RIP THEM APART DEMOGORGON! – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Dead by Daylight Demogorgon gets released from his cage today and is allowed to go full force and rip the survivors apart!

I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the survivor gameplay rank 1 Demogorgon Gameplay!

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16 thoughts on “RIP THEM APART DEMOGORGON! – Dead by Daylight”

  1. Hi! i got back to DBD after a long time and watched some of yours videos and started watching 30 days of sadako, is there any chance of 30 days of plague? or maybe more videos of plague?

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  2. how to avoid the auto-pull : LUNGE, it will only do the attack animation once it connects with a survivor or reaches max lunge distance/time, even if you're touching them (the missed wall attack animation only plays if there is a wall against you when the lunge ends, you can actually surf across the wall while lunging without having the attack animation play unless the lunge ends while against the wall) , if you dont have coup de grace then you should be lunging even on 0.01M hits (ending the lunge a little early by releasing m1 can be good for pallets aswell as the hit registration will start sooner, but doing just basic m1 attacks is stupid imo, same hit cooldown and everything, lunge just gives some wiggleroom with aiming)

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  3. Hey Red. How did you reach 10 stacks of dying light in that last game? If the obsession hooks don't add up any stacks, and the other 3 survivors can only be hooked 3 times each, wasn't it supposed to be 9 the maximum amount of stacks you can reach?

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  4. That's a funny coincidence, I just happened to kind of randomly use a "swing for the fences" build with Demogorgon yesterday which has some of the same components:

    – Save the Best for Last – reduces cooldown on basic hits
    – Unrelenting – reduces cooldown on basic misses
    – Fearmonger – Exhausts survivors on gens
    – Thanatophobia – slowdown based on injured and dying survivors

    – yellow Barb's Glasses add-on – reduces cooldown on Shred pallet breaks
    – yellow Mew's Guts add-on – reduces cooldown on Shred misses and adds +1 Portal

    Basically this build was a ton of fun. 😄 Any time I hit a survivor or missed them or they predropped a pallet and I Shredded it I was right back on their butt in the chase after they got just a few meters away. And with Fearmonger if I prioritized the survivors doing gens they also didn't have Dead Hard or Sprint Burst or such to fall back on. I'm definitely going to try this sort of build out again on other killers if I get a chance.

    Thanatophobia was kind of a random addition just based on the perks I happen to have on my post-prestige Demogorgon currently, but there's a bunch of perks that would work with this. And there's an add-on or two you could swap in as well, like Black Heart that reduces cooldown on Shred hits (as opposed to the one I used that reduces cool down on misses).

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  5. I wish I had more survivors like that last game. Whenever I get good survivors, they’re good because they rely on dead hard and such. These guys were just genuinely good and didn’t need a second chance perk (decisive wasn’t abused either, which is always nice to say)

    Edit: HOLY SHIT POWER STRUGGLE? I would’ve given them hatch for that lmao

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