Scott Returns to Dead by Daylight on Fire – Bugs / Singularity and Knight Changes, Lara Croft



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Scott returns to Dead by Daylight and it is mildly on fire, which was to be expected. Excited for 2v8!

0:00 Intro
0:40 Singularity Changes
3:10 Knight Changes
4:39 Bugs Bugs Bugs
7:20 2v8 Mode

http://www.twitch.tv/ScottJund

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38 thoughts on “Scott Returns to Dead by Daylight on Fire – Bugs / Singularity and Knight Changes, Lara Croft”

  1. You can currently remove so many charges from a generator, that the progress indicator line goes to the left (outside) of the progress bar. The Gen can no longer be repaired, but it also doesn’t complete

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  2. Being someone who extremely enjoyed the process of learning singularity months before this patch and has pretty much mained him since. One of my biggest compaints was just trying to shot pods over small walls and into small windows, since the auto pod placement tracking didn’t adjust for distance from said area so this patch just makes everything feel so much better, because I can do things like quick shoot into Shack now, when it’s a gameplay feature he SHOULD be able to do and it’s something that was janky and scuffed.

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  3. What's not to like about the new UI? Doesn't everyone love needing multiple clicks of a button to reach a screen that used to take one? It's almost as much of an improvement as the main menu UI changes they made a few years ago, why have both roles available to choose on the main screen when they can be in a drop down menu instead?

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  4. i think if any bug should be turned into a feature from these its repairing gens after gates are powered so gen charged perks like Flashbang and Wiretap are still usable endgame.

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  5. 100% agree on the 2vs8 but I hope it’s at least fun. I do agree that because it’s a step in the right direction we should give a lot of wiggle room to improve things but I also hope it’s a least some type of fun. Doesn’t have to be completely balanced. Let’s be honest the base game is badly balanced from one end to the other. But my hope is this at least leans into the goofy fun. Finally being able to play killer with a buddy. I will make one prediction. A bunch of survivor only mains finally give killer a try because they have their emotional support survivor with them and instantly realise how hard killer actually is and ultimately this improves the games overall ecosystem.

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  6. As someone who traded Dead by Daylight as my main game for Elden Ring as my main game in April 2022, it boggles my mind that somebody would willingly do the opposite. But you know, I am glad you are enjoying your time. You have the philosophy of not letting the game get too close to you, so thats good.

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  7. This video is 100xs less $hitty than the other 1. Thanks.
    Bugs i noticed.
    1)My Huntress is T Posting in every lobby. T3 bug, halarious and fun.
    2)The new UIs options are not "applied". You have to put the settings in everytime.
    3)Animation to opening the exit gate is broken.
    4)Sometimes, My chase music will not go away. T0 bug, its very annoying.
    5)Animation to open lockers/kick gens feels extremely laggy. Another annoying bug.
    6) Massive Latency. Ive hit a survivor with a hatchet. See the blood and hear the audio… The survivor would run for 5 seconds after the hit… then hit the ground…
    Updates are always fun with all these crazy bugs.

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  8. I honestly hate going against the singularity now… No matter what I do while i am in chase it just feels like my decisions now matter even less than before. Going against a good singularity downright feels awful. You know what is going to happen but there is just nothing you can do about it…

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  9. Welcome back Scott, one of my favorite people to agree with most of the time but not always.
    Any luck on your congestion/ headaches/sinus pressure issues?
    I'm not on twitch so idk if you've talked about it there, but it sounds like it sucked and I always hope to see a video from you saying that one of the surgeries or treatments you tried finally worked and it's a huge quality of life improvement.
    wish you all the best

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  10. About Knight, the changes he needs at the moment are:

    1. The hunt timer deployment when chasing a survivor with a guard should be decreased. In my opinion, one of the most fun things to do with this killer was double tapping, and this change makes it significantly harder.

    2. Even if it wasn't intended, the diversity between each guard's cooldown was really good on the PTB. For a brief moment, the Knight felt a lot smoother to play and encouraged sending longer patrol paths.

    I really hope BHVR will listen to us Knight players, but I doubt it. Well, maybe in another five years if everything goes well XD

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  11. I read on twitter that the photosensivity bug on the Trickster can still be triggered after the bug corrective, can anyone confirm this or is this finaly patched ?

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