Random Killer & Perks Roulette Ep. 32! | Dead by Daylight Builds



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RANDOM PERKS AND ADDONS AND KILLERS AND OFFERINGS AND ALSO MAPS AND ALSO SURVIVORS AND ALSO PALLET SETUPS WOWOWOWW

Website that I use for randomization – https://dbd-randomizer.com/

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40 thoughts on “Random Killer & Perks Roulette Ep. 32! | Dead by Daylight Builds”

  1. As a doctor main I usually use range, calm or restraint add ons.
    My usual perk build is blood favour, starstruck, make your choice and ruin.
    I don't have anything better rn but it works really well most of the time.

    Nice to watch your content, it's always a pleasure and peak entertainment <3

    Reply
  2. Id disagree with you tofu. Id say deadhard is more than 1 healthstate. I had a game recently where someone had dead hard that I was chasing. I could have lunged for the window and hit them, so I was expecting them to not vault, and instead dead hard into the window to make me wiff the swing. But they actually vaulted anyway. And then on the next loop they used dead hard anyway

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  3. NO! THE DC DUDE!! It happened to me last night when I was going to get rank 1 (I was rank 1 previusly several times until the mmr took place) I just wanted the 1 millon bp. And that DC with the penalty made me play like 2hs more to get rank 1.

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  4. Dead hard = press E to out gamer the killer such a boring perk now. 0 interest in following streamers who run nothing but meta boring stuff as survivors constantly. 😂

    Reply
  5. I know moris tilt survivors pretty often. Dunno why, but they'll do everything in their power to avoid getting moried. Doesn't make much sense to me, because they lose out on points, but the salt prevents logical thinking.

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  6. Steam maintenance happens like every week, usually starting somewhere between noon and 5 pm (Pacific time), and you'll get kicked out of a match and have "no network connection" until it ends

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  7. Before I watch the video and see how it goes for you: from my experience, if you miss a skill check while DMS is active, it does NOT count as “letting go” of the generator. With pain resonance and jolt (probably), the generator is damaged, forcing survivors off and blocking with DMS

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