Random Killer & Perks Roulette Ep. 18! | Dead by Daylight Builds



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MORE. RANDOM. BUILDS.

Website that I use for randomization – https://briggs-space.co.uk/Browse/DBD_Rando/DBD-Randomizer.php

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32 thoughts on “Random Killer & Perks Roulette Ep. 18! | Dead by Daylight Builds”

  1. Tofu!! Was thinking it’d be neat if you did like a weekly gimmick build. Not like memes exactly but like a build with a central theme, like all-totems, all-seeing, all-exposes, all-stealth, all-obsession or anti-obsession perks lol might be kinda neat :3

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  2. I like the idea of switching a perk out for something else. I also would like to see you disable/trade out "none" perk slots. The fun part of the random killer build is the random perks! No perks isn't as funny or exciting.

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  3. I’m agreeing with another comment here, that when you get none it’s actually like a “choose your perk” slot. Otherwise it should all be random and not changed.

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  4. I was thinking about the 'swap a perk' thing and I think it's not a bad idea. Perhaps since you do 2 games per vid, you can do 1 with and 1 without that? My other thought is that sometimes you get perks that are just totally useless. In your Spirit game you were right, none of those perks actually did ANYTHING for you. I think the random builds are fun to look at but sometimes you get games that are basically perkless games, or add-on only! So I think swapping could make some actual variety or make the 'random' at least make something that could be more unique than 'random, useless perks'.

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  5. As someone who doesn't really play spirit for basically the same reasons, and then recently played a match and struggled WAY harder than I expected to hear where the fuck they actually were, I appreciate seeing that this happens to actually good players as well.

    I like the swapping a perk for synergy idea IF you're genuinely doing it for synergy reasons. It'd be pretty lame if you always just swapped out one perk for whatever your favourite perk is on that killer, cause that kinda defeats the purpose of the randomness.

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  6. I just realized, from the second game where the David killed himself on the basement hook, the hook ui is busted. It’s meant to operate as a hook indicator (letting you know how many people you physically put on a hook) but it just keeps track of hook states, not actual hook counts.

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  7. I like the idea of being able to swap out one perk with something else, but I also feel that the rule should:
    1) Be usable on add-ons and offerings (but only one at a time)
    2) If the rule is used, then one piece of the build MUST be sacrificed. IE, drop one add-on to change a perk.

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  8. Instead of just playing the killer, try to adhere to the perks you're playing with… That could add some challenge to your videos. I would like to see you struggle a bit being forced to play differently.

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