Red Forest Rework, Eruption Nerfs, Bot Updates, More Cosmetics, Map Prevention | Dead By Daylight



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Red Forest Rework, Eruption Nerfs, Bot Updates, More Cosmetics, Map Prevention | Dead By Daylight

Full Dev Update – https://forums.bhvr.com/dead-by-daylight/kb/articles/375
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https://forum.deadbydaylight.com/en/discussion/49385/fog-whisperers-program-launch
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Timestamps:
0:00 – Intro
0:20 – Map Rework
2:38 – Bot Updates
4:11 – Eruption Nerf / AMN Buff
6:37 – Cosmetic Updates
8:03 – Cheating Updates
8:50 – Outro
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47 thoughts on “Red Forest Rework, Eruption Nerfs, Bot Updates, More Cosmetics, Map Prevention | Dead By Daylight”

  1. Eruption is dead. Completely.

    Lets compare eruption with Pop. And remember: noone plays Pop anymore.

    Pop regress 20% of the progression of a gen after you hook. You go and kick in a moment where you are doing nothing really important.

    Usually you reach a gen with a survivor, chase the survivor, hook the survivor, go back at the gen and pop.

    – Pop: 1 hook + Investment of time done after the hook = 20%

    Now eruption can be used on multiple gens regressing them 10% each, sometimes you kick one, sometimes 2, sometimes 3, I never experienced an eruption bigger than 3. Often is 1, but 2 is not rare, 3 is pretty rare. But also 0 is possible, when you erupt and before you down the survivor the gen is completed.

    On average an eruption regress 12-13% in my opinion.

    Moreover if you want to regress more than 10% you must go and kick multiple times and if the gen has a lot of progress often there is someone working on it you have to choose between apply eruption and chase; not only you have to invest more time but it is sensitive time!

    But now the survivors scream and you have aura reading for 10 seconds. which is USELESS often! They scream and you have 10 seconds of aura reading after downing a survivor, in order to capitalize those things you have to leave the survivor on the ground slugging him and chasing the screaming one.

    Some niche scenarios like using DMS (but if you want to go for DMS you use pain res), sniping with aartist or huntress….

    – Eruption: 1 down (that basically 90% of the time is equal to 1 hook because after the down you hook) and several time investment that are made BEFORE and can be lost= 12-13% regression on average and an useless aura reading.

    Eruption now is worse than pop, the new gen kick meta will be Cob, Nth, Overcharge and oppression or brutal strength in my opinion.

    Another situation where, they buffed a perk and then they killed if, like thanatophobia.

    Remember, lets pretend we have a 99% gen, eruption on it will buy the killer 9 seconds.

    It takes 2 seconds to kick. So it buys 7 seconds. In those 2 seconds you kick probably a survivor have been shooed by the gen but the other 3 are doing useful things.

    So, IF YOU DOWN QUICKLY you buy 9 seconds but use 2 seconds to kick and the survivors work do 2×6 seconds, you earn on them 1 second.

    Adding the time you need to go out of your track to kick and the time you need to invest in the chase to catch up with the survivor that run away you are kinda in super negative with the time economy.

    If the gen is 90%. If the gen is 50% you regress it LESS THAN SENDING A MERCENARY WITH THE KNIGHT!!!!

    IF YOU EQUIP ERUPTION ALONE now the best way to use it is never using it.

    I also like how they blatantly LIE about their nerfs:

    – "First, Eruption will now cause the generator to lose 10% of its current progress, not total. This means the effect will be less severe on generators with less progress, but more impactful on generators that are nearly completed."

    10% of current progress is NEVER NEVER more impactful than 10% of total progress. Even on a 99% gen is equal to 9.9%. This is a nerf, call it a nerf, do not lie on "well but will be more impactful on nearly completed gens"

    Oh… and remember, Eruption has cooldown!

    Reply
  2. I'm pretty happy with the eruption change I stopped using it as killer cuz I didn't really feel good about using the perk due to it not really being fun and there's little challenge to it that I replaced it for jolt

    Reply
  3. Aww that sucks that eruption got changed IMOP and I'm not even the one using it I don't have it generally I play survivor and always solo I just really liked the concept and the whole incapacitated thing was really interesting to me so that sucks.

    Reply
  4. Tbh the Eruption change just reminds me of Dragons Grip just without the exposed effect.
    And I was wanting them to make visual reworks on the swamp because it is ALWAYS boring on that realm. And I want them to grow more variations on garden of Joy because they DID SAY that during the 6th year stream when they showed off the realm
    Shirtless Felix.
    Make it happen.

    Reply
  5. The maps look great, however they should just reduce the size a bit.
    Mother Dwelling is far too big for most killers.
    I don't think it would be too hard to just cut the edges down a bit like the new eyrie.

    Reply
  6. Great news King! Thanks for telling us. DbD is filled with cheaters, speed cheats, hits from huge distance, bugs, teammates that crouch the entire match lol. I hope they will clean the game. Thumbs up.

    Reply
  7. As a killer main, I don't think they need to nerf Dead Hard, just learn to counter it πŸ€·β€β™‚οΈ also complaining about perks and nerfing it is pointless because people will find a new perk to use and people will complain about that perk and it'll get nerfed, it just keeps going in a cycle

    Reply
  8. im sorry but what is with BHVR and stripping every map from its amazing colours and massive amounts of fog we don't want a colourless super bright fogless map

    Reply
  9. my vote is after swamp they need to go back to the first reworks and give it the same care and treatment they gave garden of joy and shattered square because those maps look amazing there's fog, colour and a lot of different trees and plant making it look amazingly real.

    Reply

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