PINHEAD AIMBOT! – Dead by Daylight HELLRAISER CHAPTER!



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39 thoughts on “PINHEAD AIMBOT! – Dead by Daylight HELLRAISER CHAPTER!”

  1. Compare to the huntress, this killer has no reward for his aim at all. I think instead of slow survivors down, the chains should hold survivors at their place and survivors need to do quick skill checks to breakthrough; or at least the more hit to the same survivor, more chains to slow them down. (Please excuse my English)

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  2. The fact that the chain break when touching the decor makes it basically totally pointless during loops…
    So what do we got this time?
    A killer that has a pretty hard to use slow that is mostly effective on open space and will give you a pretty big penalty if you miss, and a passive that will annoy a little bit survivors trying to do actions where they have to not move at all… but not too much since one of them can just take hostage the box without ANY penalty (compared to what it would be if the box was on the ground)…

    That's a DBD killer alright.

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  3. My idea for the new killer springtrap

    Ability: you spawn with 2 other spring trap bodies on the map that don't move until you teleport your soul into them with rb and lb, when your soul leaves the springtrap you are in the body stands still with the ability to block windows and doors.
    Your soul has a travel speed making it so depending on how far away you are from the springtrap you want to control the longer it will take. Survivors can preform an action on an inactive springtrap that takes 5 seconds that sends it back to its original spawn but alerts the killer of their position

    Perks
    Night shift: This is an active ability button where when clicked separates the map into 4 sections and blocks survivors from going into another section by the entity for 12 seconds as well as blocking the exit gates, has a cooldown of 100, 90, or 80 seconds depending on perk level

    Strings attached: for every generator out of the 5 completed that a survior does not assist in reduces the movment speed by 1%, 2%, or 3% maximg out at 5%, 10%, and 15% depending on the perk level.
    to balance the perk out if a survivor participate in every generator and has gen progress done on a gen other than the 5 completed when the perk activates the survivor will gain 2%, 1%, or 0% speed bonus depending on the level of perk

    Hex: Soul bound: survivors stopping an action will take .5 second, 1 second, or 1.5 seconds longer to cancel their action depending on perk level

    Iridescent add on: when your soul travels between spring trap you can see survivors auras within 30 meters of the soul until it is in the body of a spring trap

    Night guard perk ideas

    Security Flashlight: You start with a flashlight with yellow, green, or purple rarity depending on the rarity of perk, flashlight takes 25% less time to blind a killer. you can carry 1 other item along with the flashlight and sawp between them using lb

    Jump Scare: When hit by a basic attack you make no sound for 30, 40, or 45 seconds depending on perk level. when hit with a basic attack it also removes exhaustion. cooldown of 15 seconds

    Cold Gaze: when looking at the killer the killera movment speed is decreased by 3%, 6%, or 9% depending on perk level

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  4. I honestly do hope they buff him we need another top tier killer the game is only fun if you fear the killer. Stop using licensed killers if you don't plan on making them worth while

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  5. I think many people are missing the point of this killer and his ability. His chains dont make him anti-chase, he's anti-loop. Smaller loops make for the most effect from his chains, but like with nurses blink, if the player can position his ability in the correct spot to bait a survivor, he can practically assure a hit at any dropped palette or small loop.

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  6. I think franklins can be a meta perk on him, since the meta for survivors is to kidnap the cube, one hit with franklins can let them drop the cube and then u can pick it up to make them scream

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  7. They should make it to where after holding it for 10 or 20 seconds it just respawns somewhere else cuz it seems like chain hunt is one of his best features and shouldnt be able to just take it away completely. You would always have to go out of your way to get the person every time they take it hostage and maybe the survivors shouldn't see its aura as soon as it appears for a certain amount of time if they just keep picking it up and not solving it the time goes up every time it respawns until it activates then the timer resets

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  8. i was rank 1 and i didn't even know the loops its really not hard to rank up i got to killer rank1 tho that was really hard and i only stayed in it for like 3 games before i dropped back to 2

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