Skull Merchant's Highest Killrate and Other Silliness – Dead by Daylight



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23 thoughts on “Skull Merchant's Highest Killrate and Other Silliness – Dead by Daylight”

  1. Just a thought, when you talked about the killer pick rates you didn't seem to mentioned that alot of players just pick the killers they enjoy or think are cool. Not many people actually follow the meta except the top players and people who are tryhards which isn't the majority imo. Since this was across all MMRs I mean. Only high MMR I totally get your thoughtprocess.

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  2. I feel like most people don't use Deja Vu for finding where gens are, I like to use it to know where to go first at the start of the match and get a 3 gen possibility out of the way asap. Also, the repair speed increase is MASSIVE.

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  3. Speaking as an Oceanic player, a lot of SEA players do tend to play more chase oriented a bit (lot) more selfishly/more for themselves, so when they're not being chased they just go off and reset by themselves. It's just the culture.

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  4. If they included high MMR kill rates anything below A tier would plummet and A tier would be stabilize around 50-60% while S tiers (literally just blight and nurse and maybe spirit but not as much) would be like 70-80% or more. lol

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  5. The fact that the balance of the game is based on 40% survival rate and 4-man SWF shifts so much it almost goes to a 50/50 (on high MMR), shows a lot to me on how stressful is to play killer on high MMR, specially if you are not going full meta.

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  6. Tbh Lithe is probably so high because it's so easy to use. A vast majority of the player base don't have the skill or patience to learn to 99 a sprint burst, whilst Lithe you just get to do whenever!! Similar to De Ja Vu being so high! It's also just a very nice exhaustion perk for low energy/thinking gameplay, since you don't have to worry about timing anything or such!

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  7. Interesting note on Self care and Asian servers. We tend to use it often during BP events like the one running right now where we have a so called unwritten code where everyone who plays with cross play disabled has to run 5 cakes/streamers and we just farm max bp for the entire game. Its a rare and wholesome time where killers and survivors work together. Dont know if this is the case on other regions but yea thought it was something interesting to share.

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  8. Sadako being so high on that probably has a lot to do with them changing her a thousand times and people not knowing wtf she does now. Didn’t realize they changed her yet again last patch until I saw her flying at me going 1000 mph after emerging from a TV

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  9. I swear my "high mmr" soloq escape rate is closer to 20% and not 39% and I still keep getting literal comp players as killers. Also how is 48.30% ok? You need 4 skilled and organized players for swf and you're still more likely to lose than one single skilled player?

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  10. lithe is pretty much an always-use perk for me cause its a sprint burst that i dont have to think about. as long as i get 1 vault in a chase before i get hit then i get value from it, and i dont have to walk from gen to gen to avoid using it at an unoptimal time

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  11. 00:30 im so sad Any Means Necesarry still hasnt caught up.
    After all the buffs, its now essencially a Map-Large-Windows in terms of value. You can see where the chase is currently going by seeing all the dropped pallets are, and also know where NOT to go. Also big funny bonus 🙁

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