Spirit Fury Is Functionally Broken | Dead By Daylight Discussion



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12 thoughts on “Spirit Fury Is Functionally Broken | Dead By Daylight Discussion”

  1. Spirit fury’s a weird one. It’s one of those perks that might as well take up two perk slots since you need another perk to get the most value from it. Realistically, that should be how most perks are balanced to incentivize more unique perk combos, but in the current state of the game, it’s a relatively balanced perk surrounded by a sea of useless or broken perks.

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  2. ~Knight main here.
    Can't talk about Vecna but I can talk about knight.

    Knight's guards are totally separate entities, like other characters present in the game. They are consistent in this.
    If a guard breaks a pallet with chemical trap you are not frozen, the guard is.
    If a guard damages the obsession you not lose tokens with Save the best for last.
    If a perk is activated with "when a survivor loses and health state" and the guard damages, the perk is activated.
    If a perk is activated with "when you damage a survivor" and the guard damages the perk is not activated.
    The knight is consistent for the perks I tried and when I tried them (months ago, before the reworks).

    Now… I know nemesis' zombies do not follow this ratio and are considered instead his direct extensions. The game is not consistent about this topic but the knight himself in his little universe is.

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  3. I think making Spirit Fury gain a token when a pallet is broken within 32 meters (or 40 for Wesker) would fix the issue, that way undetectable Knights with dissolution can actually get value. It should presumably future proof Spirit Fury to work with any killer and any perk but it's 3 am so who knows

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  4. Dude spirit furry/Enduring is one of the most mid combos in the game on killer ESPECIALLY at high MMR. Survivors predrop majority of the time anyways and that directly counters the perk. The only two situations the perk actually gets good value is against low elo players or solo Q players who can’t coordinate how many pallets a killer has or hasn’t kicked. I can’t speak for everyone, but in my lobbies I get to use the perk once and then it gets immediately called out and for the rest of the trial I have a wasted perk slot. In the example I gave earlier vs “bad players” it doesn’t matter if you use the perk or not because you’re probably gonna win because they are BAD SURVIVORS 😂. Spirit Furry is mid along with like 90% of killer perks.

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