Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood
source
Fingers crossed we get a slight change to legion add ons in the near future
"This is an objectively good patch and I'm concerned," same dude. When I read this patch I was like "…did they just fire the whole team and replace them with people who actually play this game?"
People keep forgetting that Spirit is, regardless of nerf or not, capable of switching from base ms to 176% and vice versa within almost an instant. She's basically Wraith on crack (with more movement speed and less uncloak time) so I think getting actual indicators of what she's doing during the phase is a fair nerf that doesnt necessarily warrant a buff to compensate. She will remain strong enough for sure. In my opinion the Spirit nerf's definetly not over-the-top and not in need of a buff for compensation. I could see a compensating buff being justified if they'd nerf actual values but adding indicators to something that should've had indicators since the very beginning just because of how strong it is…Not too certain about that.
But overall I'm in love with this mid-chapter patch, dozens of interesting changes, regardless of Killers, Killer add-ons or Perks. Now they just gotta nerf healing time on medkits lol
But just as you mentioned yourself tho, it do be kinda sus, that patch is almost too good for BHVR standards.
A physical indicator to see where the spirit is?
Come on devs…the spirit can only listen now and can have no collision
Make the killer fair, not straight weaker
Survivors complain all the time….
Directional sounds if done well – happy with that
But remove the physical indicator!
Great video, just one thing though. If they made Vigil take away exhaustion while running, it would be WAY too strong. Imagine 4 really good survivors all running Sprint Burst and Vigil. You get away from the killer, get to a loop, drop a pallet. After ~30 seconds, thanks to Vigil, your SB is already back, and you can get away from the killer again. Obviously this depends on what killer and map, but generally I feel like it would be too strong since a good chase should only last <a minute. Even though it might not be the strongest perk after the change, it will be stronger and used a bit more often I think.
trapper bag should make you immune tos tepping on your traps since you can't pick them up
If I read the dust kicking for spirit correctly, this means spirit might actually be weak on indoor maps. Nice 🙂
hey scott what is your opinion on shroud of seperation
Scott apologizing for being sleepy then yawn right after.
Genius.
i was so hype for trapper after see dat im like….meh nothing goa change evrytime i play him i play him with a purpule bag but its a start i hope he gona have more love
I see oni on that addon pass, is scott knot finally getting gutted?
New game in genre announced, dbd makes patch update and schedules another one for monday.
The trapper change isnt good its shit barely a buff just cuz you get scraps before you starve doesnt mean you shoud be grateful
FINALLY I'll be more inclined to main Trapper again, just like the good old days when this game first came out. 🙂
Watch this shit breaks the game some how
Spirit nerfs? And more wraith players will be born…
Don't forget, we are even getting a part 2. So this good patch could get even better… Or they fudge it up in part 2 and it get's worse…
Wait a minute, good patch comes out after mmr, if they keep making patches like this, I might actually like the new system
Sounds like the guessing half of the spirit just flipped to the killer side than the survivor side.
Why don’t they make Spirit send out an AOE pulse that makes her foot prints appear just a little more clearly for each pulse that the survivor is hit by or something similar. Or maybe give her an echo location thing while she’s invisible that lets her see survivors but they can hear the pulse that hits them?
i think they should the dust thing to the first few moments so she can't "mindgame" us but after the startup she loses the trail
can’t wait to see what breaks this time
I can finally main spirit without people thinking I'm a sweet I'm just a weeb who likes when ghost girl goes brrrrr
a good patch? but pointing out how dogshit the game is was half the fun! D:
Wow For the people is insane, Love the buff. It's incredibly powerful to shut down slugging plays and even tunneling plays to an extent. Very strong
BHVR so concerned about killer balance but will never do anything about the glaring survivor balance issues. Classic. Spirit was balanced before, maybe not in mid/low level play, but nobody even knows what they're doing in mid/low level play, so who even cares.
That's one lazy buff by the devs.
Waiting for the pebble buff that stuns killers.
Looks like alot of survivor mains form the comments because all the buffs leaned more in their favor. And with the second patch notes you will see even more killer nerfs of "buffs" that will have no real impact on the game.
Scott being so agitated that he missed half of the Vigil changes? 😛
it took them only 3 years to finally change spirit for the better
Remember: this was McLean's going away present to us.
If Vigil let you recover exhaustion while running. That kinda reminds me of old dbd where you would pop spring burst mid chase.
They made these changes cuz they are scared of VHS game.
hm
Lest we forget this is 'Part 1' of the proposed fixes they'll be releasing in the near future. That implies a 'part 2' is coming. Likely a few more addon, item and perk fixes, and (hopefully) console optimization. If they pull this off without bricking the game and/or their servers, I'll say 'hurrah' and pray they stay on this path.
If EA can turn around and fix their shit, BHVR has a chance. Let's hope they can keep this up, and prepare for the possibility of failure.
Basically spirit is not invisible no more and now survivors in control of the killer talk about a handicapped, even if she the fastest killer in the game people will still know your coming, they can just camp pallets and windows until the see dust or hear you and this is without iron will
In before a bug where Spirit has no collision with terrain while phasing.
trapper buff creating so much hope
wait.. is the power of pinhead considered an attack? if so the synergy with hex blood favor might be interesting…
on clown and doctor it would be good aswell.. maybe less on doctor but still would open the window of antiloop of it's power… if badly timed, as long as it's casted before then reach the pallet.
youre telling me we have to use math in dbd!?!?!?
These are great! Some actual quality of life changes that the game needs more of.
Problem: This is so not like Behavior. This has to be the work of some other development team who broke in and made these changes without Behavior knowing. its the only way to explain this.
Finally some much needed nerfs to spirit. I started running fixated, spine chill, and iron will just to counter spirits, but would still get wrecked by them faking their power which always felt really bad losing the 50/50. Definitely will try coming back to the game after this patch.
It’s because other games like dbd are going to be releasing lol it’s competition
I mostly disagree with making vigil recover exhaustion while running because it could make loops even more annoying ( especially with sprint burst) I like the idea of having to go out of your way to recover it. or repair a gen while its recovering
By god they did it 😀
Damn, and actual really good patch!