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Scourge hooks! Pinhead’s amazing slowdown Perk! |Dead by Daylight
Hey all it’s PotatoPinhead here I hope you’re well!
In todays video we are experimenting with scourge hooks.
All is explained in the video! But if you tie this perk with thanatophobia no matter what survivors do they will always suffer a regression affect on generators!!
Really interesting to tie this perk in with other slowdown perks!
I hope you enjoy the video!
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Firsttt❤❤❤. Bro I love you man
Woooo new post
Thanatophoba
Mr. Potato pinhead, how do you deal with all those pins in your head?
For a future vid could you use the Engineer's Fang add-on for Pinhead? I can't find any gameplay of it on YouTube and am on console so I can't try it out myself.
Bruh i just realised how strong this perk will be on oni since the survivors basically have to heal
Another great video 💕
Survivor Mains seeing this video: Time to whine to BHVR !🥴
I would definitely agree to make Pinhead slow only if the chain can injured and down survivor.
In the first gameplay, you never picked up the box once you dropped Nancy.
Hope you feel better.
I really wanna try the scourge hook and hex plaything on Legion at some point ngl
10:33 Not exactly. The malus disappears when injured again, and doesn't apply until they heal. But hey, instadown!
Is PTB still On?
Imagine gen speeds being so terrible that your whole build has to be slowdown/defense. Super balanced game.
Hmmm pinheads deep wound addon can counter borrowed time since it will make them already afflicted with deep wounds meaning they wont be able to take that hit
Furtive chace should be reworked into a scourge hook perk,
Change my mind.
more like speed up perk lol
Tbh kinda sucks that all survivors have to do to counter this build is run prove and resilience and sit on gens and that is why the dbd meta play is kinda dull
Hrm, i have to make this comment now:
Box active: Its physicly in the game to pick up
Active Chain-hunt: Only if Pinhead finds the Box or the Chain-Meter around the Survivors Icons is full.
There we go. I know streaming is stressfull, but to switch the names every time activated my ocd XD
The 9% from Gift of Pain isn't technically permanent. It only lasts until they get injured again. So for a build like this, if everyone has 9% from the hook perk, then you smack someone, that person drops to just 5% until hooked on a white hook and then healed again*, though everyone else gets 5% on top of their 9%.
*Assuming the effect can be re-applied on rehooking. The phasing is, as typical with BHVR, not super clear. It says "first time healed" they get debuffed until injured, but doesn't specify if that's first time per match or per scourge hook.