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33:30 Hey, that’s me! I actually went back after making that comment to delete it! Because I expected my attempt at brevity damaged the message beyond repair. But you edited the post to say you already recorded the video at that point, so…You still gave me more grace than I think I deserved. You’re cool!
I won’t really go into it since I think you got the overall point in paragraph two, but I was not trying to excuse shitty behaviour or say anyone deserves to experience toxicity. I’m also fine with calling it out. Personal policy for me is to only engage if I can do so positively, and otherwise just leave EGC and move on. I just want public discussions to revolve more around the game’s mechanics than the personal character of people on any side of it. One of these the devs can fix! The other, probably less so.
I still think Otz is right about The Game. It's actually got one of the higher kill rates on nightlight. It doesn't seem like it on the surface due to the pallet density, but it's straight up good for a lot of killers (stealth, anyone who can hit over short walls and pallets, anyone who can quickly destroy pallets). It has probably one of the most easily defensible basements in the entire game and it's quite small and compact which is good for a lot of perks and builds, and makes pretty much all unhooks unusually dangerous. Plus the easy to find gens are also extremely unsafe.
What it's not is fun to play on. And yes, for some killers it's absolutely awful, like especially Oni.
Solo Q is not harder than killer. Solo Q who don't run "Solo Q" perks is harder than killer. I personally run an aura build 90% of the time I play solo Q, and the amount of info it gives me increases my survivablity immensely. If you're running all these meta perks gen rush like Prove Thy Self, or some kind of second chance build that requires coordination to use properly, like a Power Struggle build, then yeah you're gonna have a harder time. If you play smart, and use perks that give you the info you need to survive though, the game is not nearly as hard for a solo survivor as people want to make it out to be.
Ultimate weapon does need a nerf though.
I like Otz but I think it’s the complete opposite. he’s the Jesus Christ of casuals. I’m not sure if it’s a feeling or a vibe but it feels to me like he’s way more into the casual side of Dbd, both in gameplay and in discussions/videos. idk
I met some newer players the other day and they found it hard to swallow that flashlight-players aren't as helpful as they might think. To be consistent at saving people with the flashlight you have to be near the chased survivor all the time and you gotta be lucky that the downed survivor isn't near a wall. Most of the time those "flashlight-compilation survivors" are useless during the match. Nothing wrong with trying to have fun and get those saves (do as you please) – but you'll rarely be as helpful as a "toolbox gen-jockey" or a "medkit-medic".
Compilations in general are nothing like your average DbD-match. (the majority of your matches aren't about getting those "dope 360's, dumbtechs or FOV-techs etc.)
This point came from a new player too: They love facing the Nurse 'cause they think she isn't as strong (they play against "fresh players tho) and hate playing against Bubba 'cause they think that his insta down is too strong. Hard to believe for them that they just need to get a couple of hours more and that those "weak" killers are indeed the strongest.
Losing gens feels shitty – yes. But it isn't the fault of those "genrushers" all the time. Sometimes they don't have perks/toolboxes or anything else to genrush. Sometimes you chased the strongest link and wasted too much time, sometimes you missplayed… You can't expect the other survivors to do nothing in the meantime.
Don't copy and paste those "super strong killer builds" from specific killers mains and expect them to work as good for you. Some people are devoted to one or two killers and are killing it with them – despite their build. Don't expect that a niche build can do the same thing for you.
And one thing that many people don't seem to understand: Stop trying to plan a match out fully. You'll never be able to see everything that is going to happen. Sometimes you're not getting chased at all – don't waste every perkslot for a chasebuild. Sometimes you won't get the chance to do gens – don't waste every slot for a repair-build. Try to be a little bit of a "jack of all trades". Of course you can do as you please, but don't expect that this is going to work out all the times.
this might be more of a hot take rather than a hard pill to swallow, you tell me, but essentially:
Dbd is not a new players friendly game and it’s perfectly fine that way. a lot of the times making a game more accessible for new players results in watering down mechanics, nerfing unnecessarily ecc. best example of this? Rainbow Six Siege.
