Survivor Mains Be Like…In Dead By Daylight



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Behaviour released some interesting stats today and it turns out that flashlights aren’t very effective in Dead By Daylight. But the average survivor main in very altruistic and loves to go for flashlight saves, even though they miss most of the time but its just too much fun to give up

#dbd #dbdshorts #dead_by_daylight

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38 thoughts on “Survivor Mains Be Like…In Dead By Daylight”

  1. Say that flashlights aren't very effective because "less than 2 blinds" happen is pretty disingenuous. It has the same effect that things like Dead Hard and Decisive Strike have but watered down a little bit. The killer knows you have it, and knows that blids are a possibility, which forces them to play around it. Sometimes they play around it by bringing specific perks to counter the blind which effectively means they have made their build weaker in other areas, or sometimes they counter it by patrolling each down for a few seconds to make sure no one is nearby, which can be the difference between getting a gen done in time or no.

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  2. When I play as killer and I pick up a survivor, someone flash lights me and it takes lit seconds to work and I drop the survivor, like blinds me in no time, but when I try to do that and blind killers as a survivor when the pick someone up it takes forever, I don’t get it, am I missing something

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  3. To be honest, it comes down to skill and priority. Most survivors either just don't know how to use a flashlight well or are in no position to use it. 😂 people are lucky to even be saved off of hook nowadays, so a flashlight/grenade save is asking for alot from casual players.

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  4. To be fair, most survivors that bring flashlights vs me are not good with them and end up wasting their time trying to blind me. I don't even run lightborn they just try to blind me from behind for some reason. Like people, I have to see the flashlight to be blinded smh.

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  5. With how "protection hits" are determined by the game, those stats mean nothing.

    DBD counts any hits within a short distance of injured/in chase Survivors "protection hits", which means that every trades/result of proxy-camping result in at least one protection hit even if by some miracle the Killer doesn't leave the unhooker slugged to tunnel the other.

    In SoloQ, very little bodyblock (with altruistic intent, bm doesn't count) happen on purpose and they mostly happen when two Survivors are in chase and the Killer hits one of them.

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  6. It comes from the fact that you would need a a build made for saves in order to get some effectively (unless you are a SWF team). Information perks like Bond or Empathy to prepare yourself accordingly, and Sprintburst or Background Player to position yourself quickly. There are also some killer perks like "Infectious Fright" that completely ruin flashlight/pallet saves, and finally, it doesn't help that killers are not bots, they are real players who learn from their mistakes… which means a killer who gets blinded once after picking up a survivor, is gonna be more paranoid and check around for altruistic saves before picking a survivor in the future.

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  7. I had a match as killer were the Swf I was going against all brought flashlights & a map offering to coldwind, in response I used Infectious fright & forced hesitation.. the match lasted less than 5 minutes because they were all greedy trying to save instead of working on gens or literally anything else 😂
    Then they complained in end game chat about slugging as if they were going to give me a chance to hook an of them

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  8. They're so unsuccessful because dingus randoms don't seem to understand that we can't get flashlight saves if they just lay on the ground RIGHT NEXT TO a wall. Crawl over here. Craaaaaaaawl towards me. See me waving you this way? Yes that means come here… oh ok. Now you're dead. Idiot

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  9. The Problem is not that they bring Lightborn or franklins, its the fact that 80% of the killer straight up dont give a shit about them. They Blink, Rush or whatever and ignore the "normal game mechanic" like pallets or windows.

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  10. I’m… yk i was gonna say I’ve gotten flashlight and flash bang stunned too many times but. I also just learned the Teachable perk for the Hillbilly (lightborn) helps you avoid that so I’m gonna work on that now lmao

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  11. This is exactly why I find it so crazy when people complain about the smallest balance issues in this game now. If you played back in 2017 you would understand just how easy it was to absolutely destroy the killers in this game as survivor. You didn’t really need to be that good because the maps were twice as big, way more pallets, pallet vacuuming, stronger loops, infinites, slow killer animations, faster gen progression, original brand new part and no end game collapse. Not to mention how the more openness of the maps made it easier to flashlight save. Killer are much stronger than ever and so are killer perks in general. Not even complaining about that, the game needed it. But how can anyone think survivors are still op? I see people get tons of likes all the time of new videos complaining about flashlights saves and all of that. Rates clearly show that it really isn’t an issue. Yet I get called crazy when I think killers shouldn’t have such strong vacuum effect to hooks. The killer can just hook then immediately go for the survivor. Does that not feel way too forgiving for killers and unforgiving for survivors?

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