Reworked Skull Merchant Is Still A BIG Problem | Dead By Daylight



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20 thoughts on “Reworked Skull Merchant Is Still A BIG Problem | Dead By Daylight”

  1. It is rough they basically just shifted her problems a bit, still way too easy and drones do way too much plus having 6 is just wild, hate to see a whole rework and I don’t feel any more interested in facing her & I even less want to play her, easy win or not since I just know how boring it is to face her, hope something happens for the better

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  2. She is legit the only killer who has no downside to using her power. Every killer uses their power at a price and it has a payoff whereas she just doesn't have any risks.

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  3. She is a pub stomper. This isn’t new. Good players will know when to leave loops or when to crouch when a drone is put down. Pub stomping killers are a whole different issue entirely.

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  4. They have a philosophy now of giving characters extremely strong chase and or mobility to counter optimized survive with friends. But the funny part is that even comes down to spawns. If survivors all spawn on the same gen its still gonna be extremely hard for them, and will require extremely coordinated bodyblocking and management to win. The actual root problem is 2-3 gens going off before chase is done. Something like having a weaker version of corrupt be base like what they did with borrowed time is a better fix then just nerfing all survivor playstyles (Why is iron will and balanced landing passive nerfed…) and making OP killers.

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  5. I haven’t gone against Skull Merchant since the week her rework dropped, she has a high kill rate more likely cuz no one uses her other then people who really want to use her, if more people used her casually, like Nurse, I’m sure her kill rate would be lower, Nurse has one of the lowest kill rates in the game consistently, should we buff Nurse? Lol

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  6. When was the last time we have gotten an S Tier killer? Its ages ago. Yet everytime when a "new" killer istn trash the whining starts. She is fine. Maybe even A tier. There is so many unviable killers in this game that some lose their shit when they see something else:,D

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  7. lol I see the Skully Stans are rabid about your video/comments! I agree in the sense that she gets way too much value for little effort. I don't think she's OP but I think she should be more limited in how much value she gets from dropping a drone. There are killers that have oppressive 1 v 1s or anti-loop and have short comings like clown, doc, trickster ect. She's a cheesy killer for casuals so BHVR can pump out skins for her. I would like them to tweak either her hindered or haste effect and I feel like she would be in a really good spot!

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  8. 2:34 Literally every killer is like that not just SM. If u get caught in a bad area of the map with no loops nearby against any killer, you're dead.

    She is not unbeatable in loops. Depending on the setups of the loops and how strong they are u can waste a chunk of her time in chases. Dropoing pallets to extend chases is also a thing. Her drones can't scan through walls.. So that is also a thing u can use depending on the loop.

    All of that can be used to waste her time. In chases ultimately killer supposed to win.. As a survivor its mostly about how long u can run them before they downed u or making them leave chase.

    I will admit though unless u in a coordinated team. It makes zero sense to disable her drones most of the times. I do think after survivors disable her drones, there should be a short timer preventing her from recalling it instantly.

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  9. Idk. I’ve still been able to loop skull merchant, I just have to be less greedy and rely more on windows than pallet loops. If you think this is bad, just wait until you see Knight.

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  10. Guys skull merchant is easy just hold w… but yea that’s literally it she’s a boring killer to play and I 100% agree the only way you can win if you have a swift I have gotten 8 games in a row playing as skull merchant 4 of them are cuz they all DCed before I could even get a hook I’ve gone against really reallly skilled players just for them to get shut down with a drone and it’s sad pathetic and boring but people find enjoyment in playing her I added the strong swift just to be destroyed without using her granted I was using twins for max punishment but I got two kills but they were so happy it made the game dare I say fun for both and they changed there view on me and even said GG instead of being annoyed I enjoy a fun game not just clicking a single button and ending any chase ending any gen progrention knowing where they are AND knowing where you are at all times

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  11. How to fix skull merchant.
    -replace hindered with the old pallet break.
    -make stealth drones actual stealth drones by removing the massive circle and dance floor around them, giving them a purpose other than loop denial that has its own skill ceiling different from other trap killers.
    -add the option to rotate disabled drones so skull merchant actualy needs to check if a drone is active rather than glancing at them with the radar.

    Now the skull merchant is a killer that enforces looping rather than encouraging predropping while having potent tracking and a stalk mechanic which can be utilised to two tap. Still strong but way healthier for the game.

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  12. I play SM a lot and honestly, I like that she’s a strong killer who doesn’t rely on insane speed. Nurse, Blight, and Spirit have been up at the top for a long time and it’s a welcome change of pace(pun intended). I wish her mori was more entertaining though, like it shows her turning a survivor’s skull in to a new drone or something better than its current version.

    Sure, she might still need some fine tuning, but I like going against her and it actually being a challenge since you don’t know where she is a lot of the time.

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