin the fun should be reworked rather than straight buffed or nerfed, like trapper, he's really strong when he gets a basement hook and can end a match with it by little counterplay to it, but we can agree that everywhere else he takes too long to set up, his power needs to be "recharged" by going back to deactivated stuff for it to be working again, too much hassle, so he needs an improvement, so – a rework.

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  3. Nah your buffs for Spirit and Cenovyte are actually very imbalanced and unfair. These killers that you mentioned that requires buffs are actually very strong if paired with the right perks and add ons.

    Well this is just an opinion video who cares anyway.

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  4. Idk if it'd be unbalanced but I'd like it if Pig spawned with one trap and could grab another one from a locker (you'd clearly see if she's carrying one on her hand or not) and for survivors to just get one half of a key from a box at the edge-ish of the map and the other one at the center

    (getting chased would stop the counter and injured/downed would reset it, so pig wouldn't be able to tunnel/camp trapped survivors/boxes and the center box would be big and have multiple openings that all work so the pig also wouldn't be able to bodyblock it))

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  5. I'd disagree with most of them honestly and I feel they are very contrary to what people already hate. I think the Sadako one I agree with most though, as she is a weak killer and it does sound pretty fair.

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  6. I'm thinking an interesting idea for the Huntress would be if she could climb on things. Lore wise she's know for attacking soldiers from trees. If she had a mechanic that allowed her to climb up on structure or even cling to the sides of large structure to get better angles with her hatches could be something.

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  7. Myers and Freddy both need complete reworks. Myers is just so bad nobody plays him without his best add-ons, and ever since Feddy got nerfed into the ground, there's been no reason to play him either. They both need to have powers that are a bit more fun – of course, that's subjective but frankly most ideas people could come up with are probably better than their current states.

    This also could apply to The Twins as well, and arguably Pinhead. They're mechanics could use some improvements. I like them both a lot but they're just unfun to play half the time because their mechanics are really unforgiving.

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  8. I really like a lot of these ideas and could see them working well. However for Leatherface I think he should be unable to use his chainsaw/it doesn’t recharge while within 8 meters of a hooked survivor and it recharges slowly up to 16 meters of a hooked survivor. This would allow for counter-play since he is the number one pick for camping and would make him feel a lot more fair since he can so easily down an entire team. For clown I wish there was a was to address his pink/purple bottles since there are many players (myself included) that get very sick because of them. I wouldn’t mind clown if that one aspect of his power was addressed.

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  9. I think doctor needs a nerf, static shock shouldn't be allowed to get to tier three, making it so doctors need to use there other ability as well. I also believe clown should get a debuff if he shatters the pink potion on him so they can't just point blank it all the time and aim it.

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  10. Yes, please on that Dredge nerf suggestion. I remember hearing that PTB Nightfall wasn't dark enough, but current Nightfall feels too dark! Surely there's a happy middle ground somewhere!

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  11. some of these are completely weird.

    plague needing a buff? i was shocked to see this considering plague has a stupid power that basically keeps you injured all game

    legion needing a nerf? legion needs a rework that’s what legion needs. not a nerf. their power is very very boring and just annoying to be against i think they need to be changed rather than needed

    but i was surprised with buffing plague, her power is so oppressive, if you don’t cleanse you die if you do cleanse you die.

    that’s not a fair trade off. so plague needs some sizeable nerfs. and don’t even get me started on her super oppressive addons.

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  12. Billy should be buffed. His cooldown from using the chainsaw, colliding with and object and hitting a survivor should be reduced.
    Also his chainsaw charge time should be decrease by 15%. Plus he needs an addon rework

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  13. Some of these were a bit illogical for lack of a better word.
    Myers already has problematic gameplay scenarios with killing someone instantly without ever interacting with them in close quarters, giving him more of that especially in base kit is just not the right direction.
    Legion is not good enough to warrant his main game delay getting such a massive nerf, I understand it might be boring but a killer shouldn’t be entirely sabotaged just because it’s slightly less fun for one side. It’s not exactly a euphoric experience for legion either unless they get the 4 piece down.
    I also think demo add ons are fine, every other change suggested was pretty good.

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  14. Wraith: I'd say a slightly faster uncloak. If I'm not using a ""Swift Hunt"" add-on it always feels so slow. That and remove Lightburn, it is outdated and no longer needed.

    Nurse: I'd say just remove Lightburn, because hardly anyone even knows about it for her, and give her an add-on rework again where the recharge and distance add-ons aren't so strong and maybe add in a bit more time to basekit recharge because she's still pretty strong without anything on.

    Doctor: Eigh. Eeeeeeigh. I think doc could use a slight nerf actually where when you ":break out" of madness you go back down to zero or point five instead of down to one.

    Huntress/Trickster: Maybe just faster reload time basekit, so so many people don't feel like they need to run Iron Maiden just to reload.

    Leatherface: I'm a Speed Limiter Bubba Player and I still say he needs a nerf where if you are near a hooked Survivor your chainsaw just locks up and you can't use it.

    Thanks for the video!

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  15. Maybe a bit too strong but I think they should rework Pig's lunge attack. Make it a bit harder to hit but if you can land an attack, it'll put the survivors in the dying state. Reverse Bear Traps should also be reusable, once a survivor takes them off, they are mounted on top of the Jigsaw Boxes to be collected.

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  16. As a Ghostface main his cooldown isn't that bad anymore especially with add-ons, what he actually needs is for his leaning stalk to be buffed it should be much easier and smoother to stalk while leaning. He should also have a bit of a boost to his stealth so he is still stealthy on well lit open maps like eyrie of crows, maybe make the map slightly darker and foggy while he is in shroud for survivors not in chase. It should be like an extremely weak version of nightfall not enough to obscure survivors vision but enough to make it harder to see and reveal Ghostface. Also Ghostface should get like a 5 or 10% movement speed increase for like 5 seconds when he is revealed out of shroud or at least make that an addon. Also also half of his addons aren't very good, like the ones that increas the time it takes to reveal him if your in the dying state or hooked, they should be replaced something else like maybe survivors who are marked are hindered by 2% for yellow and 3 or 4% for green, increase the exhaustion time for the addons that inflict it and maybe have a meme addon where after a marked survivor is downed Ghostface loses the ability to enter shroud for like a minute or 2 but instead can see survivors auras when within 24 meters kind of like vanity mirror Meyers but with out the smaller terror radius and functions similarly to nurses addon that removes her ability to blink for a minute after a blink hit but in return gives her a movement speed increase.

    Reply

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