Scott Rants About Lucky Break Again – Dead by Daylight



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26 thoughts on “Scott Rants About Lucky Break Again – Dead by Daylight”

  1. Can we rant about the shattered square map next. I think it is the worst map in the game, it is huge and almost every inch has powerful tiles. There are so many pallets and windows, that they all connect with each other. I feel like it’s even worse than that setup in Father Campbell’s with the shack and Jungle gym connected

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  2. I’ve also gotten away with using deception for a similar purpose. I ran for deception for a week and I think you can genuinely win chases or bait the killer to waste time searching around a shit tile while you hide.

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  3. So, I've currently been playing for around 3 hours with this same build and it's not gotten me out of a chase once because it turns out killers have eyes and just see where I'm going and follow me there. If I jump in a locker, they just note the lack of scratches and listen to my breathing and boom. I have no idea how bad the killers you're against are, but in my games today, it's not happened once and I'm the type of survivor you recommended the build for! I'm shit at looping!

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  4. I think deception deserves this as well, to a point of course. Once the deception seed is planted in the killers brain, they can waste mountains of time baiting an empty locker to find nobody, or even just using it around a corner and breaking line of sight and scratch marks makes them have to either guess lockers, or they kept bolting. Ive broken so many chases hopping into a locker and the killer just automatically assumes deception, or i keep running and they waste all the scratch mark period checking the lockers. i found out the achievement "Escape x chases going into a locker" is a 0.5% achieved rating just last week, its very unexpected and i'd give it a try just for the hilarity of being around the corner and seeing a killer check a 4 locker tile and giggling the whole time

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  5. The problem with Lucky Break is that is requires making your build around it. It's not just a perk you can slap on without any thought.

    That's mainly because if you don't heal up quickly after losing chase, you'll end up wasting all your Lucky Break juice. There are not many ways to heal quickly now, especially in soloq.

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  6. I think the reason it's not run more is because you have to use a whole build around it to really get value. Think about it, if you aren't using a fast way to heal like inner strength then you'll run the lucky break timer out so quickly it does nothing until you heal someone else. Esp now that it takes 24 sec to heal yourself. Then if you aren't running overcome you don't get enough distance for the killer to lose sight of you. And of course generally you have to go into a locker fast, so quick and quiet is also basically necessary.
    Add on top that you may not know every totem spawn on every map you'll have to bring a map to help you find them, so that's your entire 4 perk loadout plus item.
    The same exact thing can be said about hyperfocus. Very strong yes but requires a whole build around it to really get value. That means stake out and a toolbox with maybe built to last to refill.
    It's not like off the record or windows where it can be run by itself and still get tons of value. All in all I agree that it is very strong but when you can't run it alone in any build and needs other perks, it will hamper how often you see it

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  7. One caveat with your take, bad players are bad at using perks like lucky break. Idk how many times I've seen bad players quick and quiet into lockers in front of me, overcome into a wall, or actually los and vault with Q&Q only to run out in the open.

    Good perk, good build, but it's not going to be utilized well by the players that could benefit from using it. This is completely my opinion of course.

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  8. I agree the perk is strong for bad players but only for bad players. Escaping a chase for free knowing you will go down is op but for strong survivors not so much. I am only concerned about meta perks, if it's not meta then I don't wanna talk about it. well besides resilience bc it's pretty good. I actually disagree with otz bc I think resilience is meta especially after the healing nerfs.

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  9. Hi Scott, I've been following your channel for quite a while now, and I was wondering if you'd ever think about playing For Honor again? I understand that the majority of your following is based on DBD content/discussion, but I think it'd be interesting if you game the game a chance. It has changed quite a bit since you last played it like 4+ years ago lol

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  10. I can easily both prove and disregard Scott’s point. Equipping Lucky Break is almost the same as showing with a gun to a boxing fight. You are admitting that your opponent is better and you need to cheese your way through. Furthermore, Lucky Break doesn’t act like a catalyst of your skill, if you are already good, then it serves almost no purpose.

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  11. It's times like this that I wonder what survivors you're playing with where you aren't seeing most of the perks in the game. Only perk I have yet to see as of last month is Empathy

    Side note that most of the time I'm chasing someone with Lucky Break, I don't notice they have it until after I've already downed them.
    I'm honestly not even that good, I just genuinely believe they're that bad—maybe the minimum requirement for skill is higher than you think?

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