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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
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If we lose the license to pinhead too will they call him, Bobby pin?
Will they ever put Jason Voorhees into DBD? What do you think guys? I know, I know… there is Trapper already but c'mon… I WANNA PLAY AS THE ONE AND THE ONLY JASON IN DBD!!
Still don’t know why he didn’t check the gens with his power that saves a lot of time
Pinhead would be a lot better if the chains went through walls and if the chains hit them more accurately.
Do you even gain distance if the chains hit? The chains look so weak.
Really cant see much of a use for the ability with how fast they break the chains. Maybe at some loops. Also, makes no sense why his ability has a cooldown with how shitty it is
If they buffed up his speed during the time a survivor is chained he would be pretty fair I think.
His chains are weak and the fact survivors can see the box's location and that one survivor solving it cures everyone makes him even weaker.
True gives way too much credit to his "4v1". Its really shitty, easy to dodge and can be fixed in a matter of seconds along with the fact it takes way too long to happen.
I don’t think that anybody would complain if all you did was play Pinhead for 2 weeks straight. I love this Hunter. Better than watching Pyramid when he first came out.
Did you know that you opened the box so I came
Meg looks like she had speed hack but not making it obvious.
He desperately needs to be buffed cuz the chains break WAY to easily
Seems like his power didn’t make much of a difference in pallet drops or route misdirection, weak killer yet again
I don't get why survivors permanently see the box aura.
Shouldn't they need to FIND it? Maybe reveal if it's close enough and Chain Hunt already started, and not otherwise?
I spent an entire game carrying the box without opening it so the counter of his ability never started, they need to add a bigger punishment for holding it, exposed would be nice.
Compare to the huntress, this killer has no reward for his aim at all. I think instead of slow survivors down, the chains should hold survivors at their place and survivors need to do quick skill checks to breakthrough; or at least the more hit to the same survivor, more chains to slow them down. (Please excuse my English)
a good meme build would be to get the bird spies and the forced item drop on hit, try to figure out the survivors movements to get as many puzzle boxes as possible.
So why kill her with the bug why not take it off her? I guess because its ptb and you're highlighting the glitches, but still oof lol
The fact that the chain break when touching the decor makes it basically totally pointless during loops…
So what do we got this time?
A killer that has a pretty hard to use slow that is mostly effective on open space and will give you a pretty big penalty if you miss, and a passive that will annoy a little bit survivors trying to do actions where they have to not move at all… but not too much since one of them can just take hostage the box without ANY penalty (compared to what it would be if the box was on the ground)…
That's a DBD killer alright.
Petition to name Pinhead's power the "Chain Event" 😂🤣
My idea for the new killer springtrap
Ability: you spawn with 2 other spring trap bodies on the map that don't move until you teleport your soul into them with rb and lb, when your soul leaves the springtrap you are in the body stands still with the ability to block windows and doors.
Your soul has a travel speed making it so depending on how far away you are from the springtrap you want to control the longer it will take. Survivors can preform an action on an inactive springtrap that takes 5 seconds that sends it back to its original spawn but alerts the killer of their position
Perks
Night shift: This is an active ability button where when clicked separates the map into 4 sections and blocks survivors from going into another section by the entity for 12 seconds as well as blocking the exit gates, has a cooldown of 100, 90, or 80 seconds depending on perk level
Strings attached: for every generator out of the 5 completed that a survior does not assist in reduces the movment speed by 1%, 2%, or 3% maximg out at 5%, 10%, and 15% depending on the perk level.
to balance the perk out if a survivor participate in every generator and has gen progress done on a gen other than the 5 completed when the perk activates the survivor will gain 2%, 1%, or 0% speed bonus depending on the level of perk
Hex: Soul bound: survivors stopping an action will take .5 second, 1 second, or 1.5 seconds longer to cancel their action depending on perk level
Iridescent add on: when your soul travels between spring trap you can see survivors auras within 30 meters of the soul until it is in the body of a spring trap
Night guard perk ideas
Security Flashlight: You start with a flashlight with yellow, green, or purple rarity depending on the rarity of perk, flashlight takes 25% less time to blind a killer. you can carry 1 other item along with the flashlight and sawp between them using lb
Jump Scare: When hit by a basic attack you make no sound for 30, 40, or 45 seconds depending on perk level. when hit with a basic attack it also removes exhaustion. cooldown of 15 seconds
Cold Gaze: when looking at the killer the killera movment speed is decreased by 3%, 6%, or 9% depending on perk level
These are the kind of survivors where I feel like Pinhead wouldn't be viable, luckily they weren't as efficient on gens as the top-tier survivors are.
The hold shift-w meta is getting real stale tbh
His power has to purely be anti loop because at this stage it just hurts too much in chase to use his ability, especially if you miss often.
I honestly do hope they buff him we need another top tier killer the game is only fun if you fear the killer. Stop using licensed killers if you don't plan on making them worth while
meg was wiggling really fast
I think many people are missing the point of this killer and his ability. His chains dont make him anti-chase, he's anti-loop. Smaller loops make for the most effect from his chains, but like with nurses blink, if the player can position his ability in the correct spot to bait a survivor, he can practically assure a hit at any dropped palette or small loop.
Is it just me or did Meg sound weird when she was wiggling at the end?
That meg was hella sus. Especually at the end, she had no dead hars animation
I think franklins can be a meta perk on him, since the meta for survivors is to kidnap the cube, one hit with franklins can let them drop the cube and then u can pick it up to make them scream
They still need to do a lot of work with him, his chains are very weak, he has so much potential to be such a strong killer.
19:17 Meg Wiggle Hack?
Aimbots be missing over half the time. Interesting
Fook yaaaaaa
You open the box!, I came ♥️
Meg def has speed hacks lol. She had dead hard, vaulted the window and had lithe speed, and she had a boost for like 3 seconds after dead hard activation
They should make it to where after holding it for 10 or 20 seconds it just respawns somewhere else cuz it seems like chain hunt is one of his best features and shouldnt be able to just take it away completely. You would always have to go out of your way to get the person every time they take it hostage and maybe the survivors shouldn't see its aura as soon as it appears for a certain amount of time if they just keep picking it up and not solving it the time goes up every time it respawns until it activates then the timer resets
i was rank 1 and i didn't even know the loops its really not hard to rank up i got to killer rank1 tho that was really hard and i only stayed in it for like 3 games before i dropped back to 2