Red's TURRET DESTROYER XENOMORPH BUILD! – Dead by Daylight | 30 Days of Xenomorph – Days 6 & 7



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Today’s Alien Xenomorph build is all about those pesky turrets! This build allows us to ignore turrets and have them auto break while playing a heavy hit and run playstyle with high tunnel usage. The 30 Days of Xenomorph has been a blast so far and I hope you all are enjoying it!

I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the Rank 1 Killer Gameplay!

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00:00 Build Breakdown
01:57 Xenomorph Gameplay

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29 thoughts on “Red's TURRET DESTROYER XENOMORPH BUILD! – Dead by Daylight | 30 Days of Xenomorph – Days 6 & 7”

  1. Red, please. This is killing me. When a survivor drops a pallet and crouches, please just do the following: Aim above the the pallet AND survivor. Once the tail extends past the pallet, slide your mouse DOWN. It works like a vertical nemi whip. You can hit the survivor behind the pallet like that. You can also hit a survivor over the highest parts of cars once you get hang of it.

    edit: at 6:04 you do it. So I'm not sure if you just forget to do it because it takes a while to get used to, or if you just accidentally did it. But at 11:54, you could have done the drag tech and got the down earlier.

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  2. Idk if you dont know or just dont want to abuse it but as Xeno you can aim your tail attack high "over" a tall wall and whip it down and it counts as hitting the survivor even with no clear line of sight to them.

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  3. Dude I just finished a game where I was the dredge on the artist map and survivors were really hard to beat especially this one survivor that I don’t the name of did something is unexpected. He walked into a locker but didn’t go in it he phased through it I tried to but I couldn’t all I could do was watch him heal. Then they got all the generators and he went back to that weird locker so I just stood there and he couldn’t leave so he died by endgame.

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  4. Any Killer build, but I'm a Myers main

    A Slow Death

    Thanataphobia
    Dying Light
    Gift of Pain
    Pop Goes the Weasel

    I like thanataphobia with Dying Light. When you hook the first survivor, thats 5% slowdown. It scales SO well and can really add up.
    You throw a survivor on a scourge hook and they're suddenly severely pressured to heal, which takes a looooong time. Gift if pain and pop makes it worth hooking the obssesion as well. The damage you do with pop is so hard to recover from.

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