Survivor & Killer Prestige Showcase & Gameplay | Dead by Daylight (No Commentary)



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Perks:
*Overcome:
Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds. Overcome causes the Exhausted Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.
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*Adrenaline:
Once the Exit Gates are powered, instantly heal one Health State and sprint at 150% of your normal Running Movement speed for 5 seconds.
Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.
Adrenaline ignores an existing Exhausted Status Effect , but causes it for 60/50/40 seconds.
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*Resilience:
Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9% when in the Injured State.
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*We’ll Make It:
Increases your Altruistic Healing speed by 100% for the next 30/60/90 seconds whenever you rescue another Survivor from a Hook

0:00 Showcase
0:39 Wesker
10:06 Dredge

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9 thoughts on “Survivor & Killer Prestige Showcase & Gameplay | Dead by Daylight (No Commentary)”

  1. That first game examplified everything that I hate about Lampkin Lane. It consists of some OP window line-ups and a whole lot of next to nothing in between. It's a map, where so many situations almost play themselves.

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