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WHAT ARE YOUR THOUGHTS? SHOULD MAP OFFERINGS BE REMOVED OR SHOULD PLAYERS JUST GET BETTER???
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2:05 I think Sacrificial Ward is only cancelling the effect of map offerings but maps can still be picked randomly. It's weird ngl
Me when I disconnect if it doesn't work:
"Oops, sorry guys. Technical issues" 😂😂
This is something; you'll never see me complain about. It's not a big deal and I hardly ever see map offerings being used. What I do care about: I'd like to see fog and luck offering get some improvements. Maybe they should take a look at the spawn offerings too. I'll use it if I have a cooperative challenge and force a survivor to spawn near me. It's not a good offering. For achievement hunters, removing map offerings is just going to make it harder to unlock achievements. It might not matter to you, but it matters to someone.
I once saw a swf group streamer that only played farm with fog and eyrie
Remove those garbage game riggers. This is a problem bc we have killer and survivor sided maps for some unholy fucking reason. Either remove the offerings so you can't rig a match in your favor, or actually balance the maps so they aren't as impactful. But knowing behavior they'll just give us another reskin of Macmillan Estate and say "I think we did a pretty good job so far"
Smashed like at 0:53
No, map offerings shouldn't be removed…what this vid shows is they should tweak the Sac ward to work as intended
Scratch mirror Myers pretty much needs indoor maps to even be viable (even survivor sided maps like The Game), scratch has no chase potential without stacking haste perks but even then the lunge is non-existent which is important at loops (you're not even supposed to chase with scratch mirror)
Is it annoying to see the Crows Eye offering pop up every time I load in as a regular killer? Yes. The solution? Play mean, tunnel, proxy, play as mean as the surviors would to you because they brought the map, as Quiet Kills would say "they brought us here, so no mercy"
You also encourage people to play how they want Spooks, tunneling is a part of the game, map offerings are also a part of the game, people don't like being tunneled and people don't like map offerings, I don't even like map offerings sometimes, I don't like being tunneled eveytime either, but guess what? GG go next, annoyance is in every PVP game
Ooo. I like this spice
I personally think Map offerings should prevent the specific Realm from being selected.
If you ask me, they should just do it the IDV way, where the map is determined as soon as you get into the lobby AND killers and survivors alike can see which map it is.
Screw map offerings
I think map offerings are not that bad, but they should be disabled when you reach Iridiscent, that would make the game feel more balanced.
Only time I use a map offering is if a specific map will help me do a challenge or achievement.
I don't mind being sent to maps via map offerings, I like a decent number of the maps… I only wish I get to see Shelter Woods, I haven't had that map in weeks and am only lucky enough to see it once every few months. I also LOVE getting the Father Campbell's Chapel map especially when I'm playing Huntress, Deathslinger and Trickster because I get to hang out at the carnival. I have fun throwing hatchets and throwing knives at the mannequins and targets.
Removing map offerings would mean BHVR would have to acknowledge that some of their maps suck and are imbalanced/exploitable which is something they probably wouldn’t do
Tbh doesn't the map offerings say they have a chance to send you to that map?
If survivors bring 2-4 the same map offerings, i start to tunnel and slug nowdays automatically. And they always have the strongest meta builds/bully perks.
Honestly, I don't really care too much about offerings. Players, cough cough survivors. Usually cry and complain about how one side abuses them when all that player is trying to do is probably go to their favorite map. Like, my favorite maps are the original Ormond map and RPD. Ormond becuz I used to be a legion main, and I think it's a pretty fun map as a killer every once in a while so I usually run it no matter what my killer is that I'm playing as, and RPD just looks nice tbh. I don't really care what anyone says, I think it's balanced enough that its a fair map depending on how knowledgeable you are
lip quivers but…. but… I like going to RPD whenever I can… i don’t care how easy or hard it is…. I just like going for the cool map… I don’t want them to remove the maps…
When the new map comes out I’m sending myself there all bonechill long lol
But why? They're fun. Both sides can use them so I say it's fair
Mr Spook turning into a clown towards the end of the video? Rare.
Map offerings? Hotel? Trivago.
Sacrificial wards? Priceless.
This happens to me so often that I don't bother with sac ward I just accept it and try to make the best of it. I don't like it but I deal with it
This is why we need to nerf brutal strength
They could just make map offerings visible after everyone readys, then anyone who has a problem with the map can press a button to veto the offering for free. Then it's just a random map like usual.