My pill is that as long as Survive with Friends and Gen Rushing remains a thing this game will forever be Survivor Sided
I have not a hard to swallow pill, but a hard to swallow rework. One for the Legion.
The Legions base kit vault speed could be buffed to 1.6 (from 1.7)
Explanation: Outside of the ability, the only thing they have going for them is being short, this would be something small to help them outside of Frenzy.
Feral Frenzy: make the valt speed go from .9 to .85, and allow them to look around while vaulting. (MAYBE give them all slightly unquie valting animations…. this would be a waist of resources I know.)
Explanation: could remove some clunk from their kit. Potentially allowing The Legion to flow freely without making them much better.
Make the fifth hit a 1.5-second cooldown instead of 3. Maybe make the fifth hit a basic attack due to how hard it can be to land.
Explanation: This could also help make The Legion less clunky, and more rewarding without making them much better.
(This is where it becomes dumb, but I thought it may be cool.)
Make the Mural Sketch addon base kit (the addon that increases the speed boost you get while hitting people in frenzy)
Legion now kicks pallet doors, gens, and boons without losing duration on their power. On top of this, The Legion kicks / breaks objects 10% faster inside of Feral Frenzy. This effect is increased by 5% for each survivor hit inside Feral Frenzy. (Resets the stack build up when coming out of frenzy)
Rework the addon that allows him to kick things faster when in frenzy…admittedly, idk what it's called.
A hard pill I think that this community desperately needs to swallow is that Skull Merchant is here to stay. I've of course had people who DC and kill themselves on hooks when I play her, but Ive even had people comment on my streams and steam profile that they are straight up repulsed by the fact I'm a SM main. I get that everyone has a least favorite killer, but instantly giving up and refusing to play is just bad sportsmanship, and will not help you understand a killer that does have counterplay, and is just an M1 kille if you know how to counter her, but you don't know that, because you straight up do not try and play against her, because you never want to change your mind, cause admitting your in the wrong would be a blow your ego similar wrecking ball to a glass house. Grow up and actually try to understand something you are shitting on but have no knowledge on, instead of just mindlessly going off about preconceived notions. SM is in a very healthy state with plenty of counterplay and I will continue to vouch for her, so long as she remains in this game. She is here to stay, so it would be in your best interest to learn what she is all about for your own sake, not mine, as I know where she stands in the roster because I actually have the balls to try something that looks unsettling but is rather pleasant, instead of tossing it away like a fussy child who won't eat their veggies.
26:20 i think what hes saying is if youre a SWF and youre running 3-4 tool boxs and a map offering you dont get to comolain about anything the killer does/brings, youre doing then same thing on your side (bringing the most broken stuff to try win)
I am very unsure if Joe who just came from a 12 hour shift even gives a shit about balance in a game he probably just plays casually and for a tiny few hours.
Here’s mine: people who run busted perks on both sides and defends them by saying they’re not busted need to accept that they are and that those perks will eventually get nerfed to make them fair. Some examples: Old Dead Hard, old MFT, current ftp+bu, original pain res etc
I got three pills. I consider these pills, not hot takes.
First, just because a minority of popular players are absolutely cracked at a specific killer doesn’t mean that killer should be exempt from being buffed. Just because Zapples is a god doesn’t mean Deathslinger doesn’t need a hefty addon pass/update/rework, just to quote 1 example.
Secondly, as a killer I am not obligated to play nice, ever, under any circumstances. If you T-bag and click flashlights at me, and I then down you and camp you after the exit gates are opened from first hook to dead, just take your humble pie and move on. If you bitch about it, guess what? I just feel vindicated.
