Random Killer & Perks Roulette Ep. 53 | Dead by Daylight Builds



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35 thoughts on “Random Killer & Perks Roulette Ep. 53 | Dead by Daylight Builds”

  1. YES, PLEASE…for the 2nd time, change a perk and try to get some synergy or at least something so you aren't playing practically perkless.

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  2. I say play the randomizer the first time the way it comes out. See what you can synergize with the perks and the next match run the same build but change one of the perks to teach synergy. I hope that all made sense lol. I think it would be fun to learn new things that can go together

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  3. Why not change if a perk is bad but you would need to take a different perk that u believe is in the same category like F D C etc for Ranking so u can’t just go from insidious to like pop

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  4. I feel like the randomizer only rotates thru like 8 perks and are almost all shit. I see the same perks and it is very boring. I don’t remember ever seeing a build w all good perks.

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  5. I think 1 reroll per video would be good!

    Like either a killer/perk/or full reroll, that way if you get a possibly fun build but rolled nurse (and it wouldnt work), you can randomise the killer

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  6. The one's you change should only be a reroll, not actual picking a specific perk. Think Yahtzee, where you can keep some of your dice but reroll however many you want.

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  7. I'll say the same thing I said last time, I'd be chill with you swapping one perk out as long as it's something that synergizes with another perk in the build, and not just, "all of these perks are hot garbage, I'm throw on Ruin to compensate". If you're really worried about the "sanctity" of the randomizer, you could also limit it to once per video (e.g. if you swap a perk in the first build, you can't swap anything in the second one, and vice versa) Additionally, I'd say no replacing "none" slots.

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  8. That randomizer acts two ways woth me:
    1. It will give me a crappy build, that actually works well in trial (or at least my gameplay is good).
    2. I get a great build, only to be obliterated in trial.

    As fpr suggestions, why not keep this series as is, and introduce a new series that allows you a bit more flexibility to try new builds with unexpected perks.
    I wouldn't want to lose this series with changes, but another series alongside this may be interesting.

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  9. I think you should do this for matches or games depending on how you see it. So for the first match play the game with the perks given to you and for the second match change one of the perks to make it better and tell why and then for the third match do another random build exactly as it is and then for the fourth match change one of the perks make it better and tell why

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