Survivors who bring map offerings to win deserve no mercy
It's toxic
Unfun
Unfair
Another thing ruined by toxic people – map offerings. Killers and survivors have used it so often for so long to make the other side have a miserable game, so now anyone using it for achievements, challenges, trying out perks/builds/addons or just to go to a map they like once in 30 games will be immediately seen as toxic.
I'm a soloq warrior that never uses any offerings and when I see surv sided offering despite it being soloq I already know it's gonna be a horrible game and when the killer brings one I'm always ready for "midwich/dead dawg nurse with 4 gen slowdowns and 3 blinks" type of games.
Ou god that autohaven chance is just really unlucky!
make the map offerings ultra rare so the pool would decrease over time and im guessing used less
With the sacrificial ward becoming common i honestly think its fine now. People still need sadly need them for achievements.
I don't even like map offerings. I only bring them for scratched mirror Myers. But they're whatever, just roll with it
I love it when survivors expect a fair and easy game from me when they send me somewhere with an offering. Like what? You expect me to be happy and fair when I got sent to Ormand as Trapper or RPD as Singularity? Nah I’m finding whoever brought the offering and tunneling them out instantly, Don’t care how many Gens pop or who I have to slug to get that weasel. Got a 4 man down as Sadako on RPD because everyone kept trying to body-block me….As Sadako…A Killer who has no collision when demanifested. They threw the game. Making the wards brown rarity is a step in the right direction but the devs should either remove the map offerings or make it so they repel the realm instead of sending you there. If they made that change I’m using Crow’s eye all the time then. Got 200 saved up on Nemesis.
Nice jokes, but honestly how has this been a complaint since 2022
Useless video as always
Lmfao that cancel did u dirty
Meh to me it just gets boring playing on the same map constantly
NO…… Map offerings must stay… I love to meet Scratched Mirror Myers… And when I get him, he chooses indoor map.. And that's the funny thing about it.. You don't know where he is….. I also bring map offerings myself… Because sometimes it's annoying to see the same map over and over again.. 🙄
Personally. I don't mind map offerings. I main killer, mostly billy (A heavily map influenced killer.). I don't use map offerings myself since I'd rather farm bloodpoints, it also makes winning against survivors who bring a map offering feel so much better. You gave yourself all these advantages just to end up losing, how sad. Do they have a place in the game? I guess? Should they be removed? Yes.
Let's agree to disagree here
I had no idea that offering EXISTED
There's no good reason for Survivors to control the map with an offering since (unless they're cheating) they don't know which Killer they will be facing, so they could be helping the Killer, and every Survivor strategy can be achieved on practically any map. In contrast, many Killer strategies depend on whether the map is indoors or outdoors (amongst other things). Additionally, for the Killer to choose the map they have to use their only offering to do so which can be countered by just ¼ of their opponent's team's offerings. For a Killer to use a map offering instead of the objectively best offerings (Mori, which cannot be countered) only for their offering to be negated by ¼ of their opponent's build is pretty pathetic. A stacked SWF can easily afford to always have: a map offering (or ward), a hatch offering, a basement offering, and then still have one offering slot spare. Then again, an opponent's map offering is easily countered by Task Manager, so I suppose it's not that big of a deal. Personally, I'll just be using Wards, Mori, or BP Offerings in my Killer matches now that Wards are Common.
Nornally spook has takes I agree with, but as a none DBD player map offerings should go, never found threm entertaining to watch, ut brings so much unneeded toxicity. I know hes being sarcastic but still.
with all the respect , what a braindead take
You got me there, i wont lie.
and I will keep using my autohavens offering every time I get one ❤
wanted to play oni, got a swf who brought flashlights and a gideon meat plant offering, so basically it was just an entire match of just me getting bullied essentially like i lowkey was getting hella heated cus i just wanted to play the game
If they won't balance Sac Wards then Sac wards should be removed entirely.
Survivors can throw down 4 similar offerings and cancel out the killers sac ward altogether, while when the killer gets hit with a sac ward, he's just SOL.
Map offerings should have a base 100% certainty. If the opposing side offers a map offering, the killers offering remains at 50%.
This way, if 4 survivors bring an opposing offering, the odds are still 50/50.
If one survivor brings an opposing map offering, the odds are 50/50.
If two survivors bring different opposing offerings, the odds are 25/25/50, or 50/50.
Again, we either need to remove Sac Ward, or make it equal for both sides.