Running Killers All Match with Nerfed Perks – Dead by Daylight



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Running Killers All Match with Nerfed Perks was very different and intriguing. It was very interesting attempting and actually succeeding in getting value/good use out of perks that are just half as good as what they used to be. Like and subscribe if you want more videos like this and turn on post notifications (the small bell beside my name) to see my videos as soon as they come out!
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49 thoughts on “Running Killers All Match with Nerfed Perks – Dead by Daylight”

  1. imo spine chill is still a great anti stealth perk, and killers cant even play around it anymore by looking away. seeing the bar go up and down indicates someone is looping the killer near you, and they aren't approaching. stealth killers are countered, and even 110% killers are detected before you hear heartbeat. any stealth perks are countered too, along with monitor.

    self care tho….. 😀

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  2. Your twitch mods are ass. God timed out for 42 days for asking if you ever stop streaming. Very disappointed, you seem happy and joyful in your videos but only talk to people that give you money on your twitch channel.

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  3. I really don't get the devs logic….lets nerf a perk to the point where nobody is going to use it because it isn't worth the slot…then what is the point of even having the perk in the game??? Spine Chill was my favourite perk but I almost never touch it anymore. The only nerf it needed was to remove the vaulting speed, that would have been understandable and enough. Same with iron will, it was fine the way it was ugh

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