Finally, map preference is more individualistic than people think. As a killer I love RPD and don’t hate Meat Plant. I also dislike playing Oni on maps like Nostramo with lots of verticality and blind geometry. I’m not saying he’s bad on those maps, I’m saying I don’t like it. It’s not wrong, it’s my subjective opinion/experience. This goes both ways. If survivors love Midwitch, more power to you!
My Pill: If you’re constantly complaining and saying you’re not having fun, take a break or like the devs have stated, go fucking play something else.
It’s one thing if DbD is your job, it’s another when it’s the average person. In both cases, having different games on the side is great for the mental health. Some Slime Rancher or Stardew Valley to break the stress goes a long way.
here's my hard pill to swallow: just because someone plays skull merchant doesn't mean it's ok to send them racist remarks and death threats.
Chucky is a larger imbalance than Nurse right now. they should remove hidey ho m1 and cut recharge time in half. add a little stun to purposefully canceling your power (not that chucky ia better)
i mean, you should know your in high mmr if you 4k 3k like 50 games. high doesnt even mean max but some hacker in a choy video said it should be about 50 wins in a row to go from bottom to top mmr. i noticed my survivor's skill caps out after a certain point and the challenge becomes RNG if the best teams are online after playing for so long. i don't think it's that hard to get to high mmr especially when considering not all the sweaties are online because good teams, should NOT be losing to trapper or freddy ect. even if i am a god i truly think im not in control of the match at all if the survivors are good.
all this is in response to the mmr comment where everyone thinks they're in high mmr. TLDR: i think people can get to high mmr easily if they're decent.
My problem with chunky is that his footstep system is so hard to see and he’s so miserable to play against to most people, his power was never really the problem, the problem is that he’s too hard to see and on maps like dead dawg and lerys he’s just not fun to go against unless your winning
Also I firmly believe we need a comp mode and a casual mode, idek I think these modes would help because comp survivors don’t enjoy playing with casual survivors, casual survivors won’t have fun against comp killers, casual killers won’t have fun against comp survivors, and comp killers will destroy the fun for the casual survivors
Logical inconsistencies, imagine in alien (or any horror film) where the killer opens a locker and Ripley screams and goes blind 2 blocks doen the road
every game dies at some point its just a matte of when
Here is my tough DBD pill, that the world totally needs to know about: Despite this game having a pretty long learning curve, skill is often watered down and/or outdone by the rampant RNG stuff in this game. To a much higher degree than people seem willing to recognize.
38:30 haven’t you heard of the new ftp buckle up counter? Just run plague every match lol.
Or terminus. Or both.
Cause that will make the comp totally fair /s
My hot take: the pip system is ancient and out dated and punishes players for things outside of your control IE: if a survivor gets hit that docks point to you benevolent stat at the end of the match, camping hook affects your devotion but does not take into account that survivors were looping near the hook.
I think the pip system should be reworked and changed to a progression bar (though the old system is still a progression bar in a way) the medals that you earn will provide EXP and by filling the bar you earn a pip, the required points change as your rank changes to the higher tiers and progress is saved between your match’s
pills that the DBD Community Needs To Swallow : DBD is not dying, its not because you find a part of the game bad that the game is dying.
hot take: the nurse is the most fun killer to play against
hard pill to swallow: without learning the tiles you are completely at the mercy of even the worst player who has.
I highly disagree when you said people who play Freddy are low MMR. Most people don't know how to play Freddy, or what to use on Freddy. Most idiots use Dream Pallets on Freddy, and most people only use gen perks on Freddy. Just because you encounter 1 or 2 chill matches out of a 4-8 hour stream does not mean you are low mmr, we all know the devs got rid of strict mmr to find matches faster. If you are low mmr you will find chill matches very often where survivors play very poorly. You will know when you are high mmr because of how the survivors play at high mmr. At high mmr the survivors playing to win will all use the same character, same cosmetics, and the cosmetics will be something that blends in with the environment, survivors playing to win bring map offerings such as Badham, Garden of Joy, The Game, Macmillan ect. High mmr survivors are good enough to bring bad perks and make them look good. Low mmr survivors can bring meta perks and make them look bad and that is why DS is getting buffed. Most of the highest mmr survivors bring DH and DS because they know what works in high mmr, the very perks all the shit survivors say are dead and need to be buffed. High mmr survivors don't try all the stupid Ayrun shit in high mmr because that shit don't work in high mmr, such as dumb tech and you know this as well. I am a P100 Freddy main and have been a Freddy main since 2017. Am I saying Freddy is S Tier? No, not by any means. But Freddy is not a top 5 worst killer in DBD either, Freddy has needed some love in this game for a very long time instead of the 21 nerfs he has received in total. Most Freddy players are bully material because they listen to certain content creators, and I will not mention names. Based on some of the stuff I have said, do I sound low mmr to you? @ Kaiser Da Gaemer
Nothing matters once you get to high MMR. Only a handful of killers and builds are viable and both subtle and blatant cheating become way more prevalent.
Dude ur a killer main how can u solve these issues with a suggestion of a killer main tf?
A very hard pill a lot of people need to swallow is everyone has their own playstyles and are all validated within the games rules. You might not like how some people play or what they do but they're playing for themselves, not for you.
@12:50 Look Gary, there I am!
Your killer bias is showing a little- When it’s someone saying ‘Well if you’re getting tunneled off hook you’re just bad because the killer wouldn’t be tunneling you’ you’re 100% on board with, but ‘injure the survivors so they can’t FTP’ is somehow a ludicrous statement?
Honestly when it comes to tunnelling it's not the fault of the person being tunnelled. It's the killer AND the survivor who unhooked. I've been playing killer recently and the amount of times I just… run into the person who just got unhooked is crazy cause the unhooker will just dissapear, and the choice ends up being mine. And unless the gamer is working on a gen injured right after being hooked, the choice to tunnel ends up being "Do I need the pressure or can I afford to play nice?" Of course the person being tunnelled can bring DS, OTR, UB, and DH to stop yourself being tunnelled *easily*, but none of these stop you being tunnelled outright and it's ultimately down to your teammates to get in the killers way and stop the tunnel attempt even happening.
I'm crap at this game, but it's not without dedication. I'm just really bad at video games. Only other people who love gaming and are still awful no matter how hard they try can understand. My siblings and friends often are perplexed by how bad I can be. I'm in the camp of not being good, but I actually know that I am bad.
I definitely agree with the beginning of the one that says “otzdarva isn’t jesus” I definitely agree with a few of his opinions like one said here “the game is killer sided” (yeah otz please explain to me how 10 million safe pallets on a map is killer sided) and one i personally disagree with “NOED being a crutch perk”, i don’t understand how this is considered a “crutch perk” when survivors have perks such as dead hard, i’ve been and seen countless games (both killer and survivor) where NOED has clutched games, some killers like trapper and hag benefit hugely off of NOED cause of their power and playstyle. honestly people kissing otz’s feet 24/7 is kinda annoying.
Some thoughts that i have that could be hard pills to swallow are:
lower tier killers in some cases will be stronger since they aren’t gonna be played as often, survivors will know more about how to play against meta survivors that they won’t have much idea and/or experience on how to play against lower tier killers
Stop crying about killers being toxic with stuff like tunneling, camping and “not letting you have fun”. we wanna win as much as the next person and we gotta do whatever it takes, it isn’t fun to get flashlight blinded 24/7 and get gen’s flying so how come you have to have fun but we cant?
When it comes to Otz, I believe he is an expert in his field, however, even experts can be wrong. Also, some things are subjective. He doesn't like scratched mirror Myers, I find it fun af. Doesn't make either of us wrong, we just play different.
If you get in the way of my target after your unhooked it says to me you need to be reminded of what led to you being in your current state and I’m more than happy to wait ten seconds to remind you.