Scourge hooks! Pinhead's amazing slowdown Perk! | Dead by Daylight



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Scourge hooks! Pinhead’s amazing slowdown Perk! |Dead by Daylight

Hey all it’s PotatoPinhead here I hope you’re well!
In todays video we are experimenting with scourge hooks.

All is explained in the video! But if you tie this perk with thanatophobia no matter what survivors do they will always suffer a regression affect on generators!!

Really interesting to tie this perk in with other slowdown perks!

I hope you enjoy the video!

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21 thoughts on “Scourge hooks! Pinhead's amazing slowdown Perk! | Dead by Daylight”

  1. Hrm, i have to make this comment now:

    Box active: Its physicly in the game to pick up
    Active Chain-hunt: Only if Pinhead finds the Box or the Chain-Meter around the Survivors Icons is full.

    There we go. I know streaming is stressfull, but to switch the names every time activated my ocd XD

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  2. The 9% from Gift of Pain isn't technically permanent. It only lasts until they get injured again. So for a build like this, if everyone has 9% from the hook perk, then you smack someone, that person drops to just 5% until hooked on a white hook and then healed again*, though everyone else gets 5% on top of their 9%.

    *Assuming the effect can be re-applied on rehooking. The phasing is, as typical with BHVR, not super clear. It says "first time healed" they get debuffed until injured, but doesn't specify if that's first time per match or per scourge hook.

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