Should the Leverage Combo Get Nerfed? – Dead by Daylight



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The meta is changing- and it’s time to enjoy that. Let’s watch our pal Singularity show you how.

0:00 – Killer and Build Description –
4:24 – Gameplay Start –
19:22 – Final Thoughts –

Did you enjoy this combo, and want to see some more? Let me know in the comments below.

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25 thoughts on “Should the Leverage Combo Get Nerfed? – Dead by Daylight”

  1. Big thing I’ve seen lately is a lot of survivors just heal under hook, which just makes this perk combo really strong. If they run away and find a safer spot, yes the heal takes longer, but leverage’s effect has already regressed, making the heal a bit quicker.

    Then again, Nurse’s Calling

    Reply
  2. 1:35 idk where you got the numbers from, but mangled applies a 20% reduction to healing speed, not 25%

    Correct values:
    Healing with mangled = 20 seconds
    Healing with leverage and mangled = 40 seconds
    Healing with leverage, mangled and gift of pain = 47,6 seconds

    Reply
  3. I typically use Dying Light in my build. The more i hook the more the other survivors have gen slow down. If I get 8 hooks that’s 24% reduction other actions.

    Rapid brutality is a must on Hux.

    I lov the anti heal part of this build

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  4. no, antiheal hasnt been great in recent times and you need to dedicate 2 perks to do this it doesnt need a nerf and i wouldnt really even call it meta cause again antiheal hasnt been that great survivors have more options to heal and the antiheal perks got worse

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  5. I find myself frustrated by this combo, personally, so I've taken it upon myself to be Super Jeff in my soloqueue games, and run Autodidact or For the People and Plot Twist. Using Autodidact/For The People, I can bypass the slowness of Gift of Leverage by instantly healing the target. In Autodidact's case, the slowness of the meter is beneficial – more skill checks, I will usually get 3 tokens on my first unhook/heal with this combo, leaving middle game to end game to unhook and heal within less time than a totally normal heal. With for the People, I can safely remove my own Gift of Pain if I had already been healed on unhook using using Plot Twist (to bypass the healing speed debuff and free up a survivor's time to do gens, take chases, etc). Alternatively, you can also run steve's perk Second Wind instead of Plot Twist, as long as you're not suffering from the deliverance curse.

    This gives you 2 free slots to run whatever perks you feel benefit you most. Windows and Lithe? Sprint Burst and Vigil? Made for This and Dead Hard? It's not like Autodidact, Plot Twist, Second Wind, and For the People stop being good if the killer isn't running anti-heal either, having a dedicated healer on the team capable of taking care of others and themselves very quickly is always good I find in my experiences.

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  6. This would be good except not by itself since it can be countered just by not healing especially when resilience/adrenaline is very common. Pain res pop you get value no matter what. But both combined together would be pretty cool cause now you have survivors staying injured longer and being punished for trying to reset.

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  7. I rather this than gen regression/slow downs. Killers are still running pain resonance and Pop every game wow so fun. 😴. This is easily beaten by instant heals and perks like auto didact (which is very strong against these anti heal builds). This is actually interesting because it's new and trending but also isn't a problem for people who can play just fine while injured. Actually I hope this helps encourage survivors to learn how to play while injured instead of hiding til they get healed.

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