Red's Requested PAIN BOUND KNIGHT BUILD! – Dead by Daylight



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Today’s Dead by Daylight Knight build is all about making use out of some hit and run along with the perk Deathbound!

I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the survivor gameplay and Rank 1 Knight Gameplay!

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00:00 Build Breakdown
01:36 Game 1
15:07 Game 2

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30 thoughts on “Red's Requested PAIN BOUND KNIGHT BUILD! – Dead by Daylight”

  1. I've been enjoying Knight way more as after these buffs. Using info perks to pop the guard right on top of survivors allows for so much more pressure and has resulted in my fair share of downs. And the speed boost just lets me maintain chase way more than I could before the buff. Overall I'm really happy with the Knight right now.

    Reply
  2. I've always thought FloodsOfRage kinda sucks, since it practically only give you info on two other survivors as opposed to BBQ which gives info on three.

    What do think about changing it so that 7 seconds after unhooking from a scourge, it reveals all survivor auras for 7 seconds? The perk would tick round twice, seven seconds each time.

    I personally think it's a fantastic idea.

    Reply
  3. It blows my mind how unwatchable and cringe some content creators are making loud random noises, cringe jokes and screaming like an ADD patient but you don't have 100s of thousands of subs and views. Keep doing you. Love the content. You deserve way more.

    Reply
  4. I got you a neat build.
    Hex: Blighted 5th Scourge of the land.
    Killer: Blight.
    Perks: Hex: Pentimento Hex: Plaything Hex: Haunted Ground Scourge: Pain Res.
    Addons: Vigo's Journal, Iri Blight Tag.

    Reply
  5. Nurses build of pain

    Eruption
    Call of brine
    Pain
    Floods/bbq

    Nurses calling add on
    Mangled add on

    Waste time healing/ see where they heal for 60 seconds( take longer to heal without Medkit)

    Nurse : insanely fast chase time 🙂

    Reply
  6. Doctors ComeBack:

    Step 1 use ⬇️

    Discipline Carter’s notes add on (reduce shock therapy time)
    High stimulus electrode (longer shock therapy range)

    Step 2 ⬇️

    Save the best for last

    Stbfl : Acquire 8 stacks( Fast chase time)

    Eruption: Kick multiple gens or your close 4, 3 gen.

    Once incapacitated and in tier 3 while injured they waste lots of time not doing anything.

    Call of brine+ eruption : You know how this goes

    And finally pain resonance.

    ⚠️YOU WILL GET DC’s use with caution ⚠️.

    Nurse and doc main with 4k hours 🙂

    To break this down you have the two best chase addons paired with 8 stacks of stbfl –

    Fast downs and more gens to kick with eruption and call of brine, along with pain resonance for more security. Keep them injured and in tier 3 and slug in tier 3 if needed.

    8 stacks+ addons+ perks+ doctor = Suicidal Survivors 🙂

    Enjoy 🎉💯

    Reply
  7. I know you just did a knight build but I have another good one
    Add-ons: dried horse meat and Call to Arms
    Perks: call of brine, gift of pain, plaything, and pentimento.
    The idea is with pentimento and gift of pain combo with 46% slowdown. It will be hard to keep up with call of brine and jailer. The add-ons are just my two favorites. But you can use the add-ons to give you two jailers and make them Patrol longer to really camp out a call of brine gen. Very mean

    Reply
  8. I would like to query who do you think is the scariest killer, well whatever you choose I would argue that Sadoko is, mainly due to her unpredictability. But now what if we made her even scarier.

    'Relentless grudge' is what i've coined this one.
    Fire up
    enduring
    brutal strength
    bamboozle/ play with your food

    you will always catch up

    Reply
  9. I would like to introduce a build for Pinhead: "So big pressure" or as i call it "At least one DC per game".
    – Scourge Hook: Monstrous Shrine
    – Scourge Hook: Pain Resonance
    – Hex: Plaything
    – Barbecue & Chilli
    The point of this build is to give survivors as many objectives as possible to get them away from the generators. Monstrous reduce time on hooks so survivors have less time to get them off, combine this with cube, plaything and B&Q which gives you next target immediately after hooking surv make so much pressure. You can also replace B&Q with a Hex: Pentimento to get more value from Plaything.

    Reply
  10. Hey Red, great video! Im liking the knight so much more now after the update. I had an idea. I call it, Every little bit counts Nemesis.

    Broken syringe, green vines, deadlock, corrupt, NWO and rather Pain res/gift of pain/sloppy. The idea is to stack as much passive slowdown as possible, buying you more time for chases. Those addons dont really get used. So i thought itd be neat to use, give them a purpose.